Re: [hlcoders] Client-side touch prediction

2006-07-23 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] @bloodykenny: Elevators now work good, with the patch at the VDC. Client should have the same physics code as the server... On 7/23/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The major

Re: [hlcoders] Client-side touch prediction

2006-07-23 Thread bloodykenny
You think this patch fixes the horrible jitters bug when walking over tables etc? Cool I haven't tried that one yet - will do. http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Jerky_Movement_when_player_is_on_moving_lift.2Felevator At 2006/07/23 06:13 AM, Robbie Groenewoudt

Re: [hlcoders] Client-side touch prediction

2006-07-23 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] No it doesn't. It only fixes when you are standing on a moving entity, like an elevator. About the jittery when walking over tables: is your CMoveHelperClient::ProcessImpacts empty? In that case, fill it with the code of

Re: [hlcoders] Client-side touch prediction

2006-07-22 Thread bloodykenny
Ah ok... that Touch()... I'd say the jitteriness when walking over objects is currently one of top 3 most glaring bugs in the HL2 engine. It's probably related to all those posts recently about trying to get elevators to not be choppy. I've never played a map with an elevator in it though.

Re: [hlcoders] Client-side touch prediction

2006-07-22 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] The major reason for the jitters is that the client knows that an object is solid, but it doesn't have it added to the clientside physenv (which would simulate it). Since the client doesn't know simulation, player movement is predicted based on

Re: [hlcoders] Client-side touch prediction

2006-07-18 Thread Jorge Rodriguez
[EMAIL PROTECTED] wrote: What problem does this solve exactly? I tried it, and the client is still jittery when walking on tables or into boxes. Racking my memory to remember a five month old patch, if I remember correctly, this patch simply allows client-side touch triggers to occur. I'm

Re: [hlcoders] Client-side touch prediction

2006-07-16 Thread bloodykenny
What problem does this solve exactly? I tried it, and the client is still jittery when walking on tables or into boxes. At 2006/03/23 12:14 PM, Jorge Rodriguez wrote: Client-side touch prediction is disabled in the standard SDK. I had some need for it, so I stuck it in. Since it's non-trivial,

Re: [hlcoders] Client-side touch prediction

2006-07-16 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Well...I only heard this once...but it may be possible that the player movement is processed before physics simulation and that causes the player to be moved out of the way -- ts2do -- ___ To

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Adam \amckern\ Mckern
Yeah sorry - thats one word i cant even try and spell physics --- Jorge Rodriguez [EMAIL PROTECTED] wrote: Adam amckern Mckern wrote: Runs clean with nightfall, and seems to stop in my testing the phis death that is cased by the suspended phis boxes! Well done Sorry, but I don't

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Jorge Rodriguez
Adam amckern Mckern wrote: Yeah sorry - thats one word i cant even try and spell physics OK so phis means physics, but I still don't know what physics boxes or physics deaths are. Come to think of it, I don't know what nightfall is either, is it a map? I'm not trying to insult your

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] nightfall is a mod that Amckern is working on physics boxes are func_physbox entities physics death is when they crush you On 3/29/06, Jorge Rodriguez [EMAIL PROTECTED] wrote: Adam amckern Mckern wrote: Yeah sorry - thats one word i cant

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Jorge Rodriguez
Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] nightfall is a mod that Amckern is working on physics boxes are func_physbox entities physics death is when they crush you ... and this code will stop the player dying from those boxes? That doesn't make any sense to me,

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] No...he's not saying that at all. On 3/29/06, Jorge Rodriguez [EMAIL PROTECTED] wrote: Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] nightfall is a mod that Amckern is working on physics boxes are func_physbox

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Adam \amckern\ Mckern
Lets forget it :) My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __ Do You

[hlcoders] Client-side touch prediction

2006-03-28 Thread Tim Lippert
Does this help with getting rid of the client stuck on object xxx wall bug my players are screaming about in Kreedz Climbing?? Or is it something very different and only pertaining to physics models? Client-side

Re: [hlcoders] Client-side touch prediction

2006-03-28 Thread Adam \amckern\ Mckern
Runs clean with nightfall, and seems to stop in my testing the phis death that is cased by the suspended phis boxes! Well done --- Tim Lippert [EMAIL PROTECTED] wrote: Does this help with getting rid of the client stuck on object xxx wall bug my players are screaming about in Kreedz

Re: [hlcoders] Client-side touch prediction

2006-03-28 Thread Jorge Rodriguez
Adam amckern Mckern wrote: Runs clean with nightfall, and seems to stop in my testing the phis death that is cased by the suspended phis boxes! Well done Sorry, but I don't know what phis death and suspended phis boxes are. I don't even know what 'phis' means. Can you regress please? --

Re: [hlcoders] Client-side touch prediction

2006-03-25 Thread Physical Mayhem Bug
Does this help with the awful jerky lag that happens when you walk into or onto a table? At 2006/03/23 11:14 AM, Jorge Rodriguez wrote: Client-side touch prediction is disabled in the standard SDK. I had some need for it, so I stuck it in. Since it's non-trivial, and something that shouldn't

Re: [hlcoders] Client-side touch prediction

2006-03-25 Thread Jorge Rodriguez
Physical Mayhem Bug wrote: Does this help with the awful jerky lag that happens when you walk into or onto a table? I haven't tried it against any dynamic objects, only static ones. I think it's worth a try though, if you're up to it. -- Jorge Vino Rodriguez

Re: [hlcoders] Client-side touch prediction

2006-03-25 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] IMO The only solution for bad physics interactions is to install a clientside physics simulation for serverside objects...this would require the player to know about all constraints to be able to simulate the physics objects predicted to be

[hlcoders] Client-side touch prediction

2006-03-23 Thread Jorge Rodriguez
Client-side touch prediction is disabled in the standard SDK. I had some need for it, so I stuck it in. Since it's non-trivial, and something that shouldn't have to be written twice, I'm posting it here for opinions and corrections. It's mostly just copied from the equivalent server code. This

Re: [hlcoders] Client-side touch prediction

2006-03-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Can I ask what benefits this would serve? On 3/23/06, Jorge Rodriguez [EMAIL PROTECTED] wrote: Client-side touch prediction is disabled in the standard SDK. I had some need for it, so I stuck it in. Since it's non-trivial, and something that

Re: [hlcoders] Client-side touch prediction

2006-03-23 Thread Jorge Rodriguez
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] Can I ask what benefits this would serve? In my case, I'm doing some exotic movement code and I needed to predict when the player touches something. I'm sure there's lots of other applications that I can't think

Re: [hlcoders] Client-side touch prediction

2006-03-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Allrighty. Thanks for this :D On 3/23/06, Jorge Rodriguez [EMAIL PROTECTED] wrote: Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] Can I ask what benefits this would serve? In my case, I'm doing some exotic