Sounds good to me, at least there would be a definite release time/date if this was the case.
-TheGeekLord admin bob wrote: > Freezing code for a few weeks would probably result in the final game being > postponed for a few weeks. Is that really want you want? For a demo? > Didn't think so. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Neil Voutt > Sent: Wednesday, October 28, 2009 4:07 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] A few suggestions for Valve > > amen > > -Neil > > > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <[email protected]> wrote: > > >> Oh Valve, how you tease us with all these sneaky release time changes! >> >> Maybe learning about the concept of freezing your code a few weeks >> before you plan to release the demo content would be a good idea? Then >> we wouldn't need to sit through the pain of waiting and having to update >> for every single change (I believe the Left 4 Dead 2 demo server content >> is on revision 3 and it hasn't even been released yet)! >> >> I'm sure this would cause a lot less stress for server admins and for you. >> >> -TheGeekLord >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

