Then how did CS manage to do it?
If I'm not mistaken, if you hooked the engine audio, wouldn't
you be hooking EVERYTHING? I just want the mouths to move
when someone uses voice communication.
I believe the engine will do this by default for 'monster' type
entities (pev-flags =
I think I can figure out how to get the mouth to move (without the use
of voice), but I need to somehow tie the voice in to how wide the mouth
opens up, similar to CS. well, ok, exactly like CS. I looked all over on
the client side (and server) for anything that tells how loud the player
is
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mouth movement for voice
I think I can figure out how to get the mouth to move (without the use
of voice), but I need to somehow tie the voice in to how wide the
mouth
opens up, similar to CS. well, ok, exactly like CS. I looked all over
Well, I meant 'I can figure out how to move the mouth without sound'. I
have no idea how to hook the audio stream... that's what I needed help
with.
AFAIK, there is no interface between the engine and the game DLL (or client
DLL) to allow you to modify or monitor the audio data stream.
You'll
Hallo,
Wednesday, February 26, 2003, 22:52,
botman [EMAIL PROTECTED] wrote:
I think I remember a post by Yahn on the topica.com discussion from a few
years ago where someone asked about how to override the engine audio output
and Yahn posted some code that showed how it might be done.
That's
Sent: Wednesday, February 26, 2003 3:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mouth movement for voice
Well, I meant 'I can figure out how to move the mouth without sound'.
I
have no idea how to hook the audio stream... that's what I needed help
with.
AFAIK, there is no interface
: RE: [hlcoders] Mouth movement for voice
Then how did CS manage to do it?
If I'm not mistaken, if you hooked the engine audio, wouldn't you be
hooking EVERYTHING? I just want the mouths to move when someone uses
voice communication.
-Cale
-Original Message-
From: [EMAIL PROTECTED
Then how did CS manage to do it?
If I'm not mistaken, if you hooked the engine audio, wouldn't you be
hooking EVERYTHING? I just want the mouths to move when someone uses
voice communication.
I believe the engine will do this by default for 'monster' type entities
(pev-flags = FL_MONSTER) as
PROTECTED]
Subject: RE: [hlcoders] Mouth movement for voice
Then how did CS manage to do it?
If I'm not mistaken, if you hooked the engine audio, wouldn't you be
hooking EVERYTHING? I just want the mouths to move when someone uses
voice communication.
-Cale
-Original Message-
From
This is a multi-part message in MIME format.
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I think I can figure out how to get the mouth to move (without the use
of voice), but I need to somehow tie the voice in to how wide the mouth
opens up, similar to CS. well, ok, exactly like CS. I
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