; Kamran
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Accepting mouse input in the overview map
I was thinking of tackling this by having the mini overview be as it
is now - no mouse interface. But then also an alternate overview map
which is actually a modal dialog - like the MOTD display
it to be a modal dialog but couldn't find out how to
do that yesterday. I'll keep looking...
-Original Message-
From: Tim Holt [mailto:[EMAIL PROTECTED]
Sent: 18 August 2005 18:51
To: hlcoders@list.valvesoftware.com; Kamran
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Accepting mouse
2005 18:51
To: hlcoders@list.valvesoftware.com; Kamran
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Accepting mouse input in the overview map
I was thinking of tackling this by having the mini overview be as it
is now - no mouse interface. But then also an alternate overview map
TFC has something like this
already with the scoreboard. For what it's worth ;-)
-Smurf
Message: 3
Date: Thu, 18 Aug 2005 12:33:40 -0500
From: Kamran [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Accepting mouse input in the overview map
Reply-To: hlcoders
] On Behalf Of Tim Holt
Sent: 18 August 2005 18:51
To: hlcoders@list.valvesoftware.com; Kamran
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Accepting mouse input in the overview map
I was thinking of tackling this by having the mini overview be as it
is now - no mouse
That's pretty impossible, if you think about it: if your mouse is
controlling your view, how can it also control the overview map?
There should be a way though if you toggle it fullscreen, which is I
think what you're after?
Alex Thomson wrote:
This is a multi-part message in MIME format.
--
I was thinking of tackling this by having the mini overview be as it is now -
no mouse interface. But then also an alternate overview map which is actually
a modal dialog - like the MOTD display is (have to click OK to continue).
Quoting Kamran [EMAIL PROTECTED]:
That's pretty impossible, if
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