RE: [hlcoders] Half-life demo tools

2002-05-15 Thread Dynerman David M
I think that's what they're doing. Adrian was just talking about some Valve tool that lets you get nicer camera angles (that you then dump frame-frame and import with an avi editor) David -Original Message- From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May

RE: [hlcoders] Re: triApi speed problems

2002-05-13 Thread Dynerman David M
Anyone else find it funny that on this coding mailing list this thread (with probably an easily solvable coding problem) has not posted source code in about 5 days of its existence? :D david -Original Message- From: Josh Coyne [mailto:[EMAIL PROTECTED]] Sent: Monday, May 13, 2002 10:23

RE: [hlcoders] string to #define

2002-05-07 Thread Dynerman David M
Just implement a hashtable. I can even send you a quadratic probing one I have in my bag-o-tricks. Don't remember the runtime off the top of my head, but its O(log N) average, and O(N) worst case I believe. david -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent:

RE: [hlcoders] string to #define

2002-05-06 Thread Dynerman David M
The pre-processors scan through source files replacing the define with the value. I'm not 100% sure, but about 95% that it looks in strings as well, so someFuncThatTakesAString(WEAPON_GARAND); will get changed to someFuncThatTakesAString(2); //constant string 2\0 before its compiled. david

RE: [hlcoders] string to #define

2002-05-06 Thread Dynerman David M
this. -Original Message- From: Dynerman David M [mailto:[EMAIL PROTECTED]] Sent: Monday, May 06, 2002 7:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] string to #define The pre-processors scan through source files replacing the define with the value. I'm not 100% sure, but about

RE: [hlcoders] string to #define

2002-05-06 Thread Dynerman David M
That wasn't the question Marcelo, what I thought (and was wrong) was that the pre-processor would search inside for the #defines, so in your case if I was right it would try to index array[2], which obviously wouldn't work. david -Original Message- From: Marcelo de Paula Bezerra

RE: [hlcoders] Questions about C#

2002-05-04 Thread Dynerman David M
Fun. 1) This is a matter of opinion, but I seriously doubt it. C# is a language targeted towards Microsoft's Language Independent, Platform Independent Virtual Machine (known as the Microsoft .NET platform) The C# design is specific to Microsoft, and requires a Microsoft .NET VM to run

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Dynerman David M
Exactly, but seeing as how we're programmers, people who SHOULD be interested in computing, learning about computers, SHARING KNOWLEDGE ABOUT COMPUTERS...hiding away an exploit is an evil thing to do. Besides, in most cases its even more of a problemfor example back in the days of Quake 2, a

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Dynerman David M
Perhaps, but I think that clamping down, hiding code, and hurting development as a whole isn't the solution. You don't ban freedom of speech, even when the Neo-Nazi's hold a rally in predominately Jewish Skokie, Illinois, or when the KKK marches outside an African-American mayor's house. david

RE: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Dynerman David M
Security by obscurity, huh? Being a coding forum, it's pretty appropriate that someone would post that (in a negative light) What's more effective - hiding the hw.dll loads and hoping hackers don't find it, or getting an inside scoop on WHAT they're doing (including source code) and coding some

[hlcoders] SITWFODF1D #1

2002-04-22 Thread Dynerman David M
Some Interesting Things We Found Out During FLF 1.5's Development Part #1 In the course of developing Front Line Force 1.5 we (the 2 coders, omega and I) hit upon some stumbling blocks which I thought I would post (to save other mod-makers time if they hit it) I'll be posting problems as they

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Dynerman David M
Leon, Yes he did include everything but the server_studio_api_t In any case, thank you so so so so much - I've been dying to fix this for about 4 weeks now, and its done. Hitboxes are perfect now! I'll write up a summary of the problem and post the fixes so other mod teams can quickly resolve

RE: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Dynerman David M
Not at all. The dll lets you load arbitrary 3rd party code, generating your own winsock communication code (and unlike zoot said, winsock does not run under *ix, Berkeley Sockets are used, which Winsock is derived from - similar, not exact) The thing is, this isn't really revolutionary. It'd

RE: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Dynerman David M
.. didn´t know it wasn´t named the same thing... - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 6:33 PM Subject: RE: [hlcoders] 64 players servers are no problem... :-) Not at all. The dll lets you load arbitrary 3rd party code

RE: [hlcoders] The Torque engine

2002-04-04 Thread Dynerman David M
Quake 2 source is free if you GPL it. You could use the Quake 2 source to make a commercial game, sell it and make 5 million dollars, without paying id a cent (if you put your source code on the disk) If you want to keep your source code private, you pay id a flat $10k, no royalties, even if

RE: [hlcoders] DoD 3.0 to support client side servers and 32 player games

2002-04-03 Thread Dynerman David M
Seriously :) david -Original Message- From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] Sent: Wednesday, April 03, 2002 2:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] DoD 3.0 to support client side servers and 32 player games ROFL! can't believe it lasted this long ;)

RE: [hlcoders] help!

2002-04-02 Thread Dynerman David M
Shimms, I think he was asking about an mp3 player (but he made a typo) In any case, yes you can add an mp3 player to the SP game. There are quite a few tutorials to do this, a quick search should find them. david -Original Message- From: Michael Shimmins [mailto:[EMAIL PROTECTED]]

RE: [hlcoders] Accessing another client's iuser variable

2002-03-26 Thread Dynerman David M
What you're proposing defeats the point of the client-specific (i.e. *user*) variables. Might as well just maintain the values on the server and transmit to all clients. david -Original Message- From: Georges Giroux [mailto:[EMAIL PROTECTED]] Sent: Tuesday, March 26, 2002 1:51 PM To:

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Dynerman David M
-av Dynerman David M wrote: I doubt you have Windows installed over the 11 partitions. In fact, your setup makes it EASIER to reformat. Just backup and wipe the windows partition, and leave the other ones alone. Now on the other hand, if you had one 80gb partition, then you'd be hosed because

RE: [hlcoders] iuser4 variable ??

2002-03-22 Thread Dynerman David M
I got it yesterday david -Original Message- From: Adrian Finol [mailto:[EMAIL PROTECTED]] Sent: Thursday, March 21, 2002 3:28 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] iuser4 variable ?? Woah, I sent this a day ago. -Original Message- From: Adrian Finol

RE: [hlcoders] [OT] To Everyone on the list

2002-03-19 Thread Dynerman David M
You could also just un-subscribe to Topica and be left in peace, it's not like topica mails [EMAIL PROTECTED] david -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, March 19, 2002 4:31 AM To: HLCoders Subject: [hlcoders] [OT] To Everyone on the list -- [

RE: [hlcoders] Linux is the bane of my existence...

2002-03-13 Thread Dynerman David M
Or just install EGCS 1.2 and compile with that, it ignores these mistakes. david -Original Message- From: Commando [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 13, 2002 12:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Linux is the bane of my existence... You are using a

RE: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Dynerman David M
ocaml. Most definitely objective caml. david -Original Message- From: Tim Holt [mailto:[EMAIL PROTECTED]] Sent: Thursday, March 07, 2002 12:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps? Perl. Most definitely perl. _Phantom_

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Dynerman David M
Botman: Something's definitely wrong. The yellow effect your experiencing looks really subdued. Last I remember the EGON fired a nice thick beam of destruction. The real egon doesn't do the same thing your screens show, but blue, it does a much more complicated effect (IIRC anyways) Maybe your

RE: [hlcoders] What is C# (was : Argh!)

2002-02-27 Thread Dynerman David M
C# is independent of the new .NET framework, but at the same time was designed with it in mind. .NET is a platform-independent (only the various flavors of Windows, unless MS is generous and allows development of the .NET framework for other OS's), language-independent target for writing

RE: [hlcoders] Argh!

2002-02-27 Thread Dynerman David M
Sure, but file format specs like this change all the time (Remember Word 95-97-98/2000/2002?) What was so crucial about the project files anyway? Personally I would have just sent an email saying you need to add the new source file mygame_whatever.cpp to the project rather then reinstalling

RE: [hlcoders] Argh!

2002-02-27 Thread Dynerman David M
That's a personal opinion, there should also be an export option to export a text .mak file, which 6.0 can import. Just my thoughts on the idea. Plus of course, there is that fact that the SDK is well tested on 6.0. If you use .NET, you may be introducing bugs that could have been prevented.

RE: [hlcoders] Argh!

2002-02-24 Thread Dynerman David M
And is CHalfLifeTeamplay defined wherever this class is declared? david -Original Message- From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] Sent: Sunday, February 24, 2002 5:38 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Argh! Okay, stupid basic C++ question *sigh* Why does this

RE: [hlcoders] Argh!

2002-02-24 Thread Dynerman David M
Amazing! I'm also named Jim Hunter! Oh wait, never mind. My name's David Dynerman. Sorry :\ david -Original Message- From: Jim Hunter [mailto:[EMAIL PROTECTED]] Sent: Monday, February 25, 2002 1:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! Jim Hunters unite! We will

RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Dynerman David M
E-Mail Valve and ask. david -Original Message- From: Mufasa [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 5:03 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release ? I have done just this. I have the SDK converted over to

RE: [hlcoders] Won ID's

2002-02-22 Thread Dynerman David M
Is Paul Kirby a bot? Hello Paul Kirby. David -Original Message- From: SmiLeY [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 6:39 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Won ID's hello :) - Original Message - From: Paul Kirby [EMAIL PROTECTED] To: [EMAIL

RE: [hlcoders] Getting server info

2002-02-11 Thread Dynerman David M
Agreed. Almost all of the 'big' online games use UDP for multiplayer (they perform error checking on their own) If he's trying to setup a TCP connection I'm not surprised its resetting. Weird about the 10% though David -Original Message- From: Florian Zschocke [mailto:[EMAIL

RE: [hlcoders] What to do with the old posts

2002-02-06 Thread Dynerman David M
Just select file\import export\export to a file\Personal File .pst .pst's can be opened as folders by Outlook, and are compat with 98, 2000 and XP david -Original Message- From: Iain Farrell [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 06, 2002 10:26 AM To: [EMAIL PROTECTED]

RE: [hlcoders] WTF???

2002-01-31 Thread Dynerman David M
Maybe your message had key-words that set off a protectors. Like Teamfortress 2 and Here some secret information about TeamFortress2 david -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 31, 2002 9:45 AM To: [EMAIL PROTECTED] Subject: [hlcoders]

RE: [hlcoders] it's quiet...too quiet

2002-01-11 Thread Dynerman David M
Classes start 22nd for me. david -Original Message- From: James Williams [mailto:[EMAIL PROTECTED]] Sent: Friday, January 11, 2002 11:02 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] it's quiet...too quiet college classes start back up this week? I don't start up until the week

[hlcoders] Happy New Year!

2001-12-31 Thread Dynerman David M
Happy New Year to everyone on the list I really think that we have a positive impact on the HL mod community and I hope we continue our trend into the next year. Party hard tonight J (Just dont drive afterwards) david

RE: [hlcoders] FP charging PHL Monopoly

2001-12-30 Thread Dynerman David M
to buy the space and the speed will, those who cant wont. - Original Message - From: Dynerman David M To: [EMAIL PROTECTED] Sent: Saturday, December 29, 2001 12:36 AM Subject: RE: [hlcoders] FP charging Right. Both

RE: [hlcoders] FP charging PHL Monopoly

2001-12-30 Thread Dynerman David M
rally lets take them down MUHAHAHAHAHAHA. we can offer better hosting, more bandwidth, and even a cool news posting script with our name on it. we could call it GAMESPY 2. wacko - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 30

RE: [hlcoders] UTIL_FindEntityByClassname

2001-12-29 Thread Dynerman David M
Botman's right, my apologies for the faulty code. Botman's correction should work wonderfully - the first time through the loop GEnt is null, so you start from the beginning of the list, and then with subsequent iterations through the loop, you start the search at the previously found entity.

RE: [hlcoders] what a bloody n00b

2001-12-28 Thread Dynerman David M
Ken, What you said is not entirely accurate. Copyright protects copying, distribution, public display/performance and other rights (depending on the state youre in) If Im a film studio, and I release a movie on VHS, its not legal for you to buy a legit copy, and then display it

RE: [hlcoders] UTIL_FindEntityByClassname

2001-12-28 Thread Dynerman David M
No, this wont work. UTIL_FindEntityByClassname() searches the entity list for the classname starting with the entity you pass as the first parameter. Since each time through the loop, you're telling UTIL_FindEntityByClassname() to start from the beginning, it'll always find the same entity (and

RE: [hlcoders] Logitech mouse third button in HL (update)

2001-12-22 Thread Dynerman David M
I have one of these mouses (mice?) In any case, with newer version of windows (2000, XP) it should be working. If you're using an older version (98/ME) I remember my third button not working until I installed the Logitech mouse software - fish around on their webpage. david -Original

RE: [hlcoders] VALVe: GMAX?

2001-12-19 Thread Dynerman David M
Thats what Im saying. Valve: Please give us a good modeling plugin so we can get content for our mods! david -Original Message- From: Michael Shimmins [mailto:[EMAIL PROTECTED]] Sent: Wednesday, December 19, 2001 5:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders]

RE: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Dynerman David M
Not if you need to go back in 3 months and change something :) david -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Saturday, December 15, 2001 10:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) Dynerman David M wrote: Ouch

RE: [hlcoders] Joystick Fun

2001-12-08 Thread Dynerman David M
Yup, this is just considered the z axis. Y axis is up and down motion on stick, X is left right. Z axis is the throttle control on the side of the stick. Sometimes theres an additional twist axis called z-twist which is usually the main joystick twisting around its vertical axis. david

RE: [hlcoders] LOD stuff

2001-12-02 Thread Dynerman David M
I'm glad this isn't irc, otherwise I'd be spammed with private messages from omega telling me type .rules david Lead - Front Line Force, Front Line Tactics http://www.flfmod.com http://www.fltmod.com [EMAIL PROTECTED] -Original Message- From: omega [mailto:[EMAIL PROTECTED]] Sent: