:
Miguel
Aleman
To: [EMAIL PROTECTED]
Sent: Monday, November 12, 2001 10:25
PM
Subject: [hlcoders] TriAPI
Transparency
What value must I change inorder to increase the
transparency of a TriAPI
triangle?
Thanks phantom for the help on offsets. Do you guys know of a function in
the client.dll that is run everytime the client moves?
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Subject: Re: [hlcoders] Function run in client.dll everytime the client
moves?
hmmm, possibly... can you explain what you are trying to do by any chance?
might help ppl more, and maybe give ya another way of doing it..
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL
Poor walter looks like he is on some kind of controlled substance :^).
- Original Message -
From: Chris Glein [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 27, 2001 12:48 PM
Subject: RE: [hlcoders] Singing Walter plugin
I plan to modify it to support the Blue Shift
that it isn't updated. Viola!
Did you know that a Viola is a type of stringed instrument, slightly larger
than a violin?
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Target is a lower level discount retailer. Still alittle bit more expensive
than Wal-Mart.
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:59 PM
Subject: Re: [hlcoders] LOD stuff
What is Target?
-
How can I find the team Index of a client in the
VGUI_Scoreboard code?
Man, I can't believe I didn't see that earlier.
Thanks though.
- Original Message -
From: Reedbeta [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 04, 2001 7:53 PM
Subject: Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code
How can I find the team
edRows[row] ].numberoflives );}
- Original Message -
From: "Miguel Aleman" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:01 AM
Subject: Re: [hlcoders] Finding out Client's Team Index in
Scoreboard Code
Man, I can't believe I
didn't see that ear
It's crazy, it happends on my list all the time.
Desmond, scroll down on any email from this list to the bottom. There is a
link that says unsubscribe. Click it.
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:10 PM
How can I tell if X weapon entity is in the inventory of any
player.
EBay isn't a publically funded website. I think what you
were trying to say was, don't sell it on a public website.
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Wednesday, December 26, 2001 7:16
PM
Subject: Re: [hlcoders] what a bloody
n00b
Why can't it just be available on the CD itself (in a datafile). I'm sick of
losing my cases and therefore not being able to play the game again.
- Original Message -
From: Tim Faehnle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 06, 2002 6:05 PM
Subject: Re: [hlcoders]
Yeah, I have and it works pefectly without any editing.
- Original Message -
From:
Michael
Shimmins
To: [EMAIL PROTECTED]
Sent: Monday, January 14, 2002 5:47
PM
Subject: [hlcoders] .net and the HL
SDK
I was wondering if anyone has tried to
compile
How: I loaded it.
Why: It's easier to program with.
- Original Message -
From:
Michael
Shimmins
To: [EMAIL PROTECTED]
Sent: Monday, January 14, 2002 7:30
PM
Subject: RE: [hlcoders] .net and the HL
SDK
EH?
Michael Shimmins
The Absconder Effect
Basically =)
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Friday, January 25, 2002 8:55
PM
Subject: Re: [hlcoders] (no
subject)
1337 modelers use Milkshape 3D(translation: poor 14 year olds use
milkshape 3d :P)
- Original
Now that is funny! =)
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 30, 2002 6:05 AM
Subject: Re: [hlcoders] Powered by GameSpy
The last release of our MOD (Vampire-Slayer) saw the addition of built
in
bots.
An unforeseen side
You have to define the CHalfLifeTeamplay class before you can that class.
So, whenever you have #include SgRoundRules.h you need to add #include
teamplay_gamerules.h before it.
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24,
You should overload the = operator so you can simply do this.
CObject *O1 = new CObject( 0, 1, Hello );
CObject *O2 = new CObject( );
O2 = O1;
Now O2 is an exact copy with the same values but in a different location in
memory.
- Original Message -
From: Varlock [EMAIL PROTECTED]
To:
Has anyone tried it yet and will it be useful in MOD development?
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Just like I told you Raz =)
- Original Message -
From: Lee Shaw [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 28, 2002 1:06 PM
Subject: RE: [hlcoders] battery
cheers for the help with this :) u guys have been a great help
RaZiEl
From: Yacketta, Ronald [EMAIL
I have a P133 Toshiba laptop with Red Hat 6.2 which is my router.
Super Linux Penguin Router Power!
- Original Message -
From: Steven Guy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 02, 2002 3:48 PM
Subject: RE: [hlcoders] Good proxy/router software to host servers
Not really, considering you can still hear your own gunfire I doubt it could
be the soundcard. What did you change in the code so far?
- Original Message -
From: Cale Dunlap [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 14, 2002 10:49 PM
Subject: [hlcoders] Multiplayer +
LOL, I was convinced for awhile, but I couldn't look past some very real
technical limitations.
I feel much better now.
Back to the Viscosity Engine. ;-)
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 03, 2002 2:51 PM
Subject: Re:
If you use two copies you have to buy it twice. After all, what if the other
developer keeps the code and uses it for their later projects?
The price is cheap enough considering the technology. I got a copy.
- Original Message -
From: Bob le Pointu [EMAIL PROTECTED]
To: [EMAIL
: [hlcoders] The Torque engine
Ok, so I suppose that Torque engine is not a good engine, Tribes2
never
met
success isn't it ?
On 4 Apr 2002 at 17:45, Miguel Aleman wrote:
If you use two copies you have to buy it twice. After all, what if
the
other
developer keeps the code and uses
lol
They openly declare that their ends can be attained only by the forcible
overthrow of all existing social conditions.
Let the ruling classes tremble at a communist revolution.
The proletarians have nothing to lose but their chains. They have a world to
win.
Workers of all countries, unite!
11, 2002 10:34 PM
Subject: Re: [hlcoders] This list is good...
Proletarier aller lander, verignt euch!
(Workers of the world, unite!)
My English teacher has a big poster on her classroom wall with the above
statement emblazoned on it.
--- Miguel Aleman [EMAIL PROTECTED] wrote:
lol
Just couldn't help but notice the warning on the message's subject. Think it
will keep some people from opening the E-Mail? :)
- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, April 16, 2002 4:58 PM
Subject: Re: [hlcoders] HLVIS (Warning,
Everyone smile!
- Original Message -
From: Reedbeta [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 18, 2002 4:53 PM
Subject: Re: [hlcoders] QWERTY - AZERTY
Chill out man...
--- Übermensch [EMAIL PROTECTED] wrote:
That is a French keyboard, not a European keyboard.
You know I'm so insanely insulted by your comments! [Pats Torque engine
under his table.]
:-)
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 5:02 AM
Subject: RE: [hlcoders] Steam messes up Half-Life
Yeah, and I dumped it for
Flor, thats usually how you get something fixed. One person finds an
exploit, posts it somewhere. The community the spreads it around, creating
immense pressure on a company to fix their software immediately.
If we didn't see all of the latest Microsoft cracks on CNN, do you think
that company
I don't know anymore, what happened to the days of Action Quake 2 where
there were hardly and cheats and everyone could live and play in bliss.
[cries]
- Original Message -
From: Matthew Lewis [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 28, 2002 1:43 PM
Subject:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Don't bother. Here are some examples of fades from the server-side.
UTIL_ScreenFade( this, Vector(170,0,0), 1.5, 0, 100, FFADE_IN);
Makes the screen a dark red for the 'this' player. Lasts only 1.5
Yeah John, that was a pretty extreme response for a few extra emails in a
day.
But of course, we all make poor decisions every once in awhile. Lets just
forget about it, O.K.?
-z80x86
- Original Message -
From: Roachfood - the-coming.com [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
On some videocards, Quads are extremely slow due to the way they are
calculated. Use triangle strips instead of quads when possible (like in a
particle engine).
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 11, 2002 6:03 PM
speed problems
Read the other post for more details, why would this effect one system of
a
higher spec 1.1Ghz 512Mb Ram with the same gfx card but not a far slower
one?
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 12, 2002 12:11 AM
VSYNC puts a limit on overall frame rate, and it would not change in the
presence of particle blending. Chris, do you mind posting the section of
code you are using to render the particle to make sure you are doing it
correctly. I can get thousands of particles on screen before a major
slowdown.
LOL, very nice.
Sorry I haven't been on the list much lately, this E-Mail caught my eye
though.
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 21, 2002 11:16 AM
Subject: Re: [hlcoders] Fwd: Half-life fake players bug
lawn mowing mod?
How did these 12-year-old, immature cheaters become hackers/crackers. Sounds
more like Script Kiddies.
- Original Message -
From: DeNiro [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 23, 2002 3:56 PM
Subject: Re: [hlcoders] Fwd: Half-life fake players bug
People on those
lol, wankers is such a funny word.
- Original Message -
From: Jeff Fearn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, June 24, 2002 8:42 PM
Subject: Re: [hlcoders] StreamLine and a TFC server
Hey guys I made a cool tfc server-side and was wondering if anybody
could host
it
Of Miguel
Aleman
Sent: Wednesday, June 26, 2002 7:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Particle System
Check out NeHe on gamedev.net (www.gamedev.net/nehe) for a particle
system tutorial. Its in OpenGL, but its easy to change to TriAPI. Get
comfortable
Software (www.gearboxsoftware.com)
--
re·cur·sion n.: See Recursion.
--
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Miguel Aleman
Sent: Thursday, June 27, 2002 3:01 PM
are lower if you understand what the concepts are. In
the
end i suppose it just boils down to personal preferences.
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 27, 2002 6:04 PM
Subject: Re: [hlcoders] Particle System
list
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
Aleman
Sent: Wednesday, June 26, 2002 7:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Particle System
Check out NeHe on gamedev.net (www.gamedev.net
: Thursday, June 27, 2002 8:55 PM
Subject: Re: [hlcoders] Particle System
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 27, 2002 11:04 PM
Subject: Re: [hlcoders] Particle System
Look Scott, if you don't have the time to enter
question! /me points frantically.
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Miguel Aleman
Sent: Thursday, June 27, 2002 10:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Particle System
Iain, I'm not sure how you
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