This isn't news. If you read the rest of the thread, a number of veterans
came in here stating there was no sign of Stealth Mode's statements being
accurate. The kid went on ranting and then made another email asking Valve
to ban people who were being 'mean' to him. I don't think he ever provided
Valve very rarely engages in discussions here. Every so often they will
give a single response to a pressing issue, usually if that issue is very
technical and has had some kind of statistics thrown around alongside it.
But never regarding the why and why not's of community related issues or
Did you just assume my gender?
On Wed, Sep 21, 2016 at 3:07 PM, E. Tuna Dökme wrote:
> hi guys
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>
I concur. This problem has been occurring in both TF2 and Insurgency for
close to 2 weeks now. It doesn't even have to be a video that causes
SteamWebHelper to crash, which is exactly what's happening. I've tested a
variety of static and dynamic web pages, and it seems that even if the page
has
What are you trying to hear exactly? You have no interest in being in your
own server to populate but wanna listen to what players are saying? Once a
server achieves enough players to even warrant listening in on
conversations, what is the purpose of these extra clients to seed the
server? You've
Changelog plz volvo
On Fri, Sep 11, 2015 at 2:26 PM, Eric Smith wrote:
> Testing a mailing list change. No need to reply. Thanks.
>
>
>
> -Eric
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
So what you're essentially saying is that it's perfectly fine for Valve to
suck every penny out of players for cosmetics pay to win items, to allow
the community servers to build up the game for years then steal all their
clients by virtually stuffing Official Servers down their throat while
Yes, having a reporting system that removed servers from the list
definitely isn't something that would be abused more than MOTD
advertisements. That pub community with 5-10k members surely couldn't wipe
out their entire up and coming competition, ya know, those who are trying
to grow their
It's sad what Valve is doing to communities. Slowly but surely they are
killing off CS:GO community servers with each new Operation as well. I feel
terrible for you guys.
On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote:
They can swag your door?
On Jul 2, 2015 2:55 PM, Dill Bates
Can you please make sure he has some specs that might help us understand
the amount of resources that will roughly be consumed on our machines? =)
On Tue, Apr 14, 2015 at 6:39 PM, John Gibson j...@tripwireinteractive.com
wrote:
Everyone,
We're happy to announce that server hosting for the
No issues here updating Windows2012 servers in Chicago and Seattle
On Fri, Jan 16, 2015 at 10:18 AM, Ross Bemrose rbemr...@gmail.com wrote:
We were just discussing this over on hlds_linux.
Someone posted this workaround on csgo_servers yesterday:
Hi, I have a temporary workaround for
If you are using Sourcemod, try removing nextmap.smx from your plugins
folder.
On Sun, Nov 2, 2014 at 11:43 PM, T Marler bloodyi...@shaw.ca wrote:
I am trying to run a classic competitive server, and I can't for the life
of me get mp_endmatch_votenextmap working, where the built in vote system
After last night's update, I updated SourceMod to 1.6.3 git-4585 on all of
my servers hosted on a Windows 2012 box and have not crashed at all.
On Thu, Oct 30, 2014 at 6:42 PM, Albert Davis davis.alb...@gmail.com
wrote:
Anyone getting crashes every few min? Is it related to SourceMod?
On Thu,
Correction. SourceMod 1.6.3 git-4584 . Sorry about that.
On Thu, Oct 30, 2014 at 6:49 PM, Michael Loveless mloveless1...@gmail.com
wrote:
After last night's update, I updated SourceMod to 1.6.3 git-4585 on all of
my servers hosted on a Windows 2012 box and have not crashed at all.
On Thu
Windows 2012 w/ SM 1.6.3-git4584 crashing as well
On Thu, Oct 30, 2014 at 9:53 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Scratch that.
tf_mm_servermode = 0
game notify
- Activates / deactivates Lobby-based hosting mode.
0 = not active
1 = Put in quickplay pool (based on
update.
On Fri, Oct 31, 2014 at 2:58 AM, Michael Loveless mloveless1...@gmail.com
wrote:
Windows 2012 w/ SM 1.6.3-git4584 crashing as well
On Thu, Oct 30, 2014 at 9:53 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Scratch that.
tf_mm_servermode = 0
game notify
- Activates
On the bright side, unlike the CS:GO staff, at least the TF2 staff doesn't
wait until 11:30 pm EST to release broken updates and they (Eric) also
communicate with this mailing list. CS:GO staff not only is incredibly
inconsiderate of their community but they also refuse to communicate to any
Thank you very much for working up a fix so quickly, it's greatly
appreciated.
On Mon, Oct 20, 2014 at 6:12 PM, Eric Smith er...@valvesoftware.com wrote:
We've released another mandatory update for TF2. The notes for the update
are below. The new version number is 2452105.
-Eric
No crashing here. Running 4 servers on a windows 2012 box with Sourcemod.
My personal clients seem okay too.
On Wed, Aug 27, 2014 at 7:17 PM, big john brewskii...@gmail.com wrote:
Any one else crashing? Windows and linux
On Aug 27, 2014 6:39 PM, Eric Smith er...@valvesoftware.com wrote:
All 3 of my accounts/computers are all now launching in insecure mode after
update. This has happened at least once a month for the past 3 or 4 months.
It requires me to reinstall Steam in every instance to fix it. Why does
this happen?
On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith
at least give people a warning before you made such a drastic
change?
On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless
mloveless1...@gmail.com wrote:
All 3 of my accounts/computers are all now launching in insecure mode
after update. This has happened at least once a month for the past 3 or 4
, 2014 at 6:12 PM, Michael Loveless
mloveless1...@gmail.com wrote:
All 3 of my accounts/computers are all now launching in insecure
mode after update. This has happened at least once a month for the
past 3
or 4 months. It requires me to reinstall Steam in every instance to
fix it.
Why does
Yep, mine seem to be starting now. Thank you for the quick follow up!
On Thu, Aug 7, 2014 at 6:28 PM, Peter Jerde peter-h...@jerde.net wrote:
On Aug 7, 2014, at 17:16, Eric Smith er...@valvesoftware.com wrote:
We've released a fix for the problem that Windows dedicated servers are
having.
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