Public 24x servers are not easy to maintain. with 12v12, people
loading/joining/leaving, and the inevitable idiots, teams feel very
small. If you have more than a few idiots or more than a few people
leave, suddenly its 8v5 and the place empties out.
All three of our servers are 32x, stock
well... if you wanna advertise yourself to all of your competition, sure.
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: drunkenf...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Mon, 14 Sep 2009 09:22:10 -0700
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
We operate vanilla servers that are full most of the day, except early
morning now that schools in session again. The only change we made was some
class restrictions. Go to our website for the list
www.hkcentral.net
On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:
Why
Hey guys! Can I advertise here too?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e
Sent: Monday, September 14, 2009 7:38 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick
True. People like 2fort, Hydro and stalemates, right?
On Sun, Sep 13, 2009 at 8:48 PM, Michael Krasnow mnk...@mnkras.com wrote:
well first of all most people dont like to wait 20 seconds to respawn...
On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:
Why is it that
Why is it that my Valve map quick list always directs me to idle servers and
32-player/fast-respawn drivel? Sadly, even the traditional server list is
composed 50% of 32-player server (with their 20 choke) and 25% fast respawn
(breaking all payload maps).
Where are all the vanilla servers on the
well first of all most people dont like to wait 20 seconds to respawn...
On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:
Why is it that my Valve map quick list always directs me to idle servers
and
32-player/fast-respawn drivel? Sadly, even the traditional server
It's just that people aren't configuring the respawn times for payload
and attack/defend cp maps properly. Our 24/7 goldrush server has 'fast
respawn', with the blue team respawning in 3 seconds, and red in 13.
Slightly faster than the normal map respawn values, but with enough of a
you're a server op. Why not start your own
sock server?
Thank you,
Alec Sanger
Date: Sun, 13 Sep 2009 14:25:36 -0500
From: inflatablesoulm...@brothersofchaos.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
It's just that people aren't
-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
Sent: Sunday, September 13, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
Valves tag system is about as useful
Hm, I run stock as far as the things discussed here - 24 players, default
respawn times, etc. The only 'significant' gameplay changes would be custom
maps and alltalk. It's full most of the day.
On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote
I have a
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
Sent: Sunday, September 13, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
Valves tag system is about as useful as a lead balloon. It should
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
I have a stock server (no crits, no mods, other than 32 players) and its
pretty much a ghost town.
How is 32 players and no crits a stock server
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
Sent: Sunday, September 13, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
Valves tag system is about as useful as a lead balloon. It should really
-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Sunday, September 13, 2009 6:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
I
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
Valves tag system is about as useful as a lead balloon. It should really
be replaced with something better.
In my opinion a game with a somewhat good filtering system is
Wolfenstein
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
Sent: Sunday, September 13, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
Valves tag system is about as useful as a lead balloon. It should really
be replaced
I think if they tried to favor a certain type of server that people would
start trying to game the system (again). Maybe the Vanilla server list
needs a bit of a refresh. I run four 24 player vanilla servers and a
couple other 24 player servers with light changes (nocrits / no spread)
and I'm
Most folks join 32 player servers because they don't know any better. More
is more so the server browser naturally elevates the popularity of those
servers. The quick list should mitigate that by choosing servers that are
most like your play style. L4D don't allow 8v8 servers in the match
Mike O'Laughlen wrote:
At the very least I think Valve should at least provide some additional
knobs to turn when filtering the lists down. They need to set up the system
to be more granular. The respawn times should be listed as a percentage of
the default and built into the browser.
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