RE: [hlcoders] 9 way blending animation source
What is 9 way blending animation? I tried a search for google and didn't find anything that told me what it was. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Michael Shimmins Sent: Saturday, October 19, 2002 5:09 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] 9 way blending animation source Hi, We have the 9 way blending code on our website: http://www.tae-mod.com/download.php?display=i&dir=code&file=blending Hope this helps, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Szuromi Tamás Sent: Sunday, October 20, 2002 6:57 AM To: [EMAIL PROTECTED] Subject: [hlcoders] 9 way blending animation source If somebody have this stuff ( 9 way blending animation source ), please send me. Thnx! -- Regards, aTom mailto:atom2@;coder.hu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 9 way blending animation source
Hi, We have the 9 way blending code on our website: http://www.tae-mod.com/download.php?display=i&dir=code&file=blending Hope this helps, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Szuromi Tamás Sent: Sunday, October 20, 2002 6:57 AM To: [EMAIL PROTECTED] Subject: [hlcoders] 9 way blending animation source If somebody have this stuff ( 9 way blending animation source ), please send me. Thnx! -- Regards, aTom mailto:atom2@;coder.hu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 9 way blending animation source
What does 9 way blending do anyways? I know counter-strike does it... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Szuromi Tamás Sent: Saturday, October 19, 2002 4:57 PM To: [EMAIL PROTECTED] Subject: [hlcoders] 9 way blending animation source If somebody have this stuff ( 9 way blending animation source ), please send me. Thnx! -- Regards, aTom mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] 9 way blending animation source
If somebody have this stuff ( 9 way blending animation source ), please send me. Thnx! -- Regards, aTom mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 9 way blending?
amen to that. I have emailed them before as well and they respond quiet fast and give information to solve your problem as botman said. A real friendly bunch of fellows actually and thats what makes doing this that little bit better. - Original Message - From: botman <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 18, 2002 10:23 PM Subject: Re: [hlcoders] 9 way blending? > > lol... > > > > I liked the combination of these two sentences: > > > > "i found out that it is from counter-strike" > > > > "You should contact the person that wrote the source code" > > > > Many CS fans wish it were that easy, neh? > > > > Persuter > > I didn't say "ask Valve for the source code to Counter-Strike". I said > "contact the person that wrote the source code". I've always found that I > can send an e-mail to one of the Valve folks about SDK issues that no one on > any coders list or forum would be able to answer and they will usually > respond with a descriptive enough answer to handle my question. They won't > give you the source to Counter-Strike or TFC, but they will tell you enough > information to help you figure out how to do something on your own. > > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 9 way blending?
> lol... > > I liked the combination of these two sentences: > > "i found out that it is from counter-strike" > > "You should contact the person that wrote the source code" > > Many CS fans wish it were that easy, neh? > > Persuter I didn't say "ask Valve for the source code to Counter-Strike". I said "contact the person that wrote the source code". I've always found that I can send an e-mail to one of the Valve folks about SDK issues that no one on any coders list or forum would be able to answer and they will usually respond with a descriptive enough answer to handle my question. They won't give you the source to Counter-Strike or TFC, but they will tell you enough information to help you figure out how to do something on your own. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 9 way blending?
Ok I don't know about all of you, but I allready had this code in a file which isn't by default included in the client project. See if you all have GameStudioModelRenderer_Sample.cpp & GameStudioModelRenderer_Sample.h - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 18, 2002 2:51 AM Subject: RE: [hlcoders] 9 way blending? > lol... > > I liked the combination of these two sentences: > > "i found out that it is from counter-strike" > > "You should contact the person that wrote the source code" > > Many CS fans wish it were that easy, neh? > > Persuter > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of botman > > Sent: Sunday, February 17, 2002 11:38 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] 9 way blending? > > > > > i have downloaded a 9 way blending source from the absconder effect > mod > > > website (www.tae-mod.com) i found out that it is from counter-strike > and > > two > > > functions are undefined/unroutined : > > > > > > void Game_GetSequence() and > > > void Game_GetOrientation() > > > > You should contact the person that wrote the source code to find out > what > > those functions are supposed to do. There is a GetSequence() function > in > > the SDK, you can look at that as a reference, but there is no > > GetOrientation() function in the SDK. > > > > Jeffrey "botman" Broome > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 9 way blending?
lol... I liked the combination of these two sentences: "i found out that it is from counter-strike" "You should contact the person that wrote the source code" Many CS fans wish it were that easy, neh? Persuter > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of botman > Sent: Sunday, February 17, 2002 11:38 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] 9 way blending? > > > i have downloaded a 9 way blending source from the absconder effect mod > > website (www.tae-mod.com) i found out that it is from counter-strike and > two > > functions are undefined/unroutined : > > > > void Game_GetSequence() and > > void Game_GetOrientation() > > You should contact the person that wrote the source code to find out what > those functions are supposed to do. There is a GetSequence() function in > the SDK, you can look at that as a reference, but there is no > GetOrientation() function in the SDK. > > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 9 way blending?
Hi there, Those two functions are only useful if you're going to locally predict player's animations. That'd be only useful if you're doing a thirdperson camera view. You'll notice that those two function are only called in SetupClientAnimation, which is called in StudioDrawPlayer. It will only get called if m_bLocal is set to true (which it is not). Read carefully the comment above m_bLocal in the constructor: // If you want to predict animations locally, set this to TRUE So you can basically comment out those two functions, unless you need a proper thirdperson camera for playing your mod. Georges - Original Message - From: "Seth Malaki" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 17, 2002 8:08 AM Subject: [hlcoders] 9 way blending? > i have downloaded a 9 way blending source from the absconder effect mod > website (www.tae-mod.com) i found out that it is from counter-strike and two > functions are undefined/unroutined : > > void Game_GetSequence() and > void Game_GetOrientation() > > XENO (from wavelength forums) has successfully replaced GetSequence with > CVAR_GETFLOAT("sequence") << is this possible?? > > can anyone tell me / give me the routines for both functions? > > thnxs in advance > > _ > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 9 way blending?
> i have downloaded a 9 way blending source from the absconder effect mod > website (www.tae-mod.com) i found out that it is from counter-strike and two > functions are undefined/unroutined : > > void Game_GetSequence() and > void Game_GetOrientation() You should contact the person that wrote the source code to find out what those functions are supposed to do. There is a GetSequence() function in the SDK, you can look at that as a reference, but there is no GetOrientation() function in the SDK. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] 9 way blending?
i have downloaded a 9 way blending source from the absconder effect mod website (www.tae-mod.com) i found out that it is from counter-strike and two functions are undefined/unroutined : void Game_GetSequence() and void Game_GetOrientation() XENO (from wavelength forums) has successfully replaced GetSequence with CVAR_GETFLOAT("sequence") << is this possible?? can anyone tell me / give me the routines for both functions? thnxs in advance _ Send and receive Hotmail on your mobile device: http://mobile.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders