( remove all _ , because google to powerful)
from 3_r_d_e_r_a_._c_o_m
that gay made a Lau script addon in CSS, it a public release, anyone
can download it. And There are many lua client script released,
like GunGrave cheat (youtube DaeynQK7pVA)
that is a client side plugin and too new, VAC can't
Looking at those scripts, they aren't much different than what plagued
GMod a while. It's mostly a bunch of scripts that run a console
command a bunch (physics_budget) and some that run commands during the
connect phase. In TF2 it was fixed and there are plenty of plugins to
block console commands
currently, that only can do some console command, but it can be easy
to add something like hooking function, like client plugin cheat. but
this more easy to use. I can say that lua script will more powerful
for cheating if valve don't care
___
To
Who cares? You can use Sourcemod or eventscripts and code your own
aimbot or wallhack with that.
For example you can install sourcemod to your client and use sm_cvar
r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
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To unsubscribe,
Sourcemod is a server plugin, you probobly tested it by running a
listenserver
Sent from my iPhone
On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
Who cares? You can use Sourcemod or eventscripts and code your own
aimbot or wallhack with that.
For example you can install sourcemod
I like how he just told people how to H4X. even if it might not actually work
on some servers.
:3
From: oli...@gmail.com
To: hlds@list.valvesoftware.com
Date: Mon, 8 Feb 2010 13:43:09 +
Subject: Re: [hlds] watch out lua script cheat available in CSS, may be
all source game soon
No, it's a real exploit caused by the client loading it's own
sourcemod with full privileges in a listen server, then staying in the
engine when you connect to another server. You can't do anything to
other clients obviously, but you can change restricted CVars. Easily
blockable using
Sent from my iPhone 3GS
Nice one.
From: m...@luaduck.co.uk
To: hlds@list.valvesoftware.com
Date: Mon, 8 Feb 2010 15:03:36 +
Subject: Re: [hlds] watch out lua script cheat available in CSS, may be
all source game soon
No, it's a real exploit caused by the client loading it's
I'm looking for the author of the map private_beach_v2. It is an
Opposing Force map. Does anyone here happen to know who made that map?
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database 4846 (20100208) __
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NOD32 Antivirus, version of virus signature
database 4846 (20100208) __
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No, its plugin, all plugins for server can be used on client, you can
use Sourcemod ON client in clanwars etc, you can remove cheat flags
from cvars etc..
Plugin is loaded when you start game, not when you start a listenserver.
Its nothing new and valve dont care, so why you think they will care
I belive Kigen anti cheat can detect and handle the client side sourcemod
hax.
On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:
No, its plugin, all plugins for server can be used on client, you can
use Sourcemod ON client in clanwars etc, you can remove cheat flags
from cvars
Ya I wish it didn't lag out our servers or we would also use that. (Insane
lag every time we tested it and no one seemed to care of the KAC/sourcemod
forums) just a quick side note.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
i had no lag with KAC only problem was that i kept getting kicked for
spamming sm_admin :P
On Mon, Feb 8, 2010 at 4:59 PM, Mike Stiehm mikesti...@gmail.com wrote:
Ya I wish it didn't lag out our servers or we would also use that. (Insane
lag every time we tested it and no one seemed to care
KAC works well.
No problems or lag on any of our servers.
-eVaDog
TheVille.Org
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Help!
I'm trying to run a dedicated TF2 server from my home server. It's a
dedicated server, hosting my domains and my weather station. The only
difference between this machine and a for-pay host is that it's sittin
ghere in my house, behind my router, just like the rest of my computers.
I
make sure that you have sv_lan 0 set in your server.cfg file (and have
that file called on the command line)
do NOT use +IP in the command line, that is for machines with multiple
public IP's.
You should be able to connect ot the machine via LAN and WAN after that.
Shawn Somers
Rich Allen
You can't bind NAT machines to public IPs. You need to forward Steam
and srcds ports on your router. +ip is for users with multiple IP
addresses available and want to host numerous instances of SRCDS, all
on different IPs.
On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
Help!
It's -ip not +ip.
Have you forwarded your ports? You can only set the IP to an IP the
computer actually has (in this case only your Local IP).
On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote:
You can't bind NAT machines to public IPs. You need to forward Steam
and
+ and - are the samething in this case and yes you can only use the ip
commandline for your lan ip unless you have no router (i have stuff like
hamachi installed so i have to specify +ip 192.168.1.107)
Mike
On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
I think the real problem here is lack of the server showing up in the server
list.
Because the server binds to a non-routeable IP like 192.168.1.100, when it
tells the master server it's IP the master server goes non-routeable, ignore.
Has anyone on the list come up with a solution to get
That's not true. The master server recognizes the external IP, even
if the server is bound to a local IP. As long as nothing is blocking
the heart beat, the server should show up.
~ Matt
srcds.com
On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
I think the real problem
Yep matt is right
On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
That's not true. The master server recognizes the external IP, even
if the server is bound to a local IP. As long as nothing is blocking
the heart beat, the server should show up.
~
You will never see your own server if it's on the LAN. Others,
however, should be able to see and connect to it. Just because no one
joins doesn't mean it's not listed.
~ Matt
SRCDS.com
On Mon, Feb 8, 2010 at 8:25 PM, Jerod Bennett je...@bennett.gg wrote:
That's really strange.
And I don't
How does the list determine LAN?
My Server is 10.10.10.10 / 70.169.247.109
My IP is 172.17.0.80
I don't see how it would know I'm on the same network.
-Jerry
On Feb 8, 2010, at 6:41 PM, Matthew Gottlieb wrote:
You will never see your own server if it's on the LAN. Others,
however, should
It's -port 27016
-hostpost doesn't work anymore afaik.
On Tue, Feb 9, 2010 at 12:46 AM, Alexander Baade alx.ba...@gmail.com wrote:
I also have my servers set up behind a router and had a fun time getting
them up and visible. Here is what works for me, hope it helps.
Add the following line to
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