RE: [hlcoders] 9 way blending animation source

2002-10-19 Thread Paul Bean Jr.
What is 9 way blending animation? I tried a search for google and didn't
find anything that told me what it was.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Michael
Shimmins
Sent: Saturday, October 19, 2002 5:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] 9 way blending animation source



Hi,

We have the 9 way blending code on our website:

http://www.tae-mod.com/download.php?display=i&dir=code&file=blending

Hope this helps,

Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Szuromi
Tamás
Sent: Sunday, October 20, 2002 6:57 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] 9 way blending animation source

If somebody have this stuff ( 9 way blending animation source ),
please send me.
Thnx!

--
Regards,
aTom  mailto:atom2@;coder.hu

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RE: [hlcoders] 9 way blending animation source

2002-10-19 Thread Michael Shimmins

Hi,

We have the 9 way blending code on our website:

http://www.tae-mod.com/download.php?display=i&dir=code&file=blending

Hope this helps,

Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Szuromi
Tamás
Sent: Sunday, October 20, 2002 6:57 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] 9 way blending animation source

If somebody have this stuff ( 9 way blending animation source ),
please send me.
Thnx!

--
Regards,
aTom  mailto:atom2@;coder.hu

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RE: [hlcoders] 9 way blending animation source

2002-10-19 Thread Georges Giroux
What does 9 way blending do anyways? I know counter-strike does it...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Szuromi Tamás
Sent: Saturday, October 19, 2002 4:57 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] 9 way blending animation source


If somebody have this stuff ( 9 way blending animation source ),
please send me.
Thnx!

--
Regards,
aTom  mailto:[EMAIL PROTECTED]

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[hlcoders] 9 way blending animation source

2002-10-19 Thread Szuromi Tamás
If somebody have this stuff ( 9 way blending animation source ),
please send me.
Thnx!

--
Regards,
aTom  mailto:[EMAIL PROTECTED]

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Re: [hlcoders] 9 way blending?

2002-02-18 Thread Christopher Long

amen to that. I have emailed them before as well and they respond quiet fast
and give information to solve your problem as botman said.

A real friendly bunch of fellows actually and thats what makes doing
this that little bit better.
- Original Message -
From: botman <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 18, 2002 10:23 PM
Subject: Re: [hlcoders] 9 way blending?


> > lol...
> >
> > I liked the combination of these two sentences:
> >
> > "i found out that it is from counter-strike"
> >
> > "You should contact the person that wrote the source code"
> >
> > Many CS fans wish it were that easy, neh?
> >
> > Persuter
>
> I didn't say "ask Valve for the source code to Counter-Strike".  I said
> "contact the person that wrote the source code".  I've always found that I
> can send an e-mail to one of the Valve folks about SDK issues that no one
on
> any coders list or forum would be able to answer and they will usually
> respond with a descriptive enough answer to handle my question.  They
won't
> give you the source to Counter-Strike or TFC, but they will tell you
enough
> information to help you figure out how to do something on your own.
>
> Jeffrey "botman" Broome
>
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Re: [hlcoders] 9 way blending?

2002-02-18 Thread botman

> lol...
>
> I liked the combination of these two sentences:
>
> "i found out that it is from counter-strike"
>
> "You should contact the person that wrote the source code"
>
> Many CS fans wish it were that easy, neh?
>
> Persuter

I didn't say "ask Valve for the source code to Counter-Strike".  I said
"contact the person that wrote the source code".  I've always found that I
can send an e-mail to one of the Valve folks about SDK issues that no one on
any coders list or forum would be able to answer and they will usually
respond with a descriptive enough answer to handle my question.  They won't
give you the source to Counter-Strike or TFC, but they will tell you enough
information to help you figure out how to do something on your own.

Jeffrey "botman" Broome

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Re: [hlcoders] 9 way blending?

2002-02-18 Thread Ben Banfield

Ok I don't know about all of you, but I allready had this code in a file
which isn't by default included in the client project. See if you all have
GameStudioModelRenderer_Sample.cpp &
GameStudioModelRenderer_Sample.h

- Original Message -
From: "Persuter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 18, 2002 2:51 AM
Subject: RE: [hlcoders] 9 way blending?


> lol...
>
> I liked the combination of these two sentences:
>
> "i found out that it is from counter-strike"
>
> "You should contact the person that wrote the source code"
>
> Many CS fans wish it were that easy, neh?
>
> Persuter
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED]] On Behalf Of botman
> > Sent: Sunday, February 17, 2002 11:38 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] 9 way blending?
> >
> > > i have downloaded a 9 way blending source from the absconder effect
> mod
> > > website (www.tae-mod.com) i found out that it is from counter-strike
> and
> > two
> > > functions are undefined/unroutined :
> > >
> > > void Game_GetSequence() and
> > > void Game_GetOrientation()
> >
> > You should contact the person that wrote the source code to find out
> what
> > those functions are supposed to do.  There is a GetSequence() function
> in
> > the SDK, you can look at that as a reference, but there is no
> > GetOrientation() function in the SDK.
> >
> > Jeffrey "botman" Broome
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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RE: [hlcoders] 9 way blending?

2002-02-17 Thread Persuter

lol...

I liked the combination of these two sentences:

"i found out that it is from counter-strike"

"You should contact the person that wrote the source code"

Many CS fans wish it were that easy, neh?

Persuter


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of botman
> Sent: Sunday, February 17, 2002 11:38 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] 9 way blending?
>
> > i have downloaded a 9 way blending source from the absconder effect
mod
> > website (www.tae-mod.com) i found out that it is from counter-strike
and
> two
> > functions are undefined/unroutined :
> >
> > void Game_GetSequence() and
> > void Game_GetOrientation()
>
> You should contact the person that wrote the source code to find out
what
> those functions are supposed to do.  There is a GetSequence() function
in
> the SDK, you can look at that as a reference, but there is no
> GetOrientation() function in the SDK.
>
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] 9 way blending?

2002-02-17 Thread Georges Giroux

Hi there,

Those two functions are only useful if you're going to locally predict
player's animations.
That'd be only useful if you're doing a thirdperson camera view. You'll
notice that
those two function are only called in SetupClientAnimation, which is called
in StudioDrawPlayer.
It will only get called if m_bLocal is set to true (which it is not).
Read carefully the comment above m_bLocal in the constructor:
// If you want to predict animations locally, set this to TRUE

So you can basically comment out those two functions, unless you need a
proper thirdperson camera
for playing your mod.

Georges

- Original Message -
From: "Seth Malaki" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2002 8:08 AM
Subject: [hlcoders] 9 way blending?


> i have downloaded a 9 way blending source from the absconder effect mod
> website (www.tae-mod.com) i found out that it is from counter-strike and
two
> functions are undefined/unroutined :
>
> void Game_GetSequence() and
> void Game_GetOrientation()
>
> XENO (from wavelength forums) has successfully replaced GetSequence with
> CVAR_GETFLOAT("sequence") << is this possible??
>
> can anyone tell me / give me the routines for both functions?
>
> thnxs in advance
>
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Re: [hlcoders] 9 way blending?

2002-02-17 Thread botman

> i have downloaded a 9 way blending source from the absconder effect mod
> website (www.tae-mod.com) i found out that it is from counter-strike and
two
> functions are undefined/unroutined :
>
> void Game_GetSequence() and
> void Game_GetOrientation()

You should contact the person that wrote the source code to find out what
those functions are supposed to do.  There is a GetSequence() function in
the SDK, you can look at that as a reference, but there is no
GetOrientation() function in the SDK.

Jeffrey "botman" Broome

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[hlcoders] 9 way blending?

2002-02-17 Thread Seth Malaki

i have downloaded a 9 way blending source from the absconder effect mod
website (www.tae-mod.com) i found out that it is from counter-strike and two
functions are undefined/unroutined :

void Game_GetSequence() and
void Game_GetOrientation()

XENO (from wavelength forums) has successfully replaced GetSequence with
CVAR_GETFLOAT("sequence") << is this possible??

can anyone tell me / give me the routines for both functions?

thnxs in advance

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