Re: [hlcoders] Single Player Weapon Damage

2003-03-03 Thread Skyler York
[ Converted text/html to text/plain ] True. I was speaking in general :) From: Sniper Reply-To: [EMAIL PROTECTED] To: Subject: Re: [hlcoders] Single Player Weapon Damage Date: Sun, 2 Mar 2003 22:16:28 -0500 I doubt the server admins would care if the mod is single player. Heh. Heh. Sniper

[hlcoders] Additive Rendermode

2003-03-03 Thread Skyler York
[ Converted text/html to text/plain ] -- The new MSN 8:[1] smart spam protection and 2 months FREE* ===References:=== 1. http://g.msn.com/8HMBENUS/2737 ___ To unsubscribe,

[hlcoders] Additive Rendermode

2003-03-03 Thread Skyler York
[ Converted text/html to text/plain ] Please excuse my last e-mail, Hotmail is a piece of sh*t... :( Anyway, I am working on a few features/additions for the compile tools and wanted to use Half-Life's additive rendering to blend two textures together. Not literally, of course, but simply use the

RE: [hlcoders] Additive Rendermode

2003-03-03 Thread Ken Birdwell
It sounds like you're trying to synthesize a texture by blending two paletted textures in-memory before you render. Neat idea, but I'm not sure anyone here (Valve) can help you, Half-Life doesn't do that anywhere. Palettes aren't used during blending, they're only used for the on-disk (and

Re: [hlcoders] Additive Rendermode

2003-03-03 Thread Alfred
snip You may want to ask Alfred Reynolds directly, I think he's done some work with loading textures post initialization. Unfortunately I haven't done anything like this with the SDK codebase :( ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] Additive Rendermode

2003-03-03 Thread Ken Birdwell
For now, if possible, I recommend using a fixed palette. :/ It won't be real pretty, but it'll get your mod up and running and folks playing it. -Original Message- From: Alfred [mailto:[EMAIL PROTECTED] Sent: Monday, March 03, 2003 6:18 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders]

[hlcoders] Tactical Defense- day1

2003-03-03 Thread Damakalaka!
I just started up on my own mod and I seem to know the half-life engine well enough, but I want to get a reality check. I have these ideas, would these be possible within Half Life? -A Neve gas that causes your character to jerk around and s***. Also with gasmask, which has a 2% chance of having a

Re: [hlcoders] Tactical Defense- day1

2003-03-03 Thread Josh Coyne
All of those should be possible, for the nerve gas I'd use some sort of client side particle system for a cool effect :) not sure on bicep.dll though. - Original Message - From: Damakalaka! [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 03, 2003 11:40 PM Subject: [hlcoders]

RE: [hlcoders] Additive Rendermode

2003-03-03 Thread Skyler York
[ Converted text/html to text/plain ] Well actually, I'm not making a MOD, just making some modifications to Zoner's compile tool code base (actually, Tony Moore's special edition with all the extra features) And Laurie, thanks for the hint. I had that code at one time, but got rid of it