Re: [hlcoders] Particle System

2002-06-27 Thread Miguel Aleman
Of Miguel Aleman Sent: Wednesday, June 26, 2002 7:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Particle System Check out NeHe on gamedev.net (www.gamedev.net/nehe) for a particle system tutorial. Its in OpenGL, but its easy to change to TriAPI. Get comfortable

Re: [hlcoders] Particle System

2002-06-27 Thread Miguel Aleman
Software (www.gearboxsoftware.com) -- re·cur·sion n.: See Recursion. -- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Miguel Aleman Sent: Thursday, June 27, 2002 3:01 PM

Re: [hlcoders] Particle System

2002-06-27 Thread Miguel Aleman
are lower if you understand what the concepts are. In the end i suppose it just boils down to personal preferences. - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 27, 2002 6:04 PM Subject: Re: [hlcoders] Particle System

Re: [hlcoders] Particle System

2002-06-27 Thread Miguel Aleman
list -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Wednesday, June 26, 2002 7:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Particle System Check out NeHe on gamedev.net (www.gamedev.net

Re: [hlcoders] Particle System

2002-06-27 Thread Miguel Aleman
: Thursday, June 27, 2002 8:55 PM Subject: Re: [hlcoders] Particle System - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 27, 2002 11:04 PM Subject: Re: [hlcoders] Particle System Look Scott, if you don't have the time to enter

Re: [hlcoders] Particle System

2002-06-27 Thread Miguel Aleman
question! /me points frantically. Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Thursday, June 27, 2002 10:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Particle System Iain, I'm not sure how you

Re: [hlcoders] StreamLine and a TFC server

2002-06-24 Thread Miguel Aleman
lol, wankers is such a funny word. - Original Message - From: Jeff Fearn [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, June 24, 2002 8:42 PM Subject: Re: [hlcoders] StreamLine and a TFC server Hey guys I made a cool tfc server-side and was wondering if anybody could host it

Re: [hlcoders] Fwd: Half-life fake players bug

2002-06-23 Thread Miguel Aleman
How did these 12-year-old, immature cheaters become hackers/crackers. Sounds more like Script Kiddies. - Original Message - From: DeNiro [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 23, 2002 3:56 PM Subject: Re: [hlcoders] Fwd: Half-life fake players bug People on those

Re: [hlcoders] Fwd: Half-life fake players bug

2002-06-21 Thread Miguel Aleman
LOL, very nice. Sorry I haven't been on the list much lately, this E-Mail caught my eye though. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 21, 2002 11:16 AM Subject: Re: [hlcoders] Fwd: Half-life fake players bug lawn mowing mod?

Re: [hlcoders] VALVe: Bug in the game filter screen

2002-05-11 Thread Miguel Aleman
Yeah John, that was a pretty extreme response for a few extra emails in a day. But of course, we all make poor decisions every once in awhile. Lets just forget about it, O.K.? -z80x86 - Original Message - From: Roachfood - the-coming.com [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] triApi speed problems

2002-05-11 Thread Miguel Aleman
On some videocards, Quads are extremely slow due to the way they are calculated. Use triangle strips instead of quads when possible (like in a particle engine). - Original Message - From: Chris 'Tal-N' Blane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 11, 2002 6:03 PM

Re: [hlcoders] triApi speed problems

2002-05-11 Thread Miguel Aleman
speed problems Read the other post for more details, why would this effect one system of a higher spec 1.1Ghz 512Mb Ram with the same gfx card but not a far slower one? - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, May 12, 2002 12:11 AM

Re: [hlcoders] triApi speed problems

2002-05-11 Thread Miguel Aleman
VSYNC puts a limit on overall frame rate, and it would not change in the presence of particle blending. Chris, do you mind posting the section of code you are using to render the particle to make sure you are doing it correctly. I can get thousands of particles on screen before a major slowdown.

Re: Re[2]: [hlcoders] UTIL_ScreenFadeAll

2002-04-30 Thread Miguel Aleman
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Don't bother. Here are some examples of fades from the server-side. UTIL_ScreenFade( this, Vector(170,0,0), 1.5, 0, 100, FFADE_IN); Makes the screen a dark red for the 'this' player. Lasts only 1.5

Re: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Miguel Aleman
I don't know anymore, what happened to the days of Action Quake 2 where there were hardly and cheats and everyone could live and play in bliss. [cries] - Original Message - From: Matthew Lewis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 28, 2002 1:43 PM Subject:

Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Miguel Aleman
Flor, thats usually how you get something fixed. One person finds an exploit, posts it somewhere. The community the spreads it around, creating immense pressure on a company to fix their software immediately. If we didn't see all of the latest Microsoft cracks on CNN, do you think that company

Re: [hlcoders] Steam messes up Half-Life

2002-04-25 Thread Miguel Aleman
You know I'm so insanely insulted by your comments! [Pats Torque engine under his table.] :-) - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 25, 2002 5:02 AM Subject: RE: [hlcoders] Steam messes up Half-Life Yeah, and I dumped it for

Re: [hlcoders] QWERTY - AZERTY

2002-04-20 Thread Miguel Aleman
Everyone smile! - Original Message - From: Reedbeta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 18, 2002 4:53 PM Subject: Re: [hlcoders] QWERTY - AZERTY Chill out man... --- Übermensch [EMAIL PROTECTED] wrote: That is a French keyboard, not a European keyboard.

Re: [hlcoders] HLVIS (Warning, technical details and code)

2002-04-16 Thread Miguel Aleman
Just couldn't help but notice the warning on the message's subject. Think it will keep some people from opening the E-Mail? :) - Original Message - From: Tim Holt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 4:58 PM Subject: Re: [hlcoders] HLVIS (Warning,

Re: [hlcoders] This list is good...

2002-04-12 Thread Miguel Aleman
11, 2002 10:34 PM Subject: Re: [hlcoders] This list is good... Proletarier aller lander, verignt euch! (Workers of the world, unite!) My English teacher has a big poster on her classroom wall with the above statement emblazoned on it. --- Miguel Aleman [EMAIL PROTECTED] wrote: lol

Re: [hlcoders] This list is good...

2002-04-11 Thread Miguel Aleman
lol They openly declare that their ends can be attained only by the forcible overthrow of all existing social conditions. Let the ruling classes tremble at a communist revolution. The proletarians have nothing to lose but their chains. They have a world to win. Workers of all countries, unite!

Re: [hlcoders] The Torque engine

2002-04-05 Thread Miguel Aleman
: [hlcoders] The Torque engine Ok, so I suppose that Torque engine is not a good engine, Tribes2 never met success isn't it ? On 4 Apr 2002 at 17:45, Miguel Aleman wrote: If you use two copies you have to buy it twice. After all, what if the other developer keeps the code and uses

Re: [hlcoders] The Torque engine

2002-04-04 Thread Miguel Aleman
If you use two copies you have to buy it twice. After all, what if the other developer keeps the code and uses it for their later projects? The price is cheap enough considering the technology. I got a copy. - Original Message - From: Bob le Pointu [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] DoD 3.0 to support client side servers and 32 player games

2002-04-03 Thread Miguel Aleman
LOL, I was convinced for awhile, but I couldn't look past some very real technical limitations. I feel much better now. Back to the Viscosity Engine. ;-) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 03, 2002 2:51 PM Subject: Re:

Re: [hlcoders] Multiplayer + OpenGL = sound problems...

2002-03-15 Thread Miguel Aleman
Not really, considering you can still hear your own gunfire I doubt it could be the soundcard. What did you change in the code so far? - Original Message - From: Cale Dunlap [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 14, 2002 10:49 PM Subject: [hlcoders] Multiplayer +

Re: [hlcoders] Good proxy/router software to host servers over?

2002-03-02 Thread Miguel Aleman
I have a P133 Toshiba laptop with Red Hat 6.2 which is my router. Super Linux Penguin Router Power! - Original Message - From: Steven Guy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 02, 2002 3:48 PM Subject: RE: [hlcoders] Good proxy/router software to host servers

[hlcoders] Maya Learning Edition

2002-02-28 Thread Miguel Aleman
Has anyone tried it yet and will it be useful in MOD development? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] battery

2002-02-28 Thread Miguel Aleman
Just like I told you Raz =) - Original Message - From: Lee Shaw [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 1:06 PM Subject: RE: [hlcoders] battery cheers for the help with this :) u guys have been a great help RaZiEl From: Yacketta, Ronald [EMAIL

Re: [hlcoders] Dum C++ pointer question

2002-02-25 Thread Miguel Aleman
You should overload the = operator so you can simply do this. CObject *O1 = new CObject( 0, 1, Hello ); CObject *O2 = new CObject( ); O2 = O1; Now O2 is an exact copy with the same values but in a different location in memory. - Original Message - From: Varlock [EMAIL PROTECTED] To:

Re: [hlcoders] Argh!

2002-02-24 Thread Miguel Aleman
You have to define the CHalfLifeTeamplay class before you can that class. So, whenever you have #include SgRoundRules.h you need to add #include teamplay_gamerules.h before it. - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24,

Re: [hlcoders] Powered by GameSpy

2002-01-30 Thread Miguel Aleman
Now that is funny! =) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30, 2002 6:05 AM Subject: Re: [hlcoders] Powered by GameSpy The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side

Re: [hlcoders] (no subject)

2002-01-25 Thread Miguel Aleman
Basically =) - Original Message - From: Nathan Taylor To: HLCoders Sent: Friday, January 25, 2002 8:55 PM Subject: Re: [hlcoders] (no subject) 1337 modelers use Milkshape 3D(translation: poor 14 year olds use milkshape 3d :P) - Original

Re: [hlcoders] .net and the HL SDK

2002-01-14 Thread Miguel Aleman
Yeah, I have and it works pefectly without any editing. - Original Message - From: Michael Shimmins To: [EMAIL PROTECTED] Sent: Monday, January 14, 2002 5:47 PM Subject: [hlcoders] .net and the HL SDK I was wondering if anyone has tried to compile

Re: [hlcoders] .net and the HL SDK

2002-01-14 Thread Miguel Aleman
How: I loaded it. Why: It's easier to program with. - Original Message - From: Michael Shimmins To: [EMAIL PROTECTED] Sent: Monday, January 14, 2002 7:30 PM Subject: RE: [hlcoders] .net and the HL SDK EH? Michael Shimmins The Absconder Effect

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Miguel Aleman
Why can't it just be available on the CD itself (in a datafile). I'm sick of losing my cases and therefore not being able to play the game again. - Original Message - From: Tim Faehnle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 6:05 PM Subject: Re: [hlcoders]

Re: [hlcoders] what a bloody n00b

2001-12-26 Thread Miguel Aleman
EBay isn't a publically funded website. I think what you were trying to say was, don't sell it on a public website. - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, December 26, 2001 7:16 PM Subject: Re: [hlcoders] what a bloody n00b

[hlcoders] Server Side Weapon Entity weapon_* Owner

2001-12-08 Thread Miguel Aleman
How can I tell if X weapon entity is in the inventory of any player.

Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code

2001-12-05 Thread Miguel Aleman
Man, I can't believe I didn't see that earlier. Thanks though. - Original Message - From: Reedbeta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 04, 2001 7:53 PM Subject: Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code How can I find the team

Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code

2001-12-05 Thread Miguel Aleman
edRows[row] ].numberoflives );} - Original Message - From: "Miguel Aleman" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:01 AM Subject: Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code Man, I can't believe I didn't see that ear

Re: [hlcoders] Old E-Mails on List

2001-12-05 Thread Miguel Aleman
It's crazy, it happends on my list all the time. Desmond, scroll down on any email from this list to the bottom. There is a link that says unsubscribe. Click it. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:10 PM

[hlcoders] Finding out Client's Team Index in Scoreboard Code

2001-12-03 Thread Miguel Aleman
How can I find the team Index of a client in the VGUI_Scoreboard code?

Re: [hlcoders] LOD stuff

2001-12-02 Thread Miguel Aleman
Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcoders] LOD stuff What is Target? -

Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread Miguel Aleman
Poor walter looks like he is on some kind of controlled substance :^). - Original Message - From: Chris Glein [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 27, 2001 12:48 PM Subject: RE: [hlcoders] Singing Walter plugin I plan to modify it to support the Blue Shift

Re: [hlcoders] Overflow problem

2001-11-27 Thread Miguel Aleman
that it isn't updated. Viola! Did you know that a Viola is a type of stringed instrument, slightly larger than a violin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread Miguel Aleman
Thanks phantom for the help on offsets. Do you guys know of a function in the client.dll that is run everytime the client moves? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread Miguel Aleman
Subject: Re: [hlcoders] Function run in client.dll everytime the client moves? hmmm, possibly... can you explain what you are trying to do by any chance? might help ppl more, and maybe give ya another way of doing it.. - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] TriAPI Transparency

2001-11-13 Thread Miguel Aleman
: Miguel Aleman To: [EMAIL PROTECTED] Sent: Monday, November 12, 2001 10:25 PM Subject: [hlcoders] TriAPI Transparency What value must I change inorder to increase the transparency of a TriAPI triangle?