Re: [hlcoders] CUtlLinkedList overflow

2006-07-15 Thread John Sheu
On Tuesday 11 July 2006 10:21 pm, John Sheu wrote: On Tuesday 11 July 2006 8:56 pm, Alfred Reynolds wrote: Loading the minidump in windbg shows the assert coming out of client+0x67db62, so that would be your code (perhaps it comes from one of the libraries that you link with, in particular

[hlcoders] CUtlLinkedList overflow

2006-07-11 Thread John Sheu
-- I'm having an issue with random crashing with the CUtlLinkedList overflow! dialog. The stack trace has got quite a bit of engine code, and a look at our mod code isn't helping. I was wondering if I could get a pointer or two from somebody who has access to engine code (we know who you

Re: [hlcoders] CUtlLinkedList overflow

2006-07-11 Thread John Sheu
I see that the mailing list despises attachments. Download link below: http://www.eternal-silence.net/forums/index.php?act=Attachtype=postid=42562 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] CUtlLinkedList overflow

2006-07-11 Thread Justin Krenz
The last time I was getting an error along these lines, I was creating a new BitmapImage in a HUD each frame instead of reusing the same object or deleting the old one first. You should be able to place a breakpoint somewhere in utllinkedlist.h to watch for when the list becomes filled. John

Re: [hlcoders] CUtlLinkedList overflow

2006-07-11 Thread John Sheu
On Tuesday 11 July 2006 8:20 pm, Justin Krenz wrote: The last time I was getting an error along these lines, I was creating a new BitmapImage in a HUD each frame instead of reusing the same object or deleting the old one first. You should be able to place a breakpoint somewhere in

Re: [hlcoders] CUtlLinkedList overflow

2005-10-03 Thread Justin Krenz
It appears that in my minimap code, I was creating a new BitmapImage() in a loop and not reusing it or deleting it. I guess it could only take so many new BitmapImages before the list it is added to overflowed. I changed it to reuse the same BitmapImage over, only changing the file name for

Re: [hlcoders] CUtlLinkedList overflow

2005-10-02 Thread Justin Krenz
Thanks for the response, but that doesn't help at all. Do you have experience with this error at all or can you tell me anything about what CUtlLinkedList is? Adam amckern Mckern wrote: It sounds like your sending to many commands, or useing to much memory with the same asset Look at your

Re: [hlcoders] CUtlLinkedList overflow

2005-10-02 Thread Justin Krenz
On the Garry's Mod forum, I managed to find a post about this: http://forums.facepunchstudios.com/showthread.php?t=19383. It mentions that basically this is from the physics system coming under too much load. Can anyone at Valve comment on this? Is there anything I can do to minimize this

Re: [hlcoders] CUtlLinkedList overflow

2005-10-01 Thread Adam \amckern\ Mckern
It sounds like your sending to many commands, or useing to much memory with the same asset Look at your code, and see if you put a function in the wrong spot Adam --- Justin Krenz [EMAIL PROTECTED] wrote: I think I'm in need of some serious help. I have a bug in my mod that seems to