Re: [hlcoders] Animation issues

2006-02-24 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] It's nothing to do with the model, the blank SDK does it(that's what you are using isn't it?). When I was stuffing about with that SDK, I ported some old HL1 models from my first mod to it, the shotgun had the wierd animation skipping problem

RE: [hlcoders] Animation issues

2006-02-24 Thread Chris Janes
] On Behalf Of Jason Houston Sent: 24 February 2006 13:28 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animation issues -- [ Picked text/plain from multipart/alternative ] It's nothing to do with the model, the blank SDK does it(that's what you are using isn't it?). When I was stuffing

[hlcoders] Animation issues

2006-02-23 Thread Chris Janes
I'm experiencing some weird blending issues - from what I've read in the past I'm not the only one that has odd blending when the shotgun reloads (it's does a couple fine, but then skips several sets of the animation, the gun remains motionless, the sound plays but the hand doesn't move). I've

Re: [hlcoders] Animation issues

2006-02-23 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] When you are compiling the models, the smd's..do they have names such as Fire.smd Fire01.smd Fire02.smd and so on. Now, are you sure that the file has animations set to these? Otherwise, it would play lets say, Fire.Smd's animation which is the

RE: [hlcoders] Animation issues

2006-02-23 Thread Chris Janes
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: 23 February 2006 23:54 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animation issues -- [ Picked text/plain from multipart/alternative ] When you are compiling the models, the smd's..do they have