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I wonder what undocumented fixes were put in place?
Anybody know?
On 10/26/06, Roman Hatsiev [EMAIL PROTECTED] wrote:
Amazing! Thanks a lot!
On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have released an update to the Half-Life
The one I'm aware of - friends chat exploit.
On 26/10/06, Whisper [EMAIL PROTECTED] wrote:
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I wonder what undocumented fixes were put in place?
Anybody know?
On 10/26/06, Roman Hatsiev [EMAIL PROTECTED] wrote:
Amazing! Thanks a lot!
On
This doesn't seem to apply for TFC and Opposing Forces.
Running 7 TFC and 1 OP4 on a 2 DC Opteron 1,8Ghz.
With the HLDS' spread across the cores -with- their own Affinity setting the
cores have almost no load.
With the HLDS' spread across the cores -w/o- their own Affinity setting the
1st core
NM - read the previous post that I missed with the C/L - have it working
now.
Thanks,
F,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Thursday, October 26, 2006 11:15 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Dark Messiah
Updated my CS 1.6 server about ten hours ago. Unfortunately multi-core
bug is still there...
Regards,
Roman
On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.
This
So, does this make it move to a different processor/core, or make it
multi threaded and split up the processing for each hlds among the
processors?
Does it dynamically move them if 2 servers fill up and 2 are empty so
the 2 full ones aren't on the same processor?
Alfred Reynolds wrote:
We have
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.
- Alfred
Chad wrote:
So, does this make it move to a different processor/core, or make it
Yet it still pick only CPU0 after last update. Any suggestions?
Regards,
Roman
On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you
Are you ever going to fix the bug in steam hlds where the graph only
shows like 5 minutes of history and the option to change it does nothing?
Are you aware of it?
Is it not a bug?
Alfred Reynolds wrote:
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to
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