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True.  I was speaking in general :)
>From: "Sniper"
>Reply-To: [EMAIL PROTECTED]
>To:
>Subject: Re: [hlcoders] Single Player Weapon Damage
>Date: Sun, 2 Mar 2003 22:16:28 -0500
>
>I doubt the server admins would care if the mod is single player. Heh. Heh.
>
>Sniper
>----- Original Message -----
>From: "Skyler York"
>To:
>Sent: Sunday, March 02, 2003 3:54 PM
>Subject: Re: [hlcoders] Single Player Weapon Damage
>
>
> > [ Converted text/html to text/plain ]
> >
> > Like Laurie said, this makes the values difficult to change on-the-fly as
>they
> > are then hardcoded into the SDK. This can mean many things for people on
>your
> > team in charge of balancing the gameplay, because now they don't have
>direct
> > and easy access to the damage values.
> >
> > However, if you want to hardcode those values, the final decision is
>yours.
> > The end player won't complain (or at least they shouldn't) :) However
>maybe
> > server admins who want to tweak values would have a problem...
> > >From: Jeff Thornhill
> > >Reply-To: [EMAIL PROTECTED]
> > >To: [EMAIL PROTECTED]
> > >Subject: Re: [hlcoders] Single Player Weapon Damage
> > >Date: Sun, 02 Mar 2003 09:55:36 -03-30
> > >
> > >My reasoning behind it is because I know how much damage I want the
> > >weapons
> > >to do.
> > >
> > >At 11:16 AM 3/2/03 +0000, you wrote:
> > >> > I'd prefer to disband the use of skill.cfg and just hard code
> > >> > the weapon damage amounts if possible,
> > >>
> > >>Why? Adjusting gameplay by changing numbers in a text file is
> > >>much easier and faster than recompiling the dll every time...
> > >>
> > >>--
> > >>Laurie Cheers
> > >>
> > >> > At 09:38 AM 2/27/03 -0600, you wrote:
> > >> > > > I've been tweaking with weapon damage for a while now, but
> > >>the best
> > >>I've
> > >> > > > been able to find is the stuff for multiplayer weapons.
> > >>Anyone have a
> > >> > > > tutorial for single player weapon damage, or no what abouts
> > >>you have to
> > >> > > > change for it?
> > >> > >
> > >> > >Did you start by modifying the values in the skill.cfg file
> > >>(found in the
> > >> > >.pak file)?
> > >> > >
> > >> > >sk_plr_blahblahblah
> > >> > >
> > >> > >Jeffrey "botman" Broome
> > >> > >
> > >> > >_______________________________________________
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> > >>archives,
> > >> > >please visit:
> > >> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >
> > >> > _______________________________________________
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> > >>please visit:
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> > >> >
> > >>
> > >>_______________________________________________
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> > >
> > >_______________________________________________
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> >
> >
>
>
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