tei wrote:
Philip Searle wrote:
Why does the decal code handle decals with the name }z_ specially? I
can't quite understand what the code does (floating-point assembly isn't
my strong point).
???
maybe:
texture are already mangled because encode stuff (special atributes)
name[0] = type,
z_ can be
Michael Shimmins wrote:
What determines the colour of text in the new VGUI console? As far as I can
tell, there's no way for it to determine whether the engine or the game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory determine the colour of
Philip Searle wrote:
Michael Shimmins wrote:
What determines the colour of text in the new VGUI console? As far as
I can
tell, there's no way for it to determine whether the engine or the
game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory
Philip Searle wrote:
Why does the decal code handle decals with the name }z_ specially? I
can't quite understand what the code does (floating-point assembly isn't
my strong point).
???
maybe:
texture are already mangled because encode stuff (special atributes)
name[0] = type,
z_ can be a
What determines the colour of text in the new VGUI console? As far as I can
tell, there's no way for it to determine whether the engine or the game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory determine the colour of things. If not
then its
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