Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
This is possible in D3D. With some drivers, but there is also a HL1 engine exploit to be able to see through any walls. 2009/6/19 Alec Sanger eclyp...@hotmail.com that happened to me about a year ago. For whatever reason I could see through pretty much any map texture. It happened after I

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
As they said it happens its like alt+tab in source games that makes reflective textures seem to have no texture (purple and black) On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn . anakin...@gmail.com wrote: This is possible in D3D. With some drivers, but there is also a HL1 engine exploit to be able

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
He's talking about HL1 Engine, this has nothing to do with Source games. 2009/6/19 Michael Krasnow mnk...@gmail.com As they said it happens its like alt+tab in source games that makes reflective textures seem to have no texture (purple and black) On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn .

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Ook
So it sounds like the genreal consensus is that this could indeed be a legitimate glitch. I tend to favor that based on watching this player play, and talking with them. I've got players that rack up 80-0 scores real fast, and while they are suspicisous I've only seen one exhibiting knowledge

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
Well, you can edit the .wad of one map with a hex editor and change the textures names so the map can't find them. In OpenGL, you'll get pink textures, and in D3D, you won't get any textures = wallhack. 2009/6/19 Ook ooksser...@zootal.com So it sounds like the genreal consensus is that this

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread P1cwh0r3
I've asked on the AA3 forums about this but with all the crybabies going on about the authentication servers being down it got buried before anything was noticed. I asked on the steampowered AA3 forums ( http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a basic answer

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Ook
That sounds too easy. I'm guessing it's not VAC detectable - does VAC validate the Valve wads? - Original Message - From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 19, 2009 9:06 AM Subject: Re: [hlds]

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
No, it's not. VAC never checks for textures/models/sounds modifications. 2009/6/19 Ook ooksser...@zootal.com That sounds too easy. I'm guessing it's not VAC detectable - does VAC validate the Valve wads? - Original Message - From: AnAkIn . anakin...@gmail.com To: Half-Life

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
yea plus hex edditing does not change the CRC i believe which is what VAC checks On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote: No, it's not. VAC never checks for textures/models/sounds modifications. 2009/6/19 Ook ooksser...@zootal.com That sounds too easy. I'm

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread Matthew Gottlieb
I would say reaching out to the AA3 team would be the best bet for this. It's also posible that they will release their own DS tool rather then using Valve's tool. On Fri, Jun 19, 2009 at 12:34 PM, P1cwh0r3p...@p1cwh0r3.com wrote: I've asked on the AA3 forums about this but with all the

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread krid
Hex editing CAN change the CRC, but with a weak error-detection system like CRC it's not hard to avoid that if you know what you're doing. If all you're trying to do is corrupt data then it's trivial at best. The complete lack of integrity verification in CRC is one of the reasons I assumed VAC

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
umm yea... if you check when starting up lets say a tf2 server it caches the crcs of the server files against the crcs of the client files On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote: Hex editing CAN change the CRC, but with a weak error-detection system like CRC it's not hard to

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
Of course hex editing changes the CRC. VAC only checks for cheats which modify the memory, it has nothing to do with wad, mdl, wav, mp3 or any other legit game files. VAC only checks for .exe and .dll. 2009/6/19 k...@kear.net Hex editing CAN change the CRC, but with a weak error-detection

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread P1cwh0r3
Well, I reached out... sent the email and am waiting. In the meantime I've been tinkering with the steam Dedicated server config files found in X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and uploaded them to the host box (roughly 2Gb). Managed to get a server up and

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
But we're not talking about TF2 here...:/ 2009/6/19 Michael Krasnow mnk...@gmail.com umm yea... if you check when starting up lets say a tf2 server it caches the crcs of the server files against the crcs of the client files On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote: Hex

Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
lol i used it as an example because tf2 visually in console says caching crcs On Fri, Jun 19, 2009 at 3:36 PM, AnAkIn . anakin...@gmail.com wrote: But we're not talking about TF2 here...:/ 2009/6/19 Michael Krasnow mnk...@gmail.com umm yea... if you check when starting up lets say a tf2

[hlds] Red Orchestra Required Dedicated Server Update

2009-06-19 Thread John Gibson
A required update for Red Orchestra has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update now makes mandatory the optional fix that was released

[hlds] Darkest Hour Server Update Released

2009-06-19 Thread John Gibson
A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread John Gibson
A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From:

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Andrew Armstrong
Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Robert C
Just so you're aware, requiring this means that its impossible to run an RO server and a DH server out of the same dir on the same host. That is quite a pain in the butt in our environment. Rob C. John Gibson wrote: A small addition to my previous e-mail. After updating a Darkest Hour

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread Karl Weckstrom
http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced I'd say that product is done. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P1cwh0r3 Sent: Friday, June 19,