Re: [hlds] Timeout on Map Change

2009-02-02 Thread Chris Walker
What do you tell them to set it to? I'd also like to setup a message to do similar. ~Chris http://chriswalkr.com On Mon, Feb 2, 2009 at 3:54 PM, Ryan Mannion floormas...@gmail.com wrote: This is currently possible. Clients can set their cl_timeout value locallly. I currently have a periodic

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Chris Walker
Yeah I was just wondering what a reasonable number would be so to make it have enough time to pick up the server when it comes back up. ~Chris http://chriswalkr.com On Mon, Feb 2, 2009 at 7:01 PM, turb0z tur...@undergamer.com wrote: cl_timeout is a variable on the server side. Could this be

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Tony Paloma
Setting cl_timeout on the server won't change anything. You'll want to instruct clients to set cl_timeout to longer than the map changes take. For example, if when the timeout bug happens it takes 3 minutes to change map, set the timeout to 4 minutes (cl_timeout 240) so that you'll be fine. You'll

[hlds] OFFTOPIC - dedicated servers of non-Valve games

2009-02-02 Thread Roman Hatsiev
I'm really sorry about clogging the list with irrelevant message but I need a bit of help from my fellow admins. Here is my problem - I'm looking for a places to ask technical questions about dedicated servers of the following games: BF2, BF2142, UT3, COD4, COD5. And, preferably, receive answers!

Re: [hlds] New srcds exploit

2009-02-02 Thread Timothy L Havener
that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote:

Re: [hlds] OFFTOPIC - dedicated servers of non-Valve games

2009-02-02 Thread Rick Payton
Well for the call of duty series, there's icculus.org that covers both windows and *nix admins. I think there's also a dedicated *nix mailing list for UT on the same site as well, but don't quote me on that. The battlefield series, there's plents of forums that will get you quick replies, mailings

Re: [hlds] OFFTOPIC - dedicated servers of non-Valve games

2009-02-02 Thread Masher
Epic maintains a mailing list for UT3 on Win: Servers Mailing List: To subscribe, send an email to lists...@list.epicgames.com with this in the body SUBSCRIBE UT3SERVERS Also www.unrealadmin.org is a good resource for all unreal engine games. hth. - Original Message - From: Roman

Re: [hlds] New srcds exploit

2009-02-02 Thread Andrey Titov
sorry.. can i ask hire? need adress to sent cheat players steam id's.. piss me off that's little bastards )) valve adress better. ban by server is too liitle trouble for thouse players. sorr for bad eng 2009/2/2 Justin mysteriousjus...@gmail.com True, but we have alot of time on our hands

Re: [hlds] Timeout on Map Change

2009-02-02 Thread turb0z
cl_timeout is a variable on the server side. Could this be set higher on the server to prevent client timeouts? I haven't tested this myself so I'm not sure. It happens so infrequently... I guess it doesn't hurt to try! -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] New srcds exploit

2009-02-02 Thread Justin
http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Kim Olesen Baarsch
It could be nice if it was possible to change the timout from 30 seconds to 60, or higher, so that clients wouldn't just stop trying to re-establish the connection to the server after the failed map change. Atleast until they've fixed it completely :) - Kimo

Re: [hlds] New srcds exploit

2009-02-02 Thread Tom Leighton
VAC is fully automated, and VALVe do not accept any cheater's steam id submissions. However, you could report them to www.steambans.com if you run steambans. Andrey Titov wrote: sorry.. can i ask hire? need adress to sent cheat players steam id's.. piss me off that's little bastards ))

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Alec Sanger
Last night on one of my servers, teams switched on dustbowl and all of a sudden we went from 9 players on Blue to 2. Seemed that they all timed out at once. Everyone on Red stayed though. This has happened one or two times before. Anyone else run into this during a team switch? Thank you,

Re: [hlds] New srcds exploit

2009-02-02 Thread Justin
True, but we have alot of time on our hands aswell seeing as most of us have 10+ game servers, and are pissed off because this plugin affects the hard work put into them. On Mon, Feb 2, 2009 at 2:50 PM, Timothy L Havener timotheus_have...@earthlink.net wrote: that's an epic parenting fail

Re: [hlds] New srcds exploit

2009-02-02 Thread AzuiSleet
These exploits have been around for a very long time, it's just nobody really abused them like they have been now. The obvious commands are physics_select and friends. The reason they crash a server is because the player is NULL during connect. As for the console spam, that's a side effect of

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Chris Walker
Yeah I was aware of the fact that it won't make a difference to the server. I'll just time how long it takes next time, and tell my players to change it to arround that value. Thanks. ~Chris http://chriswalkr.com On Mon, Feb 2, 2009 at 7:19 PM, Tony Paloma drunkenf...@hotmail.com wrote:

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Ryan Mannion
This is currently possible. Clients can set their cl_timeout value locallly. I currently have a periodic message asking players to do so via there config files. Ultimate, this is a kludge and I hope the source of the problem, as well as the horrible lag/warp issue Neph has been writing about, are

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Chris Walker
It's ridiculous that this bug is still here. Especially in DOD Source. Please VALVe! Get it fixed. ~Chris On Mon, Feb 2, 2009 at 1:14 PM, Alec Sanger eclyp...@hotmail.com wrote: Last night on one of my servers, teams switched on dustbowl and all of a sudden we went from 9 players on Blue to

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread ERIK OLSEN
I can also confirm that all of our 32 player servers have not been hit by lag that was non-existent before. My players (about half of which are paying customers) are understandably upset, and my in-box is being hammered with complaints about TF2 server performance since the update. I should note

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread Karl Weckstrom
I uncapped the rate on all my TF2 servers and all is well (it seems to have a ceiling of 3). The lag issues are gone, so it seems this works as a workaround. set sv_maxrate 0 That should do it until this is fixed. -Original Message- From: hlds-boun...@list.valvesoftware.com

[hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Alex
Try to put a class limit, so there won't be a farming server ! Also Valve: You said that you will ban people which are farming, am i right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Neil Voutt
I would like confirmation on Valve's standing on achievement farming. And if VAC ban's will be applied and/or loss of achievements? -- Neil Voutt http://www.neilvoutt.com On Mon, Feb 2, 2009 at 7:31 PM, Alex alexandrualexa...@gmail.com wrote: Try to put a class limit, so there won't be a

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread msleeper
Personally I setup a honeypot server running one of the achievement box maps that lets people connect for about 5 minutes, then I have a SourceMod plugin auto ban them. Fun times to be had by all. On Tue, 2009-02-03 at 02:31 +0200, Alex wrote: Try to put a class limit, so there won't be a

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Blood Letter
Farming servers are usually intentional. Valve won't ban farmers. They won't even take their unlockables/achievements away. What they will do is take away the unlockables/achievements of some of the people who unlock them via console (you just know that workaround will be left in, AGAIN).

Re: [hlds] New srcds exploit

2009-02-02 Thread 1nsane
Yet another one: Client: STEAM_0:0:16216315 called: dump_entity_sizes On Mon, Feb 2, 2009 at 6:41 PM, AzuiSleet azuisl...@gmail.com wrote: These exploits have been around for a very long time, it's just nobody really abused them like they have been now. The obvious commands are physics_select

Re: [hlds] New srcds exploit

2009-02-02 Thread [??R] The-/iller
Seems we just need a block on *dump* NO dumping allowed! as the tf signs read 1nsane wrote: Yet another one: Client: STEAM_0:0:16216315 called: dump_entity_sizes On Mon, Feb 2, 2009 at 6:41 PM, AzuiSleet azuisl...@gmail.com wrote: These exploits have been around for a very long time,

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Neil Voutt
Thats kinda mean lol On Mon, Feb 2, 2009 at 7:41 PM, msleeper mslee...@cyberwurx.com wrote: Personally I setup a honeypot server running one of the achievement box maps that lets people connect for about 5 minutes, then I have a SourceMod plugin auto ban them. Fun times to be had by all. On

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread msleeper
Maybe, but I don't respect or care about farmers. On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote: Thats kinda mean lol On Mon, Feb 2, 2009 at 7:41 PM, msleeper mslee...@cyberwurx.com wrote: Personally I setup a honeypot server running one of the achievement box maps that lets

Re: [hlds] New srcds exploit

2009-02-02 Thread Mike Stiehm
So does anyone have a list of commands that can be used to crash a server so I can block them? Sent from my iPhone On Feb 2, 2009, at 6:42 PM, 1nsane 1nsane...@gmail.com wrote: Yet another one: Client: STEAM_0:0:16216315 called: dump_entity_sizes On Mon, Feb 2, 2009 at 6:41 PM, AzuiSleet

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Neil Voutt
You care enough to set up a server JUST to ban people. On Mon, Feb 2, 2009 at 7:58 PM, msleeper mslee...@cyberwurx.com wrote: Maybe, but I don't respect or care about farmers. On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote: Thats kinda mean lol On Mon, Feb 2, 2009 at 7:41 PM,

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread [ЯтR] The-/iller
How many bans does it take before the banfile gets too large to load Neil Voutt wrote: You care enough to set up a server JUST to ban people. On Mon, Feb 2, 2009 at 7:58 PM, msleeper mslee...@cyberwurx.com wrote: Maybe, but I don't respect or care about farmers. On Mon,

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread msleeper
I don't care about them being able to play or have fun. If Valve won't do something about people who do it, then I will. I will probably release the plugin this time around too, I need to rewrite it to be compatible with SourceBans. On Mon, 2009-02-02 at 20:08 -0500, Neil Voutt wrote: You care

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Arg!
pwned On Tue, Feb 3, 2009 at 12:08 PM, Neil Voutt mr.neosty...@gmail.com wrote: You care enough to set up a server JUST to ban people. On Mon, Feb 2, 2009 at 7:58 PM, msleeper mslee...@cyberwurx.com wrote: Maybe, but I don't respect or care about farmers. On Mon, 2009-02-02 at 19:54

Re: [hlds] New srcds exploit

2009-02-02 Thread 1nsane
Would be nice if Valve looked through their code and fixed them whit out the need for us to waste time and get a list. But that won't happen :/ On Mon, Feb 2, 2009 at 7:59 PM, Mike Stiehm mikesti...@gmail.com wrote: So does anyone have a list of commands that can be used to crash a server so

[hlds] Team Fortress 2 Update Available

2009-02-02 Thread Jason Ruymen
A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. -

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Nephyrin Zey
updaaate The teleporter thing was lulz though :( - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Alec Sanger
aww still working on the timeouts and lag :( thank you very much for at least mentioning it though. Thanks for the patch Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread msleeper
Now that critical hits are nerfed, the Backburner has likely lost a lot of it's lethal power. I can't say for certain since I haven't been able to play with it, but if the Backburner sucks the big one, can we see some sort of return on it (maybe the +50 health back)? On Mon, 2009-02-02 at 17:24

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread Nephyrin Zey
sv_maxrate 0 doesn't seem to affect it for me. See the 'something is causing bandwidth limits' thread where i sum up everything i've figured out about this bug :( - Neph On Mon, Feb 2, 2009 at 4:29 PM, Karl Weckstrom k...@weckstrom.com wrote: I uncapped the rate on all my TF2 servers and all is

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Jeff Sugar
I (and I'm sure many others) appreciate you mentioning that you're still working on the Timeout bug. Knowing it's in progress is far better than having no idea. Nice update, and I'll look forward to when the Timeout bug is fixed On Mon, Feb 2, 2009 at 5:24 PM, Jason Ruymen

Re: [hlds] New srcds exploit

2009-02-02 Thread Alex
Hehehe, they actually fixed it, in the latest TF2 update, - Added UTIL_IsCommandIssuedByServerAdmin() checks to several physics_ CON_COMMAND scripts to prevent clients issuing the commands. That's one of the fixes for TF2 + OrangeBox. Let's see how long it will take them to update it some more.

[hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Nephyrin Zey
So here i am perusing my logs when i see L 02/02/2009 - 20:25:28: EricS114STEAM_0:1:10 disconnected (reason You have been banned by this server, check http://www.doublezen.net/ for more info) wait, what? No ban matches that steamID. So i dig into the SourceBans module, and find this: SELECT

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Tony Paloma
Hah. That's awesome. This is one of the reasons I only use my own plugins. Is the REGEXP really necessary? Can't you just change it to = ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Monday,

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread msleeper
Yes, thank Left 4 Dead for changing the way auth/SteamIDs work. On Mon, 2009-02-02 at 19:43 -0800, Tony Paloma wrote: Hah. That's awesome. This is one of the reasons I only use my own plugins. Is the REGEXP really necessary? Can't you just change it to = ? -Original Message- From:

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Tony Paloma
Oh, right, I see what you mean. You need REGEXP for the [0-9]. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 02, 2009 7:48 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread msleeper
Exactly. The lines above this match strip out the STEAM_(0 or 1):(0 or 1): prefix from the Steam ID, so it just matches the 1234567-whatever ID. On Mon, 2009-02-02 at 19:49 -0800, Tony Paloma wrote: Oh, right, I see what you mean. You need REGEXP for the [0-9]. -Original Message-

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Andrew Armstrong
One option is to normalize the data before you add it to the database in a format that's easier to work with. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Tuesday, 3 February 2009 2:50 PM To:

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Tony Paloma
Ya I understand that. Maybe the author should have nested some more OR's and AND's in instead of using REGEXP. ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 02, 2009 8:00 PM To:

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread DontWannaName!
I dont think this was required. I didnt update and my servers stayed full, I could still join after restarting steam too. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com;

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Spencer 'voogru' MacDonald
I think it would be better to just convert the steamid to its 32 bit int and use that for identification. I wonder why valve changed the steamids string for l4d. reminds me of those old VALVE_0:0:X id's. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Tony Paloma
It was required. Version changed from 1.0.4.5 to 1.0.4.6. You can join, but you won't be listed on the master server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, February 02, 2009 8:04

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Procyon
Brilliant... I would like to apologize to anyone banned because of this snafu. Good find Neph. Nephyrin Zey skrev: So here i am perusing my logs when i see L 02/02/2009 - 20:25:28: EricS114STEAM_0:1:10 disconnected (reason You have been banned by this server, check http://www.doublezen.net/

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread msleeper
Well, as I'm sure you know, the second 0 or 1 is the authserver that the particular client uses. I assume the change of the first digit to 1 is another set, or another layer, of authentication. L4D is strongly tied into the friends and Community system, so I bet they didn't want it bogging down

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread DontWannaName!
Ah I see, now should I update 4 32 slot servers while they are full or wait for a better time... hard decisions. On Mon, Feb 2, 2009 at 8:07 PM, Tony Paloma drunkenf...@hotmail.com wrote: It was required. Version changed from 1.0.4.5 to 1.0.4.6. You can join, but you won't be listed on the

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread BlindOldMan
As could I and many members of our servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, February 02, 2009 8:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread HLDS
msleeper wrote: Now that critical hits are nerfed, the Backburner has likely lost a lot of it's lethal power. I can't say for certain since I haven't been able to play with it, but if the Backburner sucks the big one, can we see some sort of return on it (maybe the +50 health back)? On Mon,

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Nephyrin Zey
I'm not sure you guys are reading patch notes correctly. It sounds like they rebalanced crit chance to favor players who are having 'streaks' a lot more than random crits to spammers, they didn't note what the new overall crit % is expected to be, but i would expect it to be similar. - Neph

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread CLAN RCR
The Backburner shouldn't take a nerf because it's 100% crits to the back so it's model/hitbox-dependent. I doubt anything happened to it. -Matt On Mon, Feb 2, 2009 at 7:34 PM, msleeper mslee...@cyberwurx.com wrote: Now that critical hits are nerfed, the Backburner has likely lost a lot of