t; -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
> McKern
> Sent: Tuesday, July 08, 2008 5:01 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Switch the SDK to NCF
>
> +1
>
> ---
McKern
Sent: Tuesday, July 08, 2008 5:01 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Switch the SDK to NCF
+1
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 7/8/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> From: Tom Edwards <[EMAIL
+1
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 7/8/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> From: Tom Edwards <[EMAIL PROTECTED]>
> Subject: [hlcoders] Switch the SDK to NCF
> To: "hlcoders"
> Date: Tuesday, July 8, 2008, 5:24 AM
> Right now the SDK is stored i
A profile manager then, or a per-Windows-user folder in Documents. :-p
Tony "omega" Sergi wrote:
> another issue would then be that everyone would share the same
> configurations, if the sdk was moved to a common place.
>
>
> On Mon, Jul 7, 2008 at 3:47 PM, Jonas 'Sortie' Termansen <[EMAIL PROTECT
No, it works in exactly the same way. As far as I understand things it
shouldn't be too hard to port it over either: it happened to a few games
after the format was first introduced.
It's all explained here: http://steamreview.org/posts/virtualdrivecanned/
Jonas 'Sortie' Termansen wrote:
> Inte
another issue would then be that everyone would share the same
configurations, if the sdk was moved to a common place.
On Mon, Jul 7, 2008 at 3:47 PM, Jonas 'Sortie' Termansen <[EMAIL PROTECTED]>
wrote:
> Interesting idea. If I understand the NCF system correctly, it's just
> normal files placed
Interesting idea. If I understand the NCF system correctly, it's just normal
files placed inside a Steam sub-folder in SteamApps/. Doesn't that mean it is
harder for Valve to update the game? But you clearly have a point. While
switching to this system will be a bit of work, it should be pretty
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