Hey,
Just a quick heads-up for all those running BRINK servers; we'll be pushing out
a large update in the next couple of hours.
A full change list will be posted on our websitehttp://www.splashdamage.com/
and on Steam when it arrives.
William 'Smooth' Richens
Associate Producer | Splash
I received a couple bug reports over the weekend so I am going to take the time
to dig into those, expect another beta release or two before a full release.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf
What are the chances of your looking into OP4 server crashes? All of
mine crash regularly, depending on server load. It's so bad the players
can almost set their clocks by it. I can provide you logs or whatever
would help if you are interested in doing this.
On 07/18/2011 10:36 AM, Alfred
On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:
This update is now live.
All my servers become unresponsive right after the Common
Initialization Complete line now, even when I don't have an
autoexec.cfg file set up. Is this a known glitch, with a fix in the works?
-John
This has been reported by several people (but not all) and we're
investigating as it didn't come up during testing.
Don't have any fixes lined up yet, still trying to reproduce internally and
identify the cause. Apologies :(
-Smooth
On Mon, Jul 18, 2011 at 8:52 PM, John
A lot of good things in this update, but it should have been released a week
after the game release, too bad this game is now dead. I had 5 servers all
full, since those are empty all the time we stop them for 2 weeks,
fortunately you sold brink very well, but in return you lost the respect of
a
Maybe a free weekend when the DLC is released to promote the game?
Nudge nudge.
On Mon, Jul 18, 2011 at 3:04 PM, Flubber flub...@gmail.com wrote:
A lot of good things in this update, but it should have been released a
week after the game release, too bad this game is now dead. I had 5 servers
We have released an update to the beta, run the hldsupdatetool with -beta
hlbeta to get this update. Changes for this update are:
- rolled back previous sv_downloadurl and dlfile changes, added some more
checks to prevent inappropriate dlfile calls at other times
- Increased
Not at this time, running 1000fps is a good way to cause your server to hurt
when it shouldn't but if you want to run that way then fine.
-Original Message-
From: William Balkcom [mailto:w.balk...@griffinrun.net]
Sent: Monday, July 18, 2011 3:50 PM
To: Alfred Reynolds
Cc: Half-Life
A required update for Team Fortress 2 is now available. The specific changes
include:
- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other
side of a wall.
- Updated duels to apply a short duel ban
Judging from the command aborted I got from hldsupdatetool the first time
and the long wait at Updating Installation I'm getting now, I'm going to
go ahead and say old. I'm sure we'll hear about it if/when they switch to
the new one.
From: hlds-boun...@list.valvesoftware.com
I kept getting
Checking bootstrapper version ...
Updating Installation
Command aborted
In loop. Now I deleted clientregistry.blob and now it might be doing
something.
Just incase someone else is stuck on this.
On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote:
Judging
Thanks! Deleting the .blob file worked for me.
On Mon, Jul 18, 2011 at 5:04 PM, 1nsane 1nsane...@gmail.com wrote:
I kept getting
Checking bootstrapper version ...
Updating Installation
Command aborted
In loop. Now I deleted clientregistry.blob and now it might be doing
something.
Just
Hello,
Probably we are talking about the same thing.
Game server will start when fired up by using command prompt, however
when using tcadmin game panel server won't boot up.
Don't know if this is a tcadmin or Brink problem since until this patch
tcadmin would start the server without any
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