You might want to contact Garry about this, as far as I know its up to
mod authors to update their games.
-TheGeekLord
Joeri van der Velden wrote:
I noticed this today when someone managed to upload a Lua script to our
autorun folder and screw our SQL database. Apparently the srcds engine.dll
single change (I believe the Left 4 Dead 2 demo server content
is on revision 3 and it hasn't even been released yet)!
I'm sure this would cause a lot less stress for server admins and for you.
-TheGeekLord
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Sounds good to me, at least there would be a definite release time/date
if this was the case.
-TheGeekLord
admin bob wrote:
Freezing code for a few weeks would probably result in the final game being
postponed for a few weeks. Is that really want you want? For a demo?
Didn't think so
Excellent, I'm looking through the content on the demo server now, it
looks pretty interesting :D.
-TheGeekLord
Jason Ruymen wrote:
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo
are now available. The game name is left4dead2_demo. We're still doing some
Based on the version number (Checking/Installing 'left 4 dead 2 demo
common' version 2) on the server content I would guess they broke
something and had to delay the release to fix it (they did this with TF2
a few weeks ago, remember?)
-TheGeekLord
DogGunn wrote:
What happened
Maybe Valve should take a read of
http://www.joelonsoftware.com/articles/fog67.html :D
-TheGeekLord
Phillip Vector wrote:
It may hurt, but it's true.
On Thu, Oct 1, 2009 at 4:34 PM, Tony Paloma drunkenf...@hotmail.com wrote:
let someone who gets paid half as much as us...
Ouch
Damn those nonexistant hats, when will I get anything but my *∞*th cloak
and dagger :x
/hides
-TheGeekLord
John Gibson wrote:
Yes your right, he must have forgotten that this list is where you are
supposed to do things like complain endlessly about hats :)
Sent from my iPhone
On Sep 28
Is losing matchmaking really a bug? I'd call that a feature personally. =P
-TheGeekLord
Drew LaPour wrote:
I'm getting that same error in win2k3.
Could not load library matchmaking
On Tue, Sep 29, 2009 at 1:58 PM, turb0z tur...@undergamer.com wrote:
Jason/Valve,
The update
Is this not a good enough reason for them to buy/rent more content
servers? Considering the size and popularity of Valves games im pretty
sure that it can be justified - even if they are only used a few times a
month. =P
-TheGeekLord
msleeper wrote:
Well if you can actually get them updated
I second this point.
-TheGeekLord
David Kellaway wrote:
It'd be really nice if Valve could release the server portion of
updates an hour or two before the client update to give people time to
install them. Every time there's a simultaneous release all the
clients updating hammer the content
Aren't messages like this meant to be sent to hlds_announce? :P
-TheGeekLord
Dayle Flowers wrote:
We have released an Update for the Killing Floor Open Beta that
addresses a few issues. All participating servers must be updated in
order to remain compatible. Please let us know if you
LOL, this has got to be the most supremely amusing exploit ever.
Especially for on idle servers ;D
-TheGeekLord
Shane Arnold wrote:
OK let me rephrase.
It has been around for a very, very long time. I should know, I've used
this flaw many many times.
Regards.
Ben Williams wrote
Why not pay more attention to in the top of the message where it says
To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds;?
Rage less, Brain more.
-TheGeekLord
Nicholas wrote:
Stop sending me this crap please. You send it every five
looks awesome!
-TheGeekLord
Alec Sanger wrote:
this honestly kicks people in spec? I can't believe that would actually be
implemented... Please tell me you're mistaken..
Thank you,
Alec Sanger
From: marlonwolter...@upcmail.nl
To: hlds@list.valvesoftware.com
Date: Wed, 16 Sep 2009
where we change something major (ie: amount of items an engineer
can build) for a few hours. It can be quite fun as a spy mass-sapping
sentries (never underestimate the fun of mindless entertainment).
-TheGeekLord
Spencer 'voogru' MacDonald wrote:
Myth busters proved that a lead balloon can fly
regulars.
(oops, we went slightly off topic to the original post :x)
-TheGeekLord
Michael Krasnow wrote:
as GeekLord said variations make most things enjoyable for more people like
lets say you think jarate takes to long to recharge you can change that in 1
cvar and that can improve gameplay
items on our server then I would
probably ban them for cheating ;D
-TheGeekLord
Alec Sanger wrote:
Anyone ever run into a Valve employee using one of their special weapons? We
were getting complaints of a 100% crit hacker last night. I guess the players
started giving them shit so they left
from doing the achievements.
Also, what is Valves opinion about the achievement_idle map? This is
basically the same as the idler but you just go in-game, connect to an
idle server and minimize TF2.
- [Dirty Idler] TheGeekLord
Kyle Sanderson wrote:
I lost my FireAxe which I had earned ingame
Haha.
Its sad but that is _exactly_ the behavior of a large amount of people
wearing halo's. I think I will giving that link to people who act
elitist just because they have a halo.
-TheGeekLord
blissend wrote:
I'm probably going to get slaughtered for posting my opinion here but I'll
just
sure that Valve would _much_ rather add new features than fix
bugs).
-TheGeekLord
Donnie Newlove wrote:
It does not break any maps except for custom maps that use unsupported
features, like use. Just enable it when you run such a map.
Here's an example of how use could be exploited.
http
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