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True. I was speaking in general :)
From: Sniper
Reply-To: [EMAIL PROTECTED]
To:
Subject: Re: [hlcoders] Single Player Weapon Damage
Date: Sun, 2 Mar 2003 22:16:28 -0500
I doubt the server admins would care if the mod is single player. Heh. Heh.
Sniper
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Please excuse my last e-mail, Hotmail is a piece of sh*t... :(
Anyway, I am working on a few features/additions for the compile tools and
wanted to use Half-Life's additive rendering to blend two textures together.
Not literally, of course, but simply use the
It sounds like you're trying to synthesize a texture by blending two
paletted textures in-memory before you render. Neat idea, but I'm not sure
anyone here (Valve) can help you, Half-Life doesn't do that anywhere.
Palettes aren't used during blending, they're only used for the on-disk (and
snip
You may want to ask Alfred Reynolds directly, I think he's
done some work with loading textures post initialization.
Unfortunately I haven't done anything like this with the SDK codebase :(
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For now, if possible, I recommend using a fixed palette. :/ It won't be real
pretty, but it'll get your mod up and running and folks playing it.
-Original Message-
From: Alfred [mailto:[EMAIL PROTECTED]
Sent: Monday, March 03, 2003 6:18 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders]
I just started up on my own mod and I seem to know the half-life engine well
enough,
but I want to get a reality check.
I have these ideas, would these be possible within Half Life?
-A Neve gas that causes your character to jerk around and s***. Also with
gasmask, which has a 2% chance of having a
All of those should be possible, for the nerve gas I'd use some sort of
client side particle system for a cool effect :)
not sure on bicep.dll though.
- Original Message -
From: Damakalaka! [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 03, 2003 11:40 PM
Subject: [hlcoders]
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Well actually, I'm not making a MOD, just making some modifications to Zoner's
compile tool code base (actually, Tony Moore's special edition with all the
extra features) And Laurie, thanks for the hint. I had that code at one
time, but got rid of it
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