Re: [hlcoders] Crashes with the HL2MP SDK
I added it in, but got a precompiled header error, then I fixed that and everything went all slow, and I got errors from DbgHelp.h :| On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote: I think its okay. Everything works perfect while your the server. Minidumps?,,, http://www.codeproject.com/debug/postmortemdebug_standalone1.asp Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Knifa Domino Mod http://knd.org.uk/dominomod/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crashes with the HL2MP SDK
Right, I've figured out it's something on the client DLL for sure. The player lasts about 5 seconds, and can move but then they get a memory error. I added it in, but got a precompiled header error, then I fixed that and everything went all slow, and I got errors from DbgHelp.h :| On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote: I think its okay. Everything works perfect while your the server. Minidumps?,,, http://www.codeproject.com/debug/postmortemdebug_standalone1.asp Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Knifa Domino Mod http://knd.org.uk/dominomod/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Knifa Domino Mod http://knd.org.uk/dominomod/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Crashes with the HL2MP SDK
Hi all. I'm working on a mod called SourceForts where you build forts and fight each other in teams. Everytime a player tries to do something, the game crashes (client, not server) If you're hosting it, everything works fine. The only things I've done are Added a weapon to freeze physics objects (weapon_freezer, shared between the client and server) Added a logical entity to control game state, which has been added to the globals (server-side, is there a client one?) Edited the client spawn code for items, so that they get diffrent weapon depending on the state (server-side) Changed the team names Changed the game description Does anyone get any problems like this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crashes with the HL2MP SDK
i would be looking to see if you have implemnted your calls in the weapon function correct in the mp game rules, or what ever it is you use. --- Knifa [EMAIL PROTECTED] wrote: Hi all. I'm working on a mod called SourceForts where you build forts and fight each other in teams. Everytime a player tries to do something, the game crashes (client, not server) If you're hosting it, everything works fine. The only things I've done are Added a weapon to freeze physics objects (weapon_freezer, shared between the client and server) Added a logical entity to control game state, which has been added to the globals (server-side, is there a client one?) Edited the client spawn code for items, so that they get diffrent weapon depending on the state (server-side) Changed the team names Changed the game description Does anyone get any problems like this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = http://ammahls.com __ Do you Yahoo!? All your favorites on one personal page Try My Yahoo! http://my.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crashes with the HL2MP SDK
I think its okay. Everything works perfect while your the server. i would be looking to see if you have implemnted your calls in the weapon function correct in the mp game rules, or what ever it is you use. --- Knifa [EMAIL PROTECTED] wrote: Hi all. I'm working on a mod called SourceForts where you build forts and fight each other in teams. Everytime a player tries to do something, the game crashes (client, not server) If you're hosting it, everything works fine. The only things I've done are Added a weapon to freeze physics objects (weapon_freezer, shared between the client and server) Added a logical entity to control game state, which has been added to the globals (server-side, is there a client one?) Edited the client spawn code for items, so that they get diffrent weapon depending on the state (server-side) Changed the team names Changed the game description Does anyone get any problems like this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = http://ammahls.com __ Do you Yahoo!? All your favorites on one personal page Try My Yahoo! http://my.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Knifa Domino Mod http://knd.org.uk/dominomod/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crashes with the HL2MP SDK
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote: I think its okay. Everything works perfect while your the server. Minidumps?,,, http://www.codeproject.com/debug/postmortemdebug_standalone1.asp Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders