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It's nothing to do with the model, the blank SDK does it(that's what you are
using isn't it?). When I was stuffing about with that SDK, I ported some old
HL1 models from my first mod to it, the shotgun had the wierd animation
skipping problem
] On Behalf Of Jason Houston
Sent: 24 February 2006 13:28
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animation issues
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[ Picked text/plain from multipart/alternative ] It's nothing to do with the
model, the blank SDK does it(that's what you are using isn't it?). When I
was stuffing
I'm experiencing some weird blending issues - from what I've read in the
past I'm not the only one that has odd blending when the shotgun reloads
(it's does a couple fine, but then skips several sets of the animation, the
gun remains motionless, the sound plays but the hand doesn't move).
I've
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When you are compiling the models, the smd's..do they have names such as
Fire.smd Fire01.smd Fire02.smd and so on. Now, are you sure that
the file has animations set to these? Otherwise, it would play lets say,
Fire.Smd's animation which is the
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From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: 23 February 2006 23:54
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animation issues
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[ Picked text/plain from multipart/alternative ] When you are compiling the
models, the smd's..do they have
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