Hmm, I just realised that whilst adding the test for CONTENTS_TEAM1 mask
to the ShouldCollide method, I haven't added it to the actual player
anywhere so that it can be tested against, aside from in gamemovement,
which I presume ShouldCollide doesn't care about.
Where should the mask be
Hi List,
This has been discussed before but I can't find any concrete advice to
get TF2 style player collisions working fully (team mates can pass
through each other, enemies are solid).
I've gotten as far as modifying PlayerSolidMask to:
unsigned int CGameMovement::PlayerSolidMask( bool
Code for this was in the latest SDK release, wasn't it?
/ScarT
2009/7/23 Richard Slaughter slau...@vault13.co.uk
Hi List,
This has been discussed before but I can't find any concrete advice to
get TF2 style player collisions working fully (team mates can pass
through each other, enemies
in the
SDK or maybe we'll put it on the developer page.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Thursday, August 14, 2008 11:54 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] TF2 style player
Programming
Subject: Re: [hlcoders] TF2 style player collisions
That would be very helpful. It's a common piece of code a lot of mods
want to implement.
Dan
On Fri, Aug 15, 2008 at 9:49 PM, Adrian Finol [EMAIL PROTECTED]
wrote:
TF2 players are only solid to enemies. The way we do all the soft
Well I've managed to disable collisions based on team in the meantime, but
don't have the soft physics push. Mind you I'm still in the ep1 engine.
Basically, I had already added a custom filter to the TracePlayerBBox in
gamemovement.cpp to filter gamemovement for my mod ( players can walk
through
: Thursday, August 14, 2008 11:54 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] TF2 style player collisions
Well I've managed to disable collisions based on team in the meantime,
but
don't have the soft physics push. Mind you I'm still in the ep1 engine.
Basically, I had already added
I'm looking for the same check the Player collisions, enemies vs
friendlies. thread for more details. I still haven't found a fix to
the prediction issues (if you have any insight, let me know).
On Tue, Aug 12, 2008 at 5:43 AM, Maarten De Meyer [EMAIL PROTECTED] wrote:
Hi list,
In my mod by
Hi list,
In my mod by default players collide ( hard ) against eachother. For
obvious reasons I want to disable this for teammates and rather have a
soft collision/physics push like in TF2, where you still have the option
to clip through a teammate if you want to, but you do get a slight physics
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