Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-11 Thread Aditya Gaddam
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Compiling a complex static prop - Weird collision boxes Hi, Sorry it took me so long to get back to this. I tried out what people said - making edges hard. I checked the normals and they seem to pointing

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-10 Thread Aditya Gaddam
Programming Subject: [hlcoders] Compiling a complex static prop - Weird collision boxes Hi, I am currently trying to compile a complex static prop. I say complex because it is basically the little stairway prop shown in this screenie: http://upload.pixelfaction.com/files

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-10 Thread Jay Stelly
...@list.valvesoftware.com] On Behalf Of Aditya Gaddam Sent: Tuesday, March 10, 2009 3:29 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Compiling a complex static prop - Weird collision boxes I would think so yes. I would only be worried about the maximum model count

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-08 Thread Minh
Programming Subject: Re: [hlcoders] Compiling a complex static prop - Weird collision boxes Hi, Sorry it took me so long to get back to this. I tried out what people said - making edges hard. I checked the normals and they seem to pointing the right direction (they all point where the polys face. My

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-07 Thread Aditya Gaddam
-Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Aditya Gaddam Sent: Wednesday, March 04, 2009 5:15 AM To: Discussion of Half-Life Programming Subject: [hlcoders] Compiling a complex static prop - Weird

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-07 Thread Jorge Rodriguez
Jay beats me to the reply once again. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-07 Thread Aditya Gaddam
My tiny brain finally comprehended what you were saying about normals. Thanks a lot Jay! It works! :D - Aditya On Sat, Mar 7, 2009 at 12:27 PM, Jorge Rodriguez bs.v...@gmail.com wrote: Jay beats me to the reply once again. -- Jorge Vino Rodriguez

[hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Aditya Gaddam
Hi, I am currently trying to compile a complex static prop. I say complex because it is basically the little stairway prop shown in this screenie: http://upload.pixelfaction.com/files/49ae7dad_stairs.jpg It is however being a PITA to export. Just exporting the same merged mesh as the ref, idle

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Tobias Kammersgaard
Dumb question. Exactly why are you doing this with a model, and not brushes? /ScarT 2009/3/4 Aditya Gaddam adityagad...@gmail.com Hi, I am currently trying to compile a complex static prop. I say complex because it is basically the little stairway prop shown in this screenie:

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Matt Hoffman
Why do you have multiple collision models too? Just use different smoothing groups for adjacent solids. On Wed, Mar 4, 2009 at 8:13 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: Dumb question. Exactly why are you doing this with a model, and not brushes? /ScarT 2009/3/4

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Aditya Gaddam
Tobias: Part of my mod requires me to. Brushes are not an option (I have tried). Matt: I obviously dont know what the hell I am doing. Couple of questions: 1. So if I have different smoothing groups in XSI when I export the SMD, it will see that and the collision meshes for the different parts

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Matt Hoffman
Sorry, didn't realize you were using XSI. With XSI I am not so sure about the smoothing groups as XSI doesnt' really have smoothing groups. The reference does not need to be merged, atleast for 3ds max. It may depend on your exporter. You can try exporting without merging them, and using that as

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Aditya Gaddam
I am not really trying to make a map in hammer. I am spawning these things on the fly where I need them, so they need to be models. I will look into this smoothing groups thing. Or maybe I will use 3dsmax instead. Anyone else have ideas who use XSI? Thanks much, Aditya On Wed, Mar 4, 2009 at

Re: [hlcoders] Compiling a complex static prop - Weird collision boxes

2009-03-04 Thread Jay Stelly
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Aditya Gaddam Sent: Wednesday, March 04, 2009 5:15 AM To: Discussion of Half-Life Programming Subject: [hlcoders] Compiling a complex static prop - Weird collision boxes Hi, I am