There was, around that time period, the Outlook preview pane bug where it'd run
script code from an iframe, if I recall correctly.
At 2006/08/02 02:31 PM, Nick wrote:
On 8/2/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote:
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Wasn't the 2004 HL2
Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
It'll be ready when it's ready.
:)
On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
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I know its only Tuesday, but do we have an updated ETA for the release Mike?
Matt
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Smart arse ;)
On 8/2/06, Andrew Forsberg [EMAIL PROTECTED] wrote:
Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
It'll be ready when it's ready.
:)
On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
--
[ Picked
: Wednesday, August 02, 2006 12:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ] I know its only
Tuesday, but do we have an updated ETA for the release Mike?
Matt
On 8/1/06, Rob Lach [EMAIL PROTECTED] wrote
Mike Durand wrote:
Very soon. I worked through the last bug that I've found yesterday and
we're doing just a bit more testing before updating Steam. I'll let the
list know as soon as I have more news.
-Mike
OT question:
Are you guys required to use Outlook or something? Every post I've ever
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries
Jeffrey botman Broome wrote:
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing
Are you guys required to use Outlook or something? Every post
I've ever
seen to this list from Valve has been with Outlook, and it
always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries to
intricately
Still OT: Threading involving Valve employees works fine in Gmail as well.
On 8/2/06, Scott Tuttle [EMAIL PROTECTED] wrote:
Are you guys required to use Outlook or something? Every post
I've ever
seen to this list from Valve has been with Outlook, and it
always screws
up the thread
: [hlcoders] Upcoming SDK Release
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've
ever seen to this list from Valve has been with Outlook, and it always
screws up the thread groups. I find it rather humorous that Valve uses
GNU Mailman for their mailing
as I have more news.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wraiyth
Sent: Wednesday, August 02, 2006 12:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Wednesday, August 02, 2006 11:22 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've
Jorge Rodriguez wrote:
Jeffrey botman Broome wrote:
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always
screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mike Durand wrote:
It works for me too in Outlook. (yeah, we have to use it)
But the archive does show the thread as being broken whenever I post to
it.
http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/thread.html
I'll see if there's some Outlook setting I can change to
--
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I laughed really really hard when I read this. :P
On 8/2/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Wasn't the 2004 HL2 source leaked due a bug in Outlook?
--
I'm pretty sure they keep everything up to date now :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Wednesday, August 02, 2006 2:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release
On 8/2/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Wasn't the 2004 HL2 source leaked due a bug in Outlook?
I use gmail and threads work perfect for me. I setup my own filter in
gmail so i can sort them easily.
about the leak, i think it
- Original Message
From: Robbie Groenewoudt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ]
I doubt there are (many) bugs in the new SDK
: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ]
I doubt there are (many) bugs in the new SDK-code.
Valve will be releasing new code so you will have to implement it into
your
mod and you won't
.
Oi,
On 7/29/06, Thomas Vollmer [EMAIL PROTECTED] wrote:
Ok, thanks.
Regards,
Thomas
- Original Message
From: Robbie Groenewoudt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK
.
Regards,
Thomas
- Original Message
From: Robbie Groenewoudt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart
@list.valvesoftware.com
Sent: Saturday, July 29, 2006 8:07:32 AM
Subject: Re: [hlcoders] Upcoming SDK Release
I agree with Nick here.
The last update caused a tremendous amounts of malfunctions. I
also
prefer
a
few more days of waiting instead of a bugged SDK replacing
, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ]
I doubt there are (many) bugs in the new SDK-code.
Valve will be releasing new code so you will have to implement it
into
your
--
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Maybe this will help you, tho if you haven't done this already, I'd wait for
the SDK update, maybe they've done all the work for you..
http://articles.thewavelength.net/702/
On 7/31/06, Nick [EMAIL PROTECTED] wrote:
How do you enable
--
[ Picked text/plain from multipart/alternative ]
take your time, if you guys are having problems, sort em out before you guys
release it.
Oi,
Rober Pierog Lach
On 7/31/06, Steve Rabouin [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Maybe this will help you,
I agree with Nick here.
The last update caused a tremendous amounts of malfunctions. I also prefer a
few more days of waiting instead of a bugged SDK replacing yet another
bugged SDK ;)
Sebastian 'Darth.Hunter' Kreutz
___
To unsubscribe, edit your
somehow merge
the updates into my MOD?
Thanks,
Thomas
- Original Message
From: Sebastian 'Darth.Hunter' Kreutz [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 8:07:32 AM
Subject: Re: [hlcoders] Upcoming SDK Release
I agree with Nick here.
The last
AM
Subject: Re: [hlcoders] Upcoming SDK Release
I agree with Nick here.
The last update caused a tremendous amounts of malfunctions. I also prefer a
few more days of waiting instead of a bugged SDK replacing yet another
bugged SDK ;)
Sebastian 'Darth.Hunter' Kreutz
My only wish is for no new features until all the bugs are fixed.
At 2006/07/26 03:06 AM, Sebastian 'Darth.Hunter' Kreutz wrote:
This is a multi-part message in MIME format.
--
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Hello and welcome Mike!
It's great to hear that VALVe now introduces
, 2006 9:40:31 AM
Subject: Re: [hlcoders] Upcoming SDK Release
You'll need to merge the diffs from the old SDK in if you want those features.
In the past, for every SDK update, I performed a recursive 'diff -u' on the
previous version and the new version and posted a patch file for modders
Ok, thanks.
Regards,
Thomas
- Original Message
From: Robbie Groenewoudt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ]
I doubt
Hi All-
Just an update on the SDK Release:
We are having an issue with getting the new SDK to work as a beta
alongside the shipping SDK. Since we don't want to cause any problems
for MOD makers we are going to delay the release until next week in
order to work out this issue.
I'll keep you
--
[ Picked text/plain from multipart/alternative ]
Its been problem enough waiting this long for an update
On 7/29/06, Mike Durand [EMAIL PROTECTED] wrote:
Hi All-
Just an update on the SDK Release:
We are having an issue with getting the new SDK to work as a beta
alongside the shipping
Hi Mike,
I dont think the code needs to be beta, it works or it
wont.
But i am willing to wait a little longer, if needed.
Adam
--- Wraiyth [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Its been problem enough waiting this long for an
update
On 7/29/06,
No problems with the delay here. The only thing worse than a late
update is a buggy update, and personally, I don't like my code buggy
:P
Valve has devoted huge amount of resources to helping us modders, and
I for one would like to say:
Thanks!
___
--
[ Picked text/plain from multipart/alternative ]
I just appreciate the update, take your time. :)
On 7/29/06, Nick [EMAIL PROTECTED] wrote:
No problems with the delay here. The only thing worse than a late
update is a buggy update, and personally, I don't like my code buggy
:P
Valve has
--
[ Picked text/plain from multipart/alternative ]
Yep, but HL2SP mods don't use engine 2
On 7/27/06, Aaron Schiff [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Phong shading is already a part of Base Source Engine 2
--
ts2do
--
--
[ Picked text/plain from multipart/alternative ]
Is Base Source Engine 2 downloaded if HL2 is installed? If so, you could
just mount 212.
--
ts2do
--
___
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visit:
any chance of:
gcc 4.0?
vs2005?
/wall?
On 7/26/06, Aaron Schiff [EMAIL PROTECTED] wrote:
--
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DOD:S and CSS sdk will never happen...of course Mike probably could hook you
up with code samples
--
ts2do
--
] Upcoming SDK Release
any chance of:
gcc 4.0?
vs2005?
/wall?
On 7/26/06, Aaron Schiff [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ] DOD:S and CSS sdk
will never happen...of course Mike probably could hook you up with
code samples
--
ts2do
This is a cryptographically signed message in MIME format.
--
I can breathe at night now, thank goodness for this news!
Gus
Outlaws Lawmen Mod
http://wantedmod.planethalflife.gamespy.com/cantina/
Mike Durand wrote:
Given the recent traffic on the list, it seems like a good time to
introduce
--
[ Picked text/plain from multipart/alternative ]
Apart from the widely expected stuff, I'm mainly hoping that the shader
source for alot of the shaders will be updates (having to hack around for
lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
lighting, and if possible,
--
[ Picked text/plain from multipart/alternative ]
Stuff from Episode Two isn't probably ready. But stuff like phong shading,
motion blur and other stuff from Ep1 are. I'll be already very happy if we
only get that.
On 7/26/06, Wraiyth [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
Nick wrote:
any chance of:
gcc 4.0?
vs2005?
/wall?
Speaking of VS2005, about a year ago, Microsoft press release announced
Visual C++ 2005 Express Edition for Half-Life Modifications...
http://www.microsoft.com/presspass/press/2005/aug05/08-31ValveCPlusPlusPR.mspx
...from the
/signed also Express would be nice.
Nick написа:
any chance of:
gcc 4.0?
vs2005?
/wall?
___
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visit:
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--
[ Picked text/plain from multipart/alternative ]
The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get the FacePoser 2 System and Phong
Shading.
--
: Re: [hlcoders] Upcoming SDK Release (wishlist)
--
[ Picked text/plain from multipart/alternative ]
The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Tuesday, July 25, 2006 9:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming SDK Release
Congratulations on your new job, and may you tolerate us the best you
can...
I feel sorry for you joining
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming SDK Release
Congratulations on your new job, and may you tolerate us the best you
can...
I feel sorry for you joining on at these tumultuous times :)
In other news, that's good to know that an SDK update is actually
coming
, 2006 9:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming SDK Release
Congratulations on your new job, and may you tolerate us the best you
can...
I feel sorry for you joining on at these tumultuous times :)
In other news, that's good to know that an SDK update
--
[ Picked text/plain from multipart/alternative ]
Can you give us an estimated time on when the SDK Update that includes the
content from Team Fortress 2, Portal, and Episode 2 will be available? I
know after they are released, but how long after?
Thanks-
Michael Kramer
--
--
[ Picked text/plain from multipart/alternative ]
Let's take one step at a time Michael ;)
On 7/26/06, Michael Kramer [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Can you give us an estimated time on when the SDK Update that includes the
content from Team
--
[ Picked text/plain from multipart/alternative ]
Ok sorry, im just excited...:P
--
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--
[ Picked text/plain from multipart/alternative ]
Awesome news Mike. Looking forward to this release.
-Robert Pierog Lach
--Ham Jam Team
On 7/26/06, Michael Kramer [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Ok sorry, im just excited...:P
--
--
[ Picked text/plain from multipart/alternative ]
Phong shading is already a part of Base Source Engine 2
--
ts2do
--
___
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Thanks Mike!
Many of us here are looking for the code update, over
tool support, so please consider this on our behalf.
Thanks again!
Adam McKern
Nigredo Studios
--- Mike Durand [EMAIL PROTECTED] wrote:
Given the recent traffic on the list, it seems like
a good time to
introduce myself to
--
[ Picked text/plain from multipart/alternative ]
Welcome Mike.
And may our whining be met with good humor :D
On 7/26/06, Mike Durand [EMAIL PROTECTED] wrote:
Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at
--
[ Picked text/plain from multipart/alternative ]
Oh yeah, is this a code update or an update to fix the broken tools?
On 7/26/06, Benjamin Davison [EMAIL PROTECTED] wrote:
Welcome Mike.
And may our whining be met with good humor :D
On 7/26/06, Mike Durand [EMAIL PROTECTED] wrote:
Hi thanks Mike,
I also second Adam's vote for code over tools. :-)
Many of us here are looking for the code update, over
tool support, so please consider this on our behalf.
Cheers
Andrew
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--
[ Picked text/plain from multipart/alternative ]
That's great news Mike.
On 7/26/06, Andrew Forsberg [EMAIL PROTECTED] wrote:
Hi thanks Mike,
I also second Adam's vote for code over tools. :-)
Many of us here are looking for the code update, over
tool support, so please consider
Congratulations on your new job, and may you tolerate us the best you can...
I feel sorry for you joining on at these tumultuous times :)
In other news, that's good to know that an SDK update is actually coming.
Working on Forsaken without knowing what is coming in the next update has
been a
--
[ Picked text/plain from multipart/alternative ]
Mike,
Thanks for the reply, and ditto Michael, its good to hear theres someone
hired specifically to maintain the SDK. Grats on your new job, but good luck
putting up with all of us ;)
Matt
On 7/26/06, Charles Solar [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
DOD:S and CSS sdk will never happen...of course Mike probably could hook you
up with code samples
--
ts2do
--
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visit:
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