Re: [hlcoders] Some general questions and some undocumented functions

2004-11-12 Thread Philip Searle
tei wrote: Philip Searle wrote: Why does the decal code handle decals with the name }z_ specially? I can't quite understand what the code does (floating-point assembly isn't my strong point). ??? maybe: texture are already mangled because encode stuff (special atributes) name[0] = type, z_ can be

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-12 Thread Philip Searle
Michael Shimmins wrote: What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory determine the colour of

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-12 Thread tei
Philip Searle wrote: Michael Shimmins wrote: What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-11 Thread tei
Philip Searle wrote: Why does the decal code handle decals with the name }z_ specially? I can't quite understand what the code does (floating-point assembly isn't my strong point). ??? maybe: texture are already mangled because encode stuff (special atributes) name[0] = type, z_ can be a

RE: [hlcoders] Some general questions and some undocumented functions

2004-11-11 Thread Michael Shimmins
What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory determine the colour of things. If not then its