To use steam commands paste them into run or an explorer window.
It won't work if steam isn't installed.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Max S
Sent: Friday, 14 May 2010 9:07 AM
To: Half-Life dedicated
Unfortunately nobody will download the new sound files as they already have
it on their client.
I'm sure it could be achieved with sourcemod ,I just had a quick search and
couldn't find anything other than endround and killstreak sounds but
something like that is probably be what you're after.
I know that any files located in subdirectories in that external location
(specified in your .ini) get ignored and won't be downloaded.
Don't think it's a secret though
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
If your vanilla CS:S Server with bots won't stay up for longer than 24
hours. Something is definitely wrong.
Keep sending those crash dumps to valve or whoever you're sending them to
(provided they don't block your emails). Hopefully they can fix this
isolated problem if it's not the plugins as
Nice work with the dedicated server readme.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, 28 October 2009 8:42 AM
To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
If Going on steam groups makes you error and closing how do you see the
content/ or anything about the group when you go on them ?
Here's a website: https://support.steampowered.com/
-Original Message-
From: hlds-boun...@list.valvesoftware.com
The mod is sourcemod, the actual plugin could have been any of a few.
Try using the search query upgrades http://www.sourcemod.net/plugins.php
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Tuesday, 11
I'd probably start with wanting to know what game/mod it was you were
running.
That helps.
Do you have his steam ID? Does he have admin access (or access to an account
that does)?
How was he kicking them? All at the same time? Via rcon? Is it logged?
And yeah, any addons or sourcemod in use?
Sorry, I just don't see how these would work.
*If a player chooses not to leave a spawn area within 45 seconds, they
should be auto-kicked.
Not all people load at the same time, I have noticed people joining up to 15
seconds after we have joined from the lobby. They have a 30 second timer on
I thought only vanilla/pure servers were allowed in the matchmaking process?
(unless the leader specifies sv_search_key that is.)
If this isn't the case then I'm sure it will solve most peoples complaints
about lobbys putting them on modded/non pure serevrs. As any custom/modded
server should be
I was going to just do /nosign for points 1.2 and 4. But then I thought I
should explain my answers.
1. It would make more sense to have a lobby directed to a specific server by
the lobby leader, otherwise people will be idling in servers waiting to get
a team together. There is no real need for
Nobody on this list really cares what you are tired of playing on. And the
who knows, please fix comments are about as helpful as gimped servers are
to your experience.
Comment out or remove sv_cheats 0 from your server cfg if you have it set.
-Original Message-
From: [EMAIL PROTECTED]
We are not paying them (valve) a cent to host servers.
There is a once payment for the client install though.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326
Sent: Tuesday, 25 November 2008 2:01 PM
To: Half-Life dedicated Win32 server mailing
: Tuesday, 18 November 2008 7:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Versus Mode?
Also zombies never win technically, even if you kill all of the humans
it moves the level forward not repeat the same step?
Dr.Stinglock wrote:
Exactly.
I have just
I'm with 1nsane on this one.
Start L4D first and ensure it's un-encrypted and playable.
Then copy the files across. I can verify that this DOES work. And seems to
be the only fix until valve release the update.
I had the exact same problem with the ds, so I started the client, then
copyed the
Run a versus map and the game mode changes.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar
Sent: Tuesday, 18 November 2008 3:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] L4D Versus Mode?
I've seen it asked a few
Exactly.
I have just tested this and it seems that's how it works.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Tuesday, 18 November 2008 3:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Versus
Has valve had any objections or word about what's going on over at the
sourcemod forums http://forums.alliedmods.net/showthread.php?t=65296 in
regards to getting l4d working with metamod:source and then sourcemod?
As usual this should take care of most/all of these admin problems people
seem to
That happened to me a few days ago
I'd be happy if it showed who started the vote somewhere in console or in
chat.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [??R]
The-/iller
Sent: Thursday, 13 November 2008 12:30 PM
To: Half-Life dedicated Win32
19 matches
Mail list logo