Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread clad iron
// Put this file in your steamapps\youracc\team fortress 2\tf\cfg\build_navs.cfg // start a lan server and exec this file. it will take a few min's to complete. do for each map. // I'm not sure how well the nav's will be tho. // // You can also run these commands in the server console like

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread Jonah Hirsch
You could write a sourcemod plugin to check which team a human is on (or which team a bot is on) when the round changes, and swap the variable value depending on the result. Jonah Hirsch --- On Tue, Jul 20, 2010 at 11:55 PM, clad iron cladi...@gmail.com wrote: // Put this

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread Robert Whelan
Thx for the tip... I'll see how it works out From: clad iron cladi...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, July 21, 2010 1:55:43 AM Subject: Re: [hlds] Re; cvar mp_humans_must_join_team //  Put

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread Robert Whelan
;) From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, July 21, 2010 4:15:31 AM Subject: Re: [hlds] Re; cvar mp_humans_must_join_team You could write a sourcemod plugin to check which team a human

[hlds] Re; cvar mp_humans_must_join_team

2010-07-20 Thread Robert Whelan
We've been having a blast on a human (blu) vs bot (red) server though ran into a small problem. This cvar is great and was just what we were looking for. However, when we go to a classic AvsD map (cp_dustbowl) the teams get swapped with the humans now on red. Now anyone new joining the game in