Re: [hlds] [hlds_linux] Problem

2016-11-16 Thread A Fearts
@Weasels Lair Yes there has been a noticeable improvement in responses from Valve in the past few months. It's nice to see that they are taking the time to read stuff and respond. On Wed, Nov 16, 2016 at 4:07 PM, Weasels Lair wrote: > "proof-of-life" that Valve does

Re: [hlds] [hlds_linux] Problem

2016-11-16 Thread Weasels Lair
"proof-of-life" that Valve does actually read this stuff. :-) They probably just ignore the rants and "venting". On Nov 16, 2016 1:00 PM, "John Schoenick" wrote: > Thanks for the feedback, all! > > I've narrowed this down to an old typo in the engine that was >

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Kyle Sanderson
This still doesn't resolve games that hard coded these addresses outside of inheriting from EP1. Unless if there was some auditing done for appids prior the masters aren't even necessarily isolated to mods as partners were using them. If the steps weren't the following, something's wrong: 1.)

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Nicholas Hastings
Unlike steamclient.dll, a local steam.dll takes precedence. You'd need to also remove the one that ships with the SDK Base (and authors of standalone mods do the same) if the one that ships with Steam is to be used. -- Nicholas Hastings AlliedMods.net > Alfred

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Alfred Reynolds
Ahh, I see we missed updating the steam.dll in the client with the change, we will look into how to best solve this. From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Wednesday, November 16, 2016 10:33 AM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Nicholas Hastings
Ep1 Mods use the steam.dll that ships with the Source SDK Base, or that they ship themselves if it's standalone on (Fortress Forever, NEOTOKYO). Both that steam.dll (as well as the one that ships with the Steam client) still have the old IPs hardcoded and being given from

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Alfred Reynolds
All game clients should automatically be using the new IP addresses, the steam client provides them. If you have a particular mod we should look at please tell us. - Alfred From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Wednesday, November 16, 2016 10:06 AM To: Half-Life dedicated

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Kyle Sanderson
The issue isn't that anyone on the list is stuck, the issue is regular players won't know this and will think their old game just doesn't work anymore. If Valve still has the network assignment can't you guys spin up a single VM and NAT the traffic to the new IPs? The solution doesn't have to

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Alfred Reynolds
The Master servers have been moved to new IP addresses, you can use the hl2master.steampowered.com DNS record to find where they are, if you have ever hard coded master server addresses you will need to update them. - Alfred From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

[hlds] Source 2006 Master Server List is down

2016-11-16 Thread cyberiatexture
Hey there, First time posting, I'm hoping this list is remotely appropriate to approach Valve on a SRCDS issue. For a couple of weeks now, perhaps longer, the Valve Master Servers for Source 2006 games seem to have been down, and as such people have been unable to find any servers in Source 2006