It's to do with custom particles in maps.
If you join a custom map, with custom particles there's a chance the normal
particles will mess up.
Currently there is no fix but it occasionally fixes when the map changes again.
The only way to avoid this is to play on Stock maps only.
Smashman.
I've never experienced this myself, but, like correcting issues noticed
after alt-tabbing, can this be fixed by recording a demo and stopping it?
If so, just: bind key record a; stop to quickly fix it up in the future.
-Richard Eid
On Mon,
Knowing how (in)consistent Valve is with naming srcds games, its
probably going to be lford_2 because its completely different than
everything else :P
- Brian
On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote:
It was a complete reinstall when l4d launched. I would assume this is
It was a complete reinstall when l4d launched. I would assume this is
the same case.
PS: Does anyone know if the game's name will be left4dead2 for srcds?
On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote:
I know there has been some discussion on this but with the release of the
Thanks for the tidbit of incorrect knowledge. I can't think of any
times where Valve changed a naming schema that was completely off the
rocker.
On a more constructive note, I found that the game files use left4dead2.
# ls
bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux
I know there has been some discussion on this but with the release of the game
tonight I am wondering if we have received any confirmation. Will we be
getting new server files or will this be an update to the demo files?
I would imagine this will be a new install but a guy can always hope.
I would also guess that l4d2_full will also work for installing... not
for running.
On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote:
Thanks for the tidbit of incorrect knowledge. I can't think of any
times where Valve changed a naming schema that was completely off the
rocker.
Do we think they might release the server files early?
Sent via BlackBerry from T-Mobile
-Original Message-
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
Date: Mon, 16 Nov 2009 11:51:17
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds]
Do we think they might release the server files early?
Sent via BlackBerry from T-Mobile
-Original Message-
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
Date: Mon, 16 Nov 2009 11:51:17
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds]
The demo files were released early. Although the client version being
delayed may have been the reason for that.
On Mon, Nov 16, 2009 at 10:54 AM, syate...@cfl.rr.com wrote:
Do we think they might release the server files early?
Sent via BlackBerry from T-Mobile
-Original Message-
We're talking about VALVE here.
Even if they said it was coming early, it doesn't mean much :-P
On Mon, Nov 16, 2009 at 1:39 PM, Brent Veal naslund.fan...@gmail.com wrote:
The demo files were released early. Although the client version being
delayed may have been the reason for that.
On Mon,
http://img692.imageshack.us/img692/4728/71956486.jpg
I lay money on Lotusclan getting there comeuppance!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
There is a spuf thread about this:
http://forums.steampowered.com/forums/showthread.php?t=1027833
Why don't we keep the discussion there so that the relative amount of idiocy
here can remain low.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Haha, i told you fakeclients was worse than cracking a server..
On Mon, Nov 16, 2009 at 4:50 PM, Tony Paloma drunkenf...@hotmail.comwrote:
There is a spuf thread about this:
http://forums.steampowered.com/forums/showthread.php?t=1027833
Why don't we keep the discussion there so that the
Oh cool, downloading server.cfg.
On Mon, Nov 16, 2009 at 4:50 PM, Tony Paloma drunkenf...@hotmail.comwrote:
There is a spuf thread about this:
http://forums.steampowered.com/forums/showthread.php?t=1027833
Why don't we keep the discussion there so that the relative amount of
idiocy
here
The big question is: how is it done? Let's hope there is backdoor in the
fake player app and not a bug in the server code.
http://img692.imageshack.us/img692/4728/71956486.jpg
I lay money on Lotusclan getting there comeuppance!
___
To
It's just cracking rcon password, then they set it to private and change the
name.
So just having rcon locker and a nice password fixes it.
From: i...@ronny-schedel.de
To: hlds@list.valvesoftware.com
Date: Mon, 16 Nov 2009 23:32:24 +0100
Subject: Re: [hlds] Its the law!
The big question
I thought you get auto-banned after like 3 missed rcon password attempts. I
remember this happening to me on my own server and it would last for hours!
On Mon, Nov 16, 2009 at 4:37 PM, JäKë T can_kic...@hotmail.com wrote:
It's just cracking rcon password, then they set it to private and change
Under certain conditions It is possible to download files from the server.
Server.cfg being a good one.
Also the reverse is true.
On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote:
It's just cracking rcon password, then they set it to private and change
the name.
So just
http://steamcommunity.com/groups/ogrep
The admins of this group decided to drop by and say hi with a number
of hacks today. I'm not sure if this group is specifically
hack-oriented, but the 3 guys made it sound like it was.
On Mon, 2009-09-07 at 20:01 +0100, Philip Bembridge wrote:
I don't
Indeed, if someone could upload the parser somewhere that it could be
available.There are definitely some steam groups that I would like to ban
off of our servers... Additionally, who is the author of it? Is it open
source? I'd love to crack it open and see how you accomplished it.
Thanks in
As has been said before, SourceBans has a Group banning function that
makes easy work of banning members of a group. There is a link to the
external program floating around in this thread somewhere, Google it and
I'm sure you'll find it.
On Mon, 2009-11-16 at 17:44 -0600, arreo...@gmail.com
Sorry, my link doesn't work at the moment
2009/11/16 msleeper mslee...@ismsleeperwrong.com
As has been said before, SourceBans has a Group banning function that
makes easy work of banning members of a group. There is a link to the
external program floating around in this thread somewhere,
Source (written for Ruby 1.8.6):
http://pastie.org/600615.txt
Compiled version:
http://www.theqclan.com/upload/2575513Steam_Ban_Parser.zip
On Mon, Nov 16, 2009 at 3:44 PM, arreo...@gmail.com wrote:
Indeed, if someone could upload the parser somewhere that it could be
available.There are
__ Information from ESET Smart Security, version of virus signature
database 4613 (20091116) __
The message was checked by ESET Smart Security.
http://www.eset.com
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database 4613 (20091116
list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
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http
the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
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signature database 4613 (20091116) __
The message was checked by ESET Smart Security.
http://www.eset.com
It seems they have been:
HldsUpdateTool.exe -command update -game left4dead2 -dir l4d2
Checking bootstrapper version ...
Updating Installation
No installation record found at l4d2/left4dead2
No installation record found at l4d2/left4dead2
Checking/Installing 'left 4 dead 2 common' version 1
Just a bit more proof:
3.90% l4d2/left4dead2\left4dead2\maps\c1m1_hotel.bsp
Jonah Hirsch
---
Sent from Flagstaff, AZ, United States
On Mon, Nov 16, 2009 at 6:05 PM, Jonah Hirsch crazydog...@gmail.com wrote:
It seems they have been:
HldsUpdateTool.exe -command update
You beat me by like 10 seconds... I am also downloading them on my server :)
- Brian
On Mon, Nov 16, 2009 at 5:05 PM, Jonah Hirsch crazydog...@gmail.com wrote:
It seems they have been:
HldsUpdateTool.exe -command update -game left4dead2 -dir l4d2
Checking bootstrapper version ...
Updating
,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
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signature database 4613 (20091116) __
The message was checked by ESET Smart Security.
http://www.eset.com
yup
On Mon, Nov 16, 2009 at 7:06 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Just a bit more proof:
3.90% l4d2/left4dead2\left4dead2\maps\c1m1_hotel.bsp
Jonah Hirsch
---
Sent from Flagstaff, AZ, United States
On Mon, Nov 16, 2009 at 6:05 PM, Jonah Hirsch
The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the
game name left4dead2 from hldsupdatetool to download them. These are not the
final set of files, so there will be another small update before the game is
released.
Jason
://list.valvesoftware.com/mailman/listinfo/hlds
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The message was checked by ESET Smart Security.
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://list.valvesoftware.com/mailman/listinfo/hlds
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signature database 4613 (20091116) __
The message was checked by ESET Smart Security.
http://www.eset.com
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http://www.eset.com
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signature
Hopefully the game gets released on time.
That, or I'm going postal.
On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.comwrote:
The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use
the game name left4dead2 from hldsupdatetool to download them. These are
Loading a demo wont fix it, restarting TF2 is the only way. Its a TF2 bug
that was introduced many updates ago.
On Mon, Nov 16, 2009 at 5:47 AM, Richard Eid richard@gmail.com wrote:
I've never experienced this myself, but, like correcting issues noticed
after alt-tabbing, can this be fixed
3 more hours until they are considered late.
On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote:
Hopefully the game gets released on time.
That, or I'm going postal.
On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
The Left 4 Dead 2
Oh, I await the players who start whining at 12:01 AM that the game is
delayed and that they're never buying a Valve product again. Those
people are always fun.
Shawn P. Zipay
Community Manager
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total
2 hours, 35 minutes...not that I'm counting...plenty of time for us to get
our servers up and running!
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, November 16, 2009 6:13 PM
I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay
like Valve pulled with the demo.
On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote:
2 hours, 35 minutes...not that I'm counting...plenty of time for us to get
our servers up and running!
- Original
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the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
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signature database 4613 (20091116) __
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Gamers are whiney little girls. One of the many reasons why it's hard
to take them seriously.
If we gamers did HALF the crap we said we would do, we would be a
force to be reckoned with. But no one really cares at the end of the
day.
On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan
Nice, I'm eager to get this set up and running.
On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
Gamers are whiney little girls. One of the many reasons why it's hard
to take them seriously.
If we gamers did HALF the crap we said we would do, we would
L4D2 out on the dot.
On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
Nice, I'm eager to get this set up and running.
On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
Gamers are whiney little girls. One of the many reasons why it's
tick tock...
On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
Nice, I'm eager to get this set up and running.
On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
Gamers are whiney little girls. One of the many reasons why it's hard
Not decrypting for me.
On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
L4D2 out on the dot.
On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
Nice, I'm eager to get this set up and running.
On Mon, Nov 16, 2009 at 8:17 PM,
Here's a video of a Katana, to pass your time.
http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22
On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote:
tick tock...
On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
Nice, I'm eager to get this set up and
Updating 'left 4 dead 2 common' from version 1 to version 3
Updating 'left 4 dead 2 linux dedicated server' from version 0 to version 2
On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
L4D2 out on the dot.
On Mon, Nov 16, 2009 at 10:29 PM, Craig H
it'll prolly be 11:59:59pm on tuesday
On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote:
Here's a video of a Katana, to pass your time.
http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22
On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote:
tick tock...
On
On Mon, Nov 16, 2009 at 07:44:58PM -0800, SmOoThEm wrote:
These people downloaded everyone's server configs, and my rcon password was
unhackable due to the complexity of it. Only one of my servers were
affected. If you look in your cfg folder and you see a server.cfg. .ztmp
then you have
The group said that L4D2 was released but I can't force the decrypt. :-\
On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.com wrote:
it'll prolly be 11:59:59pm on tuesday
On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote:
Here's a video of a Katana, to pass your
http://lmgtfy.com/?q=Valve+time
On Mon, Nov 16, 2009 at 11:06 PM, gulfy32 gulf...@gmail.com wrote:
Updating 'left 4 dead 2 common' from version 1 to version 3
Updating 'left 4 dead 2 linux dedicated server' from version 0 to version 2
On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb
No, rcon on Linux servers is still not working for me. I did e-mail
Jason directly requesting they put a fix in for that during release,
but I'm not going to hold my breath.
On Mon, Nov 16, 2009 at 11:17 PM, Eric Pan mahzorim...@gmail.com wrote:
http://lmgtfy.com/?q=Valve+time
On Mon, Nov 16,
Me neither. When the game is officially released, you'll be abel to play it
immediately. Un huh...that was supposed to be 27 minutes ago...
- Original Message -
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
Clearing the blobs doesn't work.
On Mon, Nov 16, 2009 at 11:27 PM, Ook ooksser...@zootal.com wrote:
Me neither. When the game is officially released, you'll be abel to play it
immediately. Un huh...that was supposed to be 27 minutes ago...
- Original Message -
From: Matthew Gottlieb
The spaces were in the file name, that is an exact copy and paste of the
file name. And to reply about admins trying to get their servers started
if you have been doing this for as long as I have you find it gets really
old populating servers every day for years on end, especially when you
I have the servers up and running but no connections. I just want to confirm
(as I haven't setup servers in a while) that it is because they have
released the client yet. Is this correct?
Regards,
Aaron Rapp
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Aaron, thats correct.
Ryan, I have the same problem, rcon connects fine, rcon commands do not work.
- Brian
On Mon, Nov 16, 2009 at 9:26 PM, Aaron Rapp r...@iz3d.com wrote:
I have the servers up and running but no connections. I just want to confirm
(as I haven't setup servers in a while)
Correct, still waiting on the release.
On Mon, Nov 16, 2009 at 11:26 PM, Aaron Rapp r...@iz3d.com wrote:
I have the servers up and running but no connections. I just want to
confirm
(as I haven't setup servers in a while) that it is because they have
released the client yet. Is this correct?
I have the servers up and running but no connections. I just want to confirm
(as I haven't setup servers in a while) that it is because they have
released the client yet. Is this correct?
Regards,
Aaron Rapp
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Clients have not unlocked yet.
On Mon, Nov 16, 2009 at 11:26 PM, Aaron Rapp r...@iz3d.com wrote:
I have the servers up and running but no connections. I just want to confirm
(as I haven't setup servers in a while) that it is because they have
released the client yet. Is this correct?
I have 2 up and running with no connections.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp
Sent: Tuesday, November 17, 2009 12:38 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds]
Sorry about the double post. That makes things a little better.
I have to say...there's a lot of confusion on the community sides. I'm
telling everyone that the servers are up and they're scrambling to make sure
it has or has not been released to the clients...lol
Aaron Rapp
-Original
On Mon, Nov 16, 2009 at 09:35:14PM -0800, SmOoThEm wrote:
The spaces were in the file name, that is an exact copy and paste of the
file name. And to reply about admins trying to get their servers started
if you have been doing this for as long as I have you find it gets really
old
I've never had a problem with HLSW getting info from Linux servers.
However I've never gotten rcon response from the server, which is more
of a problem for me than HLSW working or not (I rarely use it
anyways).
On Mon, Nov 16, 2009 at 11:39 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
Anyone notice that the srcds_linux process is using significantly more
memory than a srcds_i486 l4d process did? I'm seeing 134.7MB used
with 0 users connected, where as the original l4d is using about 6MB
- Brian
On Mon, Nov 16, 2009 at 9:40 PM, Stephen Yates syate...@cfl.rr.com wrote:
I
Anyone else notice you can still pre-purchase L4D2?
I wonder if it is because they forgot to remove it, or because they
haven't released the game.
Aaron Rapp wrote:
Sorry about the double post. That makes things a little better.
I have to say...there's a lot of confusion on the community
I'm using about 70MB/fork with no users on.
On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote:
Anyone notice that the srcds_linux process is using significantly more
memory than a srcds_i486 l4d process did? I'm seeing 134.7MB used
with 0 users connected, where as the
Game hasn't been released yet, and probably won't be until tomorrow.
On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.comwrote:
I'm using about 70MB/fork with no users on.
On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote:
Anyone notice that the
My server has that file in it. But the thing is I do not run Fake
Clients nor have I ever.
Octo wrote:
On Mon, Nov 16, 2009 at 09:35:14PM -0800, SmOoThEm wrote:
The spaces were in the file name, that is an exact copy and paste of the
file name. And to reply about admins trying to get
From L4D2 Community chat.
mikeblas: We've found a crashing bug at the last moment.
mikeblas: We think it's fixed, but aren't sure, and are testing.
mikeblas: We'll release the game when we're sure we have a fix.
They are testing...
http://steamcommunity.com/groups/Valve/members
On Mon, Nov
My 8 L4D forks are averaging around 130 MB/fork right now with 14
total users online.
On Mon, Nov 16, 2009 at 11:53 PM, Brian Stolz br...@tecnobrat.com wrote:
Steven,
How does that compare to L4D or the demo even?
- Brian
On Mon, Nov 16, 2009 at 9:51 PM, Steven Sumichrast
This sucks. I deleted all out demo servers ftw!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan
Sent: Tuesday, November 17, 2009 12:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
Where is this L4D2 community chat?
On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates syate...@cfl.rr.com wrote:
This sucks. I deleted all out demo servers ftw!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
Client has been released.
L4D2 Community in Steam
On Mon, Nov 16, 2009 at 10:10 PM, gulfy32 gulf...@gmail.com wrote:
Where is this L4D2 community chat?
On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates syate...@cfl.rr.com
wrote:
___
To
join l4d2 official group then join it's chat room
On Tue, Nov 17, 2009 at 12:10 AM, gulfy32 gulf...@gmail.com wrote:
Where is this L4D2 community chat?
On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates syate...@cfl.rr.com wrote:
This sucks. I deleted all out demo servers ftw!
-Original
In the main group. It's been full most of the evening though. And the game
has been released, its now decrypting for me
On Mon, Nov 16, 2009 at 10:10 PM, gulfy32 gulf...@gmail.com wrote:
Where is this L4D2 community chat?
On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates
Go to your community tab in steam and search for it.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32
Sent: Tuesday, November 17, 2009 1:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
Are you _SURE_ rcon commands don't work?
They aren't echoing the result back to hlsw, but if I change the hostname I
can see the hostname change on HLSW
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Brian Stolz
Sorry, should've explained more. Yes, sending the RCON command to the
server works. What doesn't is the response back (ie: sending status).
Sorry, it's late. Wasn't expecting the release to actually happen tonight ;)
On Tue, Nov 17, 2009 at 12:14 AM, gamead...@127001.org wrote:
Are you
Hi Guys,
I saw someone here asking for a chat room. L4DMods chat room is open for
all.
http://steamcommunity.com/gid/103582791430076389
If you guys wanna pop into ask questions and get help to get your servers
started asap.
I invite everyone, server operators and players over.
Stephan
I've got players!
http://packhead.com/stats/hlstats.php?game=l4d2
On Tue, Nov 17, 2009 at 12:21 AM, Steven Sumichrast packh...@gmail.com wrote:
Sorry, should've explained more. Yes, sending the RCON command to the
server works. What doesn't is the response back (ie: sending status).
Sorry,
Under which conditions?
- Original Message -
From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, November 17, 2009 12:31 AM
Subject: Re: [hlds] Its the law!
Under certain conditions It is possible to download
I'm getting this error when trying to connect to our servers...
Invalid protocol, expecting 2000, got 1012
BinkOpen( c:\program files\steam\steamapps\common\left 4 dead
2\left4dead2\media\l4d2_background04.bik )
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Lol... ffs... needed to update. Wth.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stephen Yates
Sent: Tuesday, November 17, 2009 2:07 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left
This has got to be the quietest I've seen this list after a game release.
This is a legitimate congrats to the Valve team for a good full game
release.
Regards,
Aaron Rapp
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
I guess its because a) europe is just waking up, and b) steam clients refuse to
connect to steam... :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp
Sent: Tuesday, November 17, 2009 8:20 AM
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