[hlcoders] Driving/Racer Mod

2008-10-12 Thread Lekkere Soep
Dear HLCoders, While working on a small (first) project to create a(n OrangeBox) mod where one can drive vehicles in 3rd person, I've immediately run into several problems. I am not looking for you to chew out strands of code for me to copy paste; I am willing to put in my own time. I am just

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Luke Smith
For your second point, I'm pretty sure I did that once by moving the firstperson eye reference null or dummy object in the 3d modeling software you are using. So I moved it behind the vehicle but that would be assuming you are creating your own vehicle models of course.

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Jay Stelly
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lekkere Soep Sent: Sunday, October 12, 2008 7:24 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Driving/Racer Mod Dear HLCoders, While working on a small (first) project to create a(n OrangeBox) mod where one can drive vehicles

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Matt Hoffman
I've also run into the same problem with not being able to steer. Also why is the buggy not in HL2OBMP? Can we still derive from it and make our own vehicles? Also would being in the players third person and overriding the vehicle's camera fix the camera lag issues? On Sun, Oct 12, 2008 at 8:53

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Tony Sergi
: October-12-08 1:10 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Driving/Racer Mod What vehicle script are you using? The vehicle scripts are not the same between orange box and hl2. You can use the hl2 buggy model, but if you're developing a mod for the orange box engine you

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Matt Hoffman
. -Tony -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Jay Stelly Sent: October-12-08 1:10 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Driving/Racer Mod What vehicle script are you using? The vehicle scripts

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Tim Baker
Speaking of vehicles, I think this is a bug calculating the rear wheels in CFourWheelVehiclePhysics::CalcWheelData: m_wheelTotalHeight[2] = m_wheelBaseHeight[0] - left.z; m_wheelTotalHeight[3] = m_wheelBaseHeight[1] - right.z; The right-hand array indexes look wrong. -- Tim Baker

Re: [hlcoders] Driving/Racer Mod

2008-10-12 Thread Daniel Soltyka
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lekkere Soep Sent: Sunday, October 12, 2008 7:24 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Driving/Racer Mod Dear HLCoders, While working on a small (first) project to create a(n OrangeBox) mod where