// Put this file in your steamapps\youracc\team fortress
2\tf\cfg\build_navs.cfg
// start a lan server and exec this file. it will take a few min's to
complete. do for each map.
// I'm not sure how well the nav's will be tho.
//
// You can also run these commands in the server console like
You could write a sourcemod plugin to check which team a human is on (or
which team a bot is on) when the round changes, and swap the variable value
depending on the result.
Jonah Hirsch
---
On Tue, Jul 20, 2010 at 11:55 PM, clad iron cladi...@gmail.com wrote:
// Put this
Thx for the tip... I'll see how it works out
From: clad iron cladi...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wed, July 21, 2010 1:55:43 AM
Subject: Re: [hlds] Re; cvar mp_humans_must_join_team
// Put
;)
From: Jonah Hirsch crazydog...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wed, July 21, 2010 4:15:31 AM
Subject: Re: [hlds] Re; cvar mp_humans_must_join_team
You could write a sourcemod plugin to check which team a human
We've been having a blast on a human (blu) vs bot (red) server though ran into
a
small problem. This cvar is great and was just what we were looking for.
However, when we go to a classic AvsD map (cp_dustbowl) the teams get swapped
with the humans now on red. Now anyone new joining the game in
5 matches
Mail list logo