Re: [hlcoders] Crashes with the HL2MP SDK

2005-02-21 Thread Knifa
I added it in, but got a precompiled header error, then I fixed that and
everything went all slow, and I got errors from DbgHelp.h :|
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote:

I think its okay. Everything works perfect while your the server.

Minidumps?,,,
http://www.codeproject.com/debug/postmortemdebug_standalone1.asp
Jeffrey botman Broome
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Re: [hlcoders] Crashes with the HL2MP SDK

2005-02-21 Thread Knifa
Right, I've figured out it's something on the client DLL for sure.
The player lasts about 5 seconds, and can move but then they get a
memory error.
I added it in, but got a precompiled header error, then I fixed that and
everything went all slow, and I got errors from DbgHelp.h :|
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote:

I think its okay. Everything works perfect while your the server.

Minidumps?,,,
http://www.codeproject.com/debug/postmortemdebug_standalone1.asp
Jeffrey botman Broome
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[hlcoders] Crashes with the HL2MP SDK

2005-02-20 Thread Knifa
Hi all.
I'm working on a mod called SourceForts where you build forts and fight
each other in teams.
Everytime a player tries to do something, the game crashes (client, not
server)
If you're hosting it, everything works fine.
The only things I've done are
   Added a weapon to freeze physics objects (weapon_freezer, shared
between the client and server)
   Added a logical entity to control game state, which has been added
to the globals (server-side, is there a client one?)
   Edited the client spawn code for items, so that they get diffrent
weapon depending on the state (server-side)
   Changed the team names
   Changed the game description
Does anyone get any problems like this?
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Re: [hlcoders] Crashes with the HL2MP SDK

2005-02-20 Thread Adam \amckern\ Mckern
i would be looking to see if you have implemnted your
calls in the weapon function correct in the mp game
rules, or what ever it is you use.


--- Knifa [EMAIL PROTECTED] wrote:

 Hi all.

 I'm working on a mod called SourceForts where you
 build forts and fight
 each other in teams.
 Everytime a player tries to do something, the game
 crashes (client, not
 server)
 If you're hosting it, everything works fine.

 The only things I've done are
 Added a weapon to freeze physics objects
 (weapon_freezer, shared
 between the client and server)
 Added a logical entity to control game state,
 which has been added
 to the globals (server-side, is there a client one?)
 Edited the client spawn code for items, so that
 they get diffrent
 weapon depending on the state (server-side)
 Changed the team names
 Changed the game description

 Does anyone get any problems like this?

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Re: [hlcoders] Crashes with the HL2MP SDK

2005-02-20 Thread Knifa
I think its okay. Everything works perfect while your the server.
i would be looking to see if you have implemnted your
calls in the weapon function correct in the mp game
rules, or what ever it is you use.
--- Knifa [EMAIL PROTECTED] wrote:

Hi all.
I'm working on a mod called SourceForts where you
build forts and fight
each other in teams.
Everytime a player tries to do something, the game
crashes (client, not
server)
If you're hosting it, everything works fine.
The only things I've done are
   Added a weapon to freeze physics objects
(weapon_freezer, shared
between the client and server)
   Added a logical entity to control game state,
which has been added
to the globals (server-side, is there a client one?)
   Edited the client spawn code for items, so that
they get diffrent
weapon depending on the state (server-side)
   Changed the team names
   Changed the game description
Does anyone get any problems like this?
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Re: [hlcoders] Crashes with the HL2MP SDK

2005-02-20 Thread jeff broome
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote:
 I think its okay. Everything works perfect while your the server.

Minidumps?,,,

http://www.codeproject.com/debug/postmortemdebug_standalone1.asp

Jeffrey botman Broome

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