I think that's what they're doing.
Adrian was just talking about some Valve tool that lets you get nicer camera angles
(that you then dump frame-frame and import with an avi editor)
David
-Original Message-
From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May
Anyone else find it funny that on this coding mailing list this thread
(with probably an easily solvable coding problem) has not posted source
code in about 5 days of its existence?
:D
david
-Original Message-
From: Josh Coyne [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 13, 2002 10:23
Just implement a hashtable.
I can even send you a quadratic probing one I have in my bag-o-tricks.
Don't remember the runtime off the top of my head, but its O(log N)
average, and O(N) worst case I believe.
david
-Original Message-
From: botman [mailto:[EMAIL PROTECTED]]
Sent:
The pre-processors scan through source files replacing the define with
the value.
I'm not 100% sure, but about 95% that it looks in strings as well, so
someFuncThatTakesAString(WEAPON_GARAND);
will get changed to
someFuncThatTakesAString(2); //constant string 2\0
before its compiled.
david
this.
-Original Message-
From: Dynerman David M [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 06, 2002 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] string to #define
The pre-processors scan through source files replacing the define with
the value.
I'm not 100% sure, but about
That wasn't the question Marcelo, what I thought (and was wrong) was
that the pre-processor would search inside for the #defines, so in
your case if I was right it would try to index array[2], which
obviously wouldn't work.
david
-Original Message-
From: Marcelo de Paula Bezerra
Fun.
1) This is a matter of opinion, but I seriously doubt it. C# is a
language targeted towards Microsoft's Language Independent, Platform
Independent Virtual Machine (known as the Microsoft .NET platform)
The C# design is specific to Microsoft, and requires a Microsoft .NET VM
to run
Exactly, but seeing as how we're programmers, people who SHOULD be
interested in computing, learning about computers, SHARING KNOWLEDGE
ABOUT COMPUTERS...hiding away an exploit is an evil thing to do.
Besides, in most cases its even more of a problemfor example back in
the days of Quake 2, a
Perhaps, but I think that clamping down, hiding code, and hurting
development as a whole isn't the solution.
You don't ban freedom of speech, even when the Neo-Nazi's hold a rally
in predominately Jewish Skokie, Illinois, or when the KKK marches
outside an African-American mayor's house.
david
Security by obscurity, huh?
Being a coding forum, it's pretty appropriate that someone would post
that (in a negative light)
What's more effective - hiding the hw.dll loads and hoping hackers don't
find it, or getting an inside scoop on WHAT they're doing (including
source code) and coding some
Some Interesting Things We Found Out During FLF 1.5's Development Part
#1
In the course of developing Front Line Force 1.5 we (the 2 coders, omega
and I) hit upon some stumbling blocks which I thought I would post (to
save other mod-makers time if they hit it)
I'll be posting problems as they
Leon,
Yes he did include everything but the server_studio_api_t
In any case, thank you so so so so much - I've been dying to fix this
for about 4 weeks now, and its done. Hitboxes are perfect now!
I'll write up a summary of the problem and post the fixes so other mod
teams can quickly resolve
Not at all.
The dll lets you load arbitrary 3rd party code, generating your own winsock
communication code (and unlike zoot said, winsock does not run under *ix, Berkeley
Sockets are used, which Winsock is derived from - similar, not exact)
The thing is, this isn't really revolutionary. It'd
.. didn´t know it wasn´t named the same thing...
- Original Message -
From: Dynerman David M [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 15, 2002 6:33 PM
Subject: RE: [hlcoders] 64 players servers are no problem... :-)
Not at all.
The dll lets you load arbitrary 3rd party code
Quake 2 source is free if you GPL it.
You could use the Quake 2 source to make a commercial game, sell it and
make 5 million dollars, without paying id a cent (if you put your source
code on the disk)
If you want to keep your source code private, you pay id a flat $10k, no
royalties, even if
Seriously :)
david
-Original Message-
From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 03, 2002 2:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] DoD 3.0 to support client side servers and 32
player games
ROFL!
can't believe it lasted this long ;)
Shimms,
I think he was asking about an mp3 player (but he made a typo)
In any case, yes you can add an mp3 player to the SP game. There are quite a few
tutorials to do this, a quick search should find them.
david
-Original Message-
From: Michael Shimmins [mailto:[EMAIL PROTECTED]]
What you're proposing defeats the point of the client-specific (i.e.
*user*) variables.
Might as well just maintain the values on the server and transmit to all
clients.
david
-Original Message-
From: Georges Giroux [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 26, 2002 1:51 PM
To:
-av
Dynerman David M wrote:
I doubt you have Windows installed over the 11 partitions.
In fact, your setup makes it EASIER to reformat. Just backup and wipe
the windows partition, and leave the other ones alone.
Now on the other hand, if you had one 80gb partition, then you'd be
hosed because
I got it yesterday
david
-Original Message-
From: Adrian Finol [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 21, 2002 3:28 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] iuser4 variable ??
Woah, I sent this a day ago.
-Original Message-
From: Adrian Finol
You could also just un-subscribe to Topica and be left in peace, it's
not like topica mails [EMAIL PROTECTED]
david
-Original Message-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 19, 2002 4:31 AM
To: HLCoders
Subject: [hlcoders] [OT] To Everyone on the list
--
[
Or just install EGCS 1.2 and compile with that, it ignores these
mistakes.
david
-Original Message-
From: Commando [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 13, 2002 12:27 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Linux is the bane of my existence...
You are using a
ocaml. Most definitely objective caml.
david
-Original Message-
From: Tim Holt [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 07, 2002 12:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their
apps?
Perl. Most definitely perl.
_Phantom_
Botman:
Something's definitely wrong. The yellow effect your experiencing looks
really subdued. Last I remember the EGON fired a nice thick beam of
destruction. The real egon doesn't do the same thing your screens
show, but blue, it does a much more complicated effect (IIRC anyways)
Maybe your
C# is independent of the new .NET framework, but at the same time was
designed with it in mind.
.NET is a platform-independent (only the various flavors of Windows,
unless MS is generous and allows development of the .NET framework for
other OS's), language-independent target for writing
Sure, but file format specs like this change all the time (Remember Word
95-97-98/2000/2002?)
What was so crucial about the project files anyway?
Personally I would have just sent an email saying you need to add the new source file
mygame_whatever.cpp to the project rather then reinstalling
That's a personal opinion, there should also be an export option to
export a text .mak file, which 6.0 can import.
Just my thoughts on the idea. Plus of course, there is that fact that
the
SDK is well tested on 6.0. If you use .NET, you may be introducing bugs
that could have been prevented.
And is CHalfLifeTeamplay defined wherever this class is declared?
david
-Original Message-
From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]]
Sent: Sunday, February 24, 2002 5:38 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Argh!
Okay, stupid basic C++ question *sigh*
Why does this
Amazing! I'm also named Jim Hunter!
Oh wait, never mind. My name's David Dynerman.
Sorry :\
david
-Original Message-
From: Jim Hunter [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 25, 2002 1:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Argh!
Jim Hunters unite! We will
E-Mail Valve and ask.
david
-Original Message-
From: Mufasa [mailto:[EMAIL PROTECTED]]
Sent: Friday, February 22, 2002 5:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux
release ?
I have done just this. I have the SDK converted over to
Is Paul Kirby a bot?
Hello Paul Kirby.
David
-Original Message-
From: SmiLeY [mailto:[EMAIL PROTECTED]]
Sent: Friday, February 22, 2002 6:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Won ID's
hello :)
- Original Message -
From: Paul Kirby [EMAIL PROTECTED]
To: [EMAIL
Agreed.
Almost all of the 'big' online games use UDP for multiplayer (they
perform error checking on their own)
If he's trying to setup a TCP connection I'm not surprised its
resetting.
Weird about the 10% though
David
-Original Message-
From: Florian Zschocke [mailto:[EMAIL
Just select file\import export\export to a file\Personal File .pst
.pst's can be opened as folders by Outlook, and are compat with 98, 2000
and XP
david
-Original Message-
From: Iain Farrell [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 06, 2002 10:26 AM
To: [EMAIL PROTECTED]
Maybe your message had key-words that set off a protectors.
Like Teamfortress 2 and Here some secret information about
TeamFortress2
david
-Original Message-
From: botman [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 31, 2002 9:45 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders]
Classes start 22nd for me.
david
-Original Message-
From: James Williams [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 11, 2002 11:02 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] it's quiet...too quiet
college classes start back up this week?
I don't start up until the week
Happy New Year to everyone on the list I really
think that we have a positive impact on the HL mod community and I hope we
continue our trend into the next year.
Party hard tonight J (Just dont
drive afterwards)
david
to
buy
the space and the speed will, those who cant wont.
- Original Message -
From: Dynerman David M
To: [EMAIL PROTECTED]
Sent: Saturday, December 29, 2001 12:36 AM
Subject: RE: [hlcoders] FP charging
Right.
Both
rally lets take them down
MUHAHAHAHAHAHA. we can offer better hosting, more bandwidth, and even a cool
news posting script with our name on it. we could call it GAMESPY 2.
wacko
- Original Message -
From: Dynerman David M [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 30
Botman's right, my apologies for the faulty code.
Botman's correction should work wonderfully - the first time through the
loop GEnt is null, so you start from the beginning of the list, and then
with subsequent iterations through the loop, you start the search at the
previously found entity.
Ken,
What you said is not entirely accurate.
Copyright protects copying, distribution, public
display/performance and other rights (depending on the state youre in)
If Im a film studio, and I release
a movie on VHS, its not legal for you to buy a legit copy, and then
display it
No, this wont work.
UTIL_FindEntityByClassname() searches the entity list for the classname
starting with the entity you pass as the first parameter.
Since each time through the loop, you're telling
UTIL_FindEntityByClassname() to start from the beginning, it'll always
find the same entity (and
I have one of these mouses (mice?)
In any case, with newer version of windows (2000, XP) it should be
working.
If you're using an older version (98/ME) I remember my third button not
working until I installed the Logitech mouse software - fish around on
their webpage.
david
-Original
Thats what Im saying.
Valve: Please give us a good modeling plugin so we can get content for our mods!
david
-Original Message-
From: Michael Shimmins
[mailto:[EMAIL PROTECTED]]
Sent: Wednesday, December 19, 2001
5:10 PM
To:
[EMAIL PROTECTED]
Subject: RE: [hlcoders]
Not if you need to go back in 3 months and change something :)
david
-Original Message-
From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
Sent: Saturday, December 15, 2001 10:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Binary (wtf?) (Updated)
Dynerman David M wrote:
Ouch
Yup, this is just considered the z axis. Y
axis is up and down motion on stick, X is left right. Z axis is the
throttle control on the side of the stick. Sometimes theres
an additional twist axis called z-twist which is
usually the main joystick twisting around its vertical axis.
david
I'm glad this isn't irc, otherwise I'd be spammed with private messages
from omega telling me type .rules
david
Lead - Front Line Force, Front Line Tactics
http://www.flfmod.com
http://www.fltmod.com
[EMAIL PROTECTED]
-Original Message-
From: omega [mailto:[EMAIL PROTECTED]]
Sent:
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