Re: [hlds] Re: Half-Life 1 Dedicated server update

2006-10-26 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] I wonder what undocumented fixes were put in place? Anybody know? On 10/26/06, Roman Hatsiev [EMAIL PROTECTED] wrote: Amazing! Thanks a lot! On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to the Half-Life

Re: [hlds] Re: Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev
The one I'm aware of - friends chat exploit. On 26/10/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I wonder what undocumented fixes were put in place? Anybody know? On 10/26/06, Roman Hatsiev [EMAIL PROTECTED] wrote: Amazing! Thanks a lot! On

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread MeZelf
This doesn't seem to apply for TFC and Opposing Forces. Running 7 TFC and 1 OP4 on a 2 DC Opteron 1,8Ghz. With the HLDS' spread across the cores -with- their own Affinity setting the cores have almost no load. With the HLDS' spread across the cores -w/o- their own Affinity setting the 1st core

RE: [hlds] Dark Messiah Dedicated Server

2006-10-26 Thread Frazer
NM - read the previous post that I missed with the C/L - have it working now. Thanks, F, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Thursday, October 26, 2006 11:15 AM To: hlds@list.valvesoftware.com Subject: [hlds] Dark Messiah

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev
Updated my CS 1.6 server about ten hours ago. Unfortunately multi-core bug is still there... Regards, Roman On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Chad
So, does this make it move to a different processor/core, or make it multi threaded and split up the processing for each hlds among the processors? Does it dynamically move them if 2 servers fill up and 2 are empty so the 2 full ones aren't on the same processor? Alfred Reynolds wrote: We have

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Alfred Reynolds
All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you have a problem with the windows scheduler. - Alfred Chad wrote: So, does this make it move to a different processor/core, or make it

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev
Yet it still pick only CPU0 after last update. Any suggestions? Regards, Roman On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Chad
Are you ever going to fix the bug in steam hlds where the graph only shows like 5 minutes of history and the option to change it does nothing? Are you aware of it? Is it not a bug? Alfred Reynolds wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to