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[mailto:[EMAIL PROTECTED] On Behalf Of Erik K
Sent: Friday, March 04, 2005 3:38 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] 2 quick questions
There are 2 things i'm trying to accomplish at the moment.
First I would like to know how to play a sound on all players. Right now
I use
There are 2 things i'm trying to accomplish at the moment.
First I would like to know how to play a sound on all players. Right
now I use the following code to play a sound when a player captures a
flag:
EmitSound( Flag.Captured );
but that only plays the sound on the client if he's close
Oops ;)
That's HL2 i'm working on ;)
On Fri, 4 Mar 2005 03:46:49 -0800 (PST), Adam amckern Mckern
[EMAIL PROTECTED] wrote:
emit sound pPlayer - i dont know if your source, or
hl1
^ that is hl 1
as for second, take a look at hudmesage cvar (mappers
cvar)
--- Erik K [EMAIL PROTECTED
I've moddeled and animated a flag model for a ctf game mode in my mod.
The flag has a simple wave idle animation. When I view my model in
HLMV, the animation plays as it should.
Next i've coded a new entity, added it to my fgd file and placed the
flag it in my map. In-game, the model is visible,
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