Re: [hlds] Mandatory Team Fortress 2 update released

2022-10-07 Thread Tohru Adachi
It's being discussed on the hlds_linux mailing list, Eric and co. are aware and are investigating. 5DE7 65CE F99A B8FB 62A3 6613 A792 D15F DA9E F531 Original Message From: Jason Contreras [mailto:jasonl.contre...@gmail.com] Sent: Saturday, October 8, 2022 at

Re: [hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2022-06-24 Thread Tohru Adachi
22, 12:00 PM Tohru Adachi mailto:to...@redsun.tf>> wrote:     I've just done more testing myself on one of my live servers     and I'm     more sure this is meant to be a client convar as it's only     showing when     the client is setting to 1.    

Re: [hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2022-06-24 Thread Tohru Adachi
I've just done more testing myself on one of my live servers and I'm more sure this is meant to be a client convar as it's only showing when the client is setting to 1. When both client and server are at 0, returned value is generic d/c message. When client is at 0 and server is at 1, returned

Re: [hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2022-06-24 Thread Tohru Adachi
I'm really not sure myself. My own testing suggests it's behaving like a clientside var but after the discussion here I'm not sure if it's meant to be server-authoritative or client-only, where it being in the shared binaries is a leftover. - 5DE7 65CE F99A B8FB 62A3 6613 A792

Re: [hlds] Mandatory Team Fortress 2 update released

2022-06-24 Thread Tohru Adachi
531 Original Message From: Joshua Ashton [mailto:jos...@froggi.es] Sent: Friday, June 24, 2022, 1:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update released On 6/24/22 12:41, Tohru Adachi wrote: I was under the impression that the default value o

Re: [hlds] Mandatory Team Fortress 2 update released

2022-06-24 Thread Tohru Adachi
I was under the impression that the default value of 0 was to preserve the behaviour from a previous update. My previous question still stands, shouldn't this be a replicated var? Valve servers keep it at 0 and retain the behaviour up to now, community server ops can set it to 1 at their

Re: [hlds] Mandatory Team Fortress 2 update released

2022-06-21 Thread Tohru Adachi
Didn't expect an update today, but it's a welcome thing to see. Just one thing though: > - Re-enabled ability for servers to send disconnect reasons to clients > - Added ConVar net_disconnect_reason to use the disconnect reason sent from the client Points for effort even if it's a bit late,

Re: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-28 Thread Tohru Adachi
Thank you very much for taking the time to reply back regarding this - it's very much appreciated. - 5DE7 65CE F99A B8FB 62A3 6613 A792 D15F DA9E F531 Original Message From: Eric Smith - erics at valvesoftware.com (via hlds list)

Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-28 Thread Tohru Adachi
From my own findings re. disconnect messages, the client still accepts the buffer from the server on net_disconnect, it just overrides the reason regardless. It's a bit of a hack job considering that there's non-user disconnect behaviour that uses that function (eg srcds quit) to display a

Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-28 Thread Tohru Adachi
I'm not too sure over Valve forcing operators to use SDR - this would require optimised routing pathing in almost every major hosting provider and owned/rented hardware there from Steam for users to route from within each AS for a lot of providers. I can see major providers who aren't yet on

Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-28 Thread Tohru Adachi
SDR is intended for Casual MM it seems - in the simplest terms it's like Cloudflare but for gameservers. Other games eg CS:GO already use the system for official MM. While I'd be interested in seeing what they do with it, I don't think it's going to be rolled out to server operators. Can't

Re: [hlds] Mandatory Team Fortress 2 update released

2021-09-26 Thread Tohru Adachi
Bottom Line Up Front: Recent changes to how the client handles disconnections breaks server-side plugins' kick/ban reason functionality. -- I'd like to bring up an issue I think has been slightly overshadowed due to the recent server connection issues. This is in regards to a client change as

Re: [hlds] Mandatory Team Fortress 2 update released

2021-06-22 Thread Tohru Adachi
I've heard reports that custom downloads have been hardcoded to no more than 64MB. I went ahead and tested this with some custom maps - anything over the aforementioned limit would not download. Worse still, it seems this is a hardcoded limit and is NOT changeable via convar. Why is this a

Re: [hlds] Proposal

2017-11-09 Thread Tohru Adachi
I feel this helps convey what is wrong with the current systems as of right now. I find it a chore to activate contracts and complete them, mainly because there is nothing to stop a cheater from ruining the match, or joining to find that almost everyone on your team (and sometimes the enemy

Re: [hlds] Proposal

2017-11-08 Thread Tohru Adachi
...Can we please stop with the drama, both of you? This isn't the place for it. On 09/11/2017 00:53, bottige...@gmail.com wrote: Where exactly do you see that I'm selling unusuals? Because I'm not. I don't sell anything. Hmm really, you want to prove you are blatantly lying again

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-03 Thread Tohru Adachi
Okay, seems as of latest update, there's been at least one new broken convar. mp_humans_must_join_team doesn't seem to do anything from my tests, and this is a bit awkward since I use this for enforcing teamplay on custom PvE maps. Can anyone else replicate this issue or is this just me? On

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-01 Thread Tohru Adachi
n this mailing list. All the community servers I play on have been deader than ever. Every single update that comes out, I am seeing fewer players. On Wed, Nov 1, 2017 at 5:27 PM, Tohru Adachi <tohruada...@8chan.co> wrote: To quote VNN: "This is a Valve we haven't seen in a long, LONG

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-01 Thread Tohru Adachi
To quote VNN: "This is a Valve we haven't seen in a long, LONG time." (Keep up the good work, all these updates are helping a lot) On 02/11/2017 00:23, Rowedahelicon wrote: You guys are kicking ass with updates lately, thank you :D On Wed, Nov 1, 2017 at 7:37 PM, Eric Smith

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 update released

2017-10-24 Thread Tohru Adachi
Did you update your extensions? Connect and Steamtools in my case needed an update due to some changes which caused itemserver and steamid validation to fail. On 24/10/2017 08:44, TonyBaretta wrote: What about you miss to fix the items server for community servers? -.- -Messaggio

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 update released

2017-10-21 Thread Tohru Adachi
Seems to be related to the issue I'm posting about. On further inspection it seems there's been some undocumented changes regarding handling client pre-connections. It looks like a form of killswitch has been added, meaning if the connection is handled improperly/tampered with/etc, the server

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-21 Thread Tohru Adachi
Asked around about it, it seems to only be affecting some Linux-based servers on some hosts, although the specific affected distros, I'm not sure of just yet. I've submitted a ticket with my hosting provider to see if they have any info on this. On 21/10/2017 15:50, Emil Larsson wrote: > Heard

Re: [hlds] Custom files exploit

2017-10-09 Thread Tohru Adachi
(since the reply-to somehow managed to break, I'm re-sending this...) I'm more concerned that this can be client-induced from what I've read, there's too many bad actors out there who are going to abuse this if it ever gains traction. Even just a quick mandatory update for all affected games

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Tohru Adachi
Because at the time, the Quickplay "press button to play" option dominated the screen, whilst community servers were a small button. They've got more visibility, yes, but Valve hasn't capitalised on it. On 21/10/2016 21:49, Robert Paulson wrote: I found it really funny that people were

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Tohru Adachi
Pretty much this. Valve, what the hell are you doing? One moment you're adding new stuff for plugin creators, the next you're starving community servers of players again. Eric, John, anyone who keeps an eye on TF2, please at least make an effort to involve community servers, because we want

Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Tohru Adachi
Are you forgetting about Valve Time? "soon" can range anywhere from a few hours to a few centuries in Valve Time, so prepare for a lng wait On 17/08/2016 01:50, A Fearts wrote: I guess it's not happening then? Lol. On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick

Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Tohru Adachi
ones that they bother to do them though. -ics Tohru Adachi kirjoitti: No apologies needed, communication between us (Server ops/players/etc) and you is what we need. Definetly a step in the right direction, so keep us up to date. On 13/08/2016 01:59, John Schoenick wrote: It gets worse

Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Tohru Adachi
No apologies needed, communication between us (Server ops/players/etc) and you is what we need. Definetly a step in the right direction, so keep us up to date. On 13/08/2016 01:59, John Schoenick wrote: It gets worse! This update has been postponed to next week. There will be a smaller

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Tohru Adachi
It's going to be curated by us, so we will be able to remove bad servers. I highly recommend joining us on the discord, we need as many community owners as we can in on this On 26/07/2016 23:34, Phillip Vector wrote: How will you handle when the tags don't match up with what the server does?

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Tohru Adachi
[mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *Tohru Adachi *Sent:* Thursday, July 07, 2016 11:12 AM *To:* Half-Life dedicated Win32 server

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Tohru Adachi
ailto:hlds-boun...@list.valvesoftware.com> [mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *Tohru Adachi *Sent:* Thursday, July 07, 2016 11:12 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Tohru Adachi
Yeah, I think we need some word here from Eric or John on what's happening to community servers. We're only speculating at this point, and I don't have the best feeling about this On 07/07/2016 16:07, Thomas Deisinger wrote: Good question. This is why I was wondering if people would still

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
value players' items, or interfering with the TF2 economy" -ics Tohru Adachi kirjoitti: What about communities which allow players to donate in exchange for manipulating their equipped items i.e. adding an unusual particle to an equipped cosmetic? Will action be taken against these servers?

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
What about communities which allow players to donate in exchange for manipulating their equipped items i.e. adding an unusual particle to an equipped cosmetic? Will action be taken against these servers? On 13/05/2016 22:13, John Schoenick wrote: While spoofing ownership of econ items remains

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
While I'd like to confidently say that there's nothing to be worried about, I think we all need an official response on how custom modes should be handled so that we can put this to rest quickly, and stop any doubts from spreading. I just hope that Valve doesn't pull something really stupid

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
I think this would be more of a Quickplay thing, to be honest. Valve's made exceptions in the past for custom modes, back when they purposefully broke a plugin which allowed users to wear hats they didn't own. On 13/05/2016 21:06, Ross Bemrose wrote: CS:GO bans servers that change weapons