Subject: [hlds] Please VALVe, keep the STEAM_1 now
Please, don't change again the SteamIDs just because of the complainers.
Some plugin authors already started fixing their plugin to support the new
SteamIDs, and some leagues with huge database of SteamIDs also started
changing them to the new
, February 17, 2009 5:46:48 AM
Subject: [hlds] Please VALVe, keep the STEAM_1 now
Please, don't change again the SteamIDs just because of the complainers.
Some plugin authors already started fixing their plugin to support the new
SteamIDs, and some leagues with huge database of SteamIDs also
: Re: [hlds] Please VALVe, keep the STEAM_1 now
Its already done...
From: AnAkIn . anakin...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com
list
hlds@list.valvesoftware.com
Sent: Wednesday, February 18, 2009 1:15:31 PM
Subject: Re: [hlds] Please VALVe, keep the STEAM_1 now
The topic was created before it was done.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
Please, don't change again the SteamIDs just because of the complainers.
Some plugin authors already started fixing their plugin to support the new
SteamIDs, and some leagues with huge database of SteamIDs also started
changing them to the new format.
I don't think they'll be happy to change it
mailing list
Subject: [hlds] Please VALVe, keep the STEAM_1 now
Please, don't change again the SteamIDs just because of the complainers.
Some plugin authors already started fixing their plugin to support the new
SteamIDs, and some leagues with huge database of SteamIDs also started
changing them
So you're saying because you don't got problems with it. Valve should
keep it?
It's not TF2 and DoD:S that are affected. Even GMod is affected by it
and our achievement system in there works with SteamIDs and uniqueIDs. I
need to program myself an application that changes 26000 text files.
Can someone explain the change to me?
Is there some reason for it?
Should I just make GMod change it back to the old format?
garry
On Tue, Feb 17, 2009 at 12:04 PM, Jarno Veuger h...@mr-green.nl wrote:
So you're saying because you don't got problems with it. Valve should
keep it?
It's not
If you need to change 26000 text files due to this change I respectfully
suggest you need to look at the design of you system.
Regards
Steve
- Original Message -
From: Jarno Veuger h...@mr-green.nl
So you're saying because you don't got problems with it. Valve should
keep
I don't know if you actually can do that. Since it's a Orange Box engine
update and not yours.
Anyways, unblock me on G-Talk or whatever if you need more info about
this (and if you want).
Ywa
Garry Newman wrote:
Can someone explain the change to me?
Is there some reason for it?
Should I
A lot of people already started updating their plugins for the new SteamID
format or their database, do you think they'll want to change it again?
2009/2/17 Jarno Veuger h...@mr-green.nl
So you're saying because you don't got problems with it. Valve should
keep it?
It's not TF2 and DoD:S
Yeah I know. But when developping our system we didn't expect any
SteamID chances.
My tool will work fine though (almost done with it).
Ywa
Steven Hartland wrote:
If you need to change 26000 text files due to this change I respectfully
suggest you need to look at the design of you system.
The main change is that the STEAM_0: is now STEAM_1:, and STEAM_ID_PENDING
no longer exists (replaced by STEAM_0:0:0 I think). Because this changed and
we have no clue how the UniqueID gets derived, me and Ywa have to convert
all the text files. Nobody saw this coming, and probably shouldn't have
I thought someone had posted the algorithm to convert between SteamIDs and
32-bit integers, but in case they didn't:
https://forums.alliedmods.net/showthread.php?t=60899
That example is in C, I believe, and a quick google search should turn up
similar results for PHP.
On Tue, Feb 17, 2009 at
14 matches
Mail list logo