Re: [hlds] File uploading exploit still possible in Garry's Mod

2009-10-30 Thread TheGeekLord
You might want to contact Garry about this, as far as I know its up to mod authors to update their games. -TheGeekLord Joeri van der Velden wrote: I noticed this today when someone managed to upload a Lua script to our autorun folder and screw our SQL database. Apparently the srcds engine.dll

[hlds] A few suggestions for Valve

2009-10-28 Thread TheGeekLord
single change (I believe the Left 4 Dead 2 demo server content is on revision 3 and it hasn't even been released yet)! I'm sure this would cause a lot less stress for server admins and for you. -TheGeekLord ___ To unsubscribe, edit your list

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread TheGeekLord
Sounds good to me, at least there would be a definite release time/date if this was the case. -TheGeekLord admin bob wrote: Freezing code for a few weeks would probably result in the final game being postponed for a few weeks. Is that really want you want? For a demo? Didn't think so

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread TheGeekLord
Excellent, I'm looking through the content on the demo server now, it looks pretty interesting :D. -TheGeekLord Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread TheGeekLord
Based on the version number (Checking/Installing 'left 4 dead 2 demo common' version 2) on the server content I would guess they broke something and had to delay the release to fix it (they did this with TF2 a few weeks ago, remember?) -TheGeekLord DogGunn wrote: What happened

Re: [hlds] Left 4 Dead Update Available

2009-10-02 Thread TheGeekLord
Maybe Valve should take a read of http://www.joelonsoftware.com/articles/fog67.html :D -TheGeekLord Phillip Vector wrote: It may hurt, but it's true. On Thu, Oct 1, 2009 at 4:34 PM, Tony Paloma drunkenf...@hotmail.com wrote: let someone who gets paid half as much as us... Ouch

Re: [hlds] Killing Floor Open Beta Update

2009-09-29 Thread TheGeekLord
Damn those nonexistant hats, when will I get anything but my *∞*th cloak and dagger :x /hides -TheGeekLord John Gibson wrote: Yes your right, he must have forgotten that this list is where you are supposed to do things like complain endlessly about hats :) Sent from my iPhone On Sep 28

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread TheGeekLord
Is losing matchmaking really a bug? I'd call that a feature personally. =P -TheGeekLord Drew LaPour wrote: I'm getting that same error in win2k3. Could not load library matchmaking On Tue, Sep 29, 2009 at 1:58 PM, turb0z tur...@undergamer.com wrote: Jason/Valve, The update

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread TheGeekLord
Is this not a good enough reason for them to buy/rent more content servers? Considering the size and popularity of Valves games im pretty sure that it can be justified - even if they are only used a few times a month. =P -TheGeekLord msleeper wrote: Well if you can actually get them updated

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread TheGeekLord
I second this point. -TheGeekLord David Kellaway wrote: It'd be really nice if Valve could release the server portion of updates an hour or two before the client update to give people time to install them. Every time there's a simultaneous release all the clients updating hammer the content

Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread TheGeekLord
Aren't messages like this meant to be sent to hlds_announce? :P -TheGeekLord Dayle Flowers wrote: We have released an Update for the Killing Floor Open Beta that addresses a few issues. All participating servers must be updated in order to remain compatible. Please let us know if you

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread TheGeekLord
LOL, this has got to be the most supremely amusing exploit ever. Especially for on idle servers ;D -TheGeekLord Shane Arnold wrote: OK let me rephrase. It has been around for a very, very long time. I should know, I've used this flaw many many times. Regards. Ben Williams wrote

Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-24 Thread TheGeekLord
Why not pay more attention to in the top of the message where it says To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds;? Rage less, Brain more. -TheGeekLord Nicholas wrote: Stop sending me this crap please. You send it every five

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread TheGeekLord
looks awesome! -TheGeekLord Alec Sanger wrote: this honestly kicks people in spec? I can't believe that would actually be implemented... Please tell me you're mistaken.. Thank you, Alec Sanger From: marlonwolter...@upcmail.nl To: hlds@list.valvesoftware.com Date: Wed, 16 Sep 2009

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread TheGeekLord
where we change something major (ie: amount of items an engineer can build) for a few hours. It can be quite fun as a spy mass-sapping sentries (never underestimate the fun of mindless entertainment). -TheGeekLord Spencer 'voogru' MacDonald wrote: Myth busters proved that a lead balloon can fly

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread TheGeekLord
regulars. (oops, we went slightly off topic to the original post :x) -TheGeekLord Michael Krasnow wrote: as GeekLord said variations make most things enjoyable for more people like lets say you think jarate takes to long to recharge you can change that in 1 cvar and that can improve gameplay

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread TheGeekLord
items on our server then I would probably ban them for cheating ;D -TheGeekLord Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread TheGeekLord
from doing the achievements. Also, what is Valves opinion about the achievement_idle map? This is basically the same as the idler but you just go in-game, connect to an idle server and minimize TF2. - [Dirty Idler] TheGeekLord Kyle Sanderson wrote: I lost my FireAxe which I had earned ingame

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread TheGeekLord
Haha. Its sad but that is _exactly_ the behavior of a large amount of people wearing halo's. I think I will giving that link to people who act elitist just because they have a halo. -TheGeekLord blissend wrote: I'm probably going to get slaughtered for posting my opinion here but I'll just

Re: [hlds] Team Fortress 2 Update Released

2009-09-01 Thread TheGeekLord
sure that Valve would _much_ rather add new features than fix bugs). -TheGeekLord Donnie Newlove wrote: It does not break any maps except for custom maps that use unsupported features, like use. Just enable it when you run such a map. Here's an example of how use could be exploited. http