Re: [hlcoders] 2 quick questions

2005-03-05 Thread Erik K
] [mailto:[EMAIL PROTECTED] On Behalf Of Erik K Sent: Friday, March 04, 2005 3:38 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] 2 quick questions There are 2 things i'm trying to accomplish at the moment. First I would like to know how to play a sound on all players. Right now I use

[hlcoders] 2 quick questions

2005-03-04 Thread Erik K
There are 2 things i'm trying to accomplish at the moment. First I would like to know how to play a sound on all players. Right now I use the following code to play a sound when a player captures a flag: EmitSound( Flag.Captured ); but that only plays the sound on the client if he's close

Re: [hlcoders] 2 quick questions

2005-03-04 Thread Erik K
Oops ;) That's HL2 i'm working on ;) On Fri, 4 Mar 2005 03:46:49 -0800 (PST), Adam amckern Mckern [EMAIL PROTECTED] wrote: emit sound pPlayer - i dont know if your source, or hl1 ^ that is hl 1 as for second, take a look at hudmesage cvar (mappers cvar) --- Erik K [EMAIL PROTECTED

[hlcoders] How to play model animations in-game

2005-02-28 Thread Erik K
I've moddeled and animated a flag model for a ctf game mode in my mod. The flag has a simple wave idle animation. When I view my model in HLMV, the animation plays as it should. Next i've coded a new entity, added it to my fgd file and placed the flag it in my map. In-game, the model is visible,