This is possible in D3D. With some drivers, but there is also a HL1 engine
exploit to be able to see through any walls.
2009/6/19 Alec Sanger eclyp...@hotmail.com
that happened to me about a year ago. For whatever reason I could see
through pretty much any map texture. It happened after I
As they said it happens its like alt+tab in source games that makes
reflective textures seem to have no texture (purple and black)
On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn . anakin...@gmail.com wrote:
This is possible in D3D. With some drivers, but there is also a HL1 engine
exploit to be able
He's talking about HL1 Engine, this has nothing to do with Source games.
2009/6/19 Michael Krasnow mnk...@gmail.com
As they said it happens its like alt+tab in source games that makes
reflective textures seem to have no texture (purple and black)
On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn .
So it sounds like the genreal consensus is that this could indeed be a
legitimate glitch. I tend to favor that based on watching this player play,
and talking with them. I've got players that rack up 80-0 scores real fast,
and while they are suspicisous I've only seen one exhibiting knowledge
Well, you can edit the .wad of one map with a hex editor and change the
textures names so the map can't find them. In OpenGL, you'll get pink
textures, and in D3D, you won't get any textures = wallhack.
2009/6/19 Ook ooksser...@zootal.com
So it sounds like the genreal consensus is that this
I've asked on the AA3 forums about this but with all the crybabies going on
about the authentication servers being down it got buried before anything
was noticed.
I asked on the steampowered AA3 forums (
http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a
basic answer
That sounds too easy. I'm guessing it's not VAC detectable - does VAC
validate the Valve wads?
- Original Message -
From: AnAkIn . anakin...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, June 19, 2009 9:06 AM
Subject: Re: [hlds]
No, it's not.
VAC never checks for textures/models/sounds modifications.
2009/6/19 Ook ooksser...@zootal.com
That sounds too easy. I'm guessing it's not VAC detectable - does VAC
validate the Valve wads?
- Original Message -
From: AnAkIn . anakin...@gmail.com
To: Half-Life
yea plus hex edditing does not change the CRC i believe which is what VAC
checks
On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote:
No, it's not.
VAC never checks for textures/models/sounds modifications.
2009/6/19 Ook ooksser...@zootal.com
That sounds too easy. I'm
I would say reaching out to the AA3 team would be the best bet for
this. It's also posible that they will release their own DS tool
rather then using Valve's tool.
On Fri, Jun 19, 2009 at 12:34 PM, P1cwh0r3p...@p1cwh0r3.com wrote:
I've asked on the AA3 forums about this but with all the
Hex editing CAN change the CRC, but with a weak error-detection system
like CRC it's not hard to avoid that if you know what you're doing. If all
you're trying to do is corrupt data then it's trivial at best.
The complete lack of integrity verification in CRC is one of the reasons I
assumed VAC
umm yea... if you check when starting up lets say a tf2 server it caches the
crcs of the server files against the crcs of the client files
On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote:
Hex editing CAN change the CRC, but with a weak error-detection system
like CRC it's not hard to
Of course hex editing changes the CRC.
VAC only checks for cheats which modify the memory, it has nothing to do
with wad, mdl, wav, mp3 or any other legit game files. VAC only checks for
.exe and .dll.
2009/6/19 k...@kear.net
Hex editing CAN change the CRC, but with a weak error-detection
Well, I reached out... sent the email and am waiting. In the meantime I've
been tinkering with the steam Dedicated server config files found in
X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and
uploaded them to the host box (roughly 2Gb).
Managed to get a server up and
But we're not talking about TF2 here...:/
2009/6/19 Michael Krasnow mnk...@gmail.com
umm yea... if you check when starting up lets say a tf2 server it caches
the
crcs of the server files against the crcs of the client files
On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote:
Hex
lol i used it as an example because tf2 visually in console says caching
crcs
On Fri, Jun 19, 2009 at 3:36 PM, AnAkIn . anakin...@gmail.com wrote:
But we're not talking about TF2 here...:/
2009/6/19 Michael Krasnow mnk...@gmail.com
umm yea... if you check when starting up lets say a tf2
A required update for Red Orchestra has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated to be
compatible with the client version now on Steam (and to show in the
server browser). This update now makes mandatory the optional fix that
was released
A required update for Darkest Hour has been released. All dedicated
servers must be updated to be compatible with the client version now on
Steam (and to show in the server browser). This update fixes many issues
with bugs and balance in the game's levels.
Regards,
John Gibson
President
A small addition to my previous e-mail. After updating a Darkest Hour
dedicated server through HLDS you must set the number in the
steam_appid.txt in the base \System folder to 1280.
Regards,
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From:
Even when running normal RO servers? There's only
\redorchestra\System\steam_appid.txt, not
\redorchestra\DarkestHour\System\steam_appid.txt
Thanks,
Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Just so you're aware, requiring this means that its impossible to run an
RO server and a DH server out of the same dir on the same host. That is
quite a pain in the butt in our environment.
Rob C.
John Gibson wrote:
A small addition to my previous e-mail. After updating a Darkest Hour
http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced
I'd say that product is done.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P1cwh0r3
Sent: Friday, June 19,
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