RE: [hlds] TF2 Class limits

2007-10-26 Thread Eirik Nilssen
-- [ Picked text/plain from multipart/alternative ] I dont argue that, but Valve needs to make cvars available for your configs ;-) The online leagues use league specific configs to limit classes and whatever else they see fit. Each clan must run the league config.

Re: [hlds] TF2 Class limits

2007-10-26 Thread LouLou Bizou
-- [ Picked text/plain from multipart/alternative ] I agree with you ! VALVe can easily make it same as DODS ! Cvars will be more easier than plugins wich can cause some of high cpu usage or be broken by an update ! 2007/10/26, Eirik Nilssen [EMAIL PROTECTED]: -- [ Picked text/plain from

RE: [hlds] TF2 Class limits

2007-10-25 Thread Eirik Nilssen
-- [ Picked text/plain from multipart/alternative ] I think TF2 has a lot of potential in the clan scene, and I have already signed my team up in the Euro CB ladder :-). I have no problem with your argument concerning class restrictions, but there are a few things just as important –

Re: [hlds] TF2 Class limits

2007-10-25 Thread LouLou Bizou
-- [ Picked text/plain from multipart/alternative ] +1 2007/10/25, Eirik Nilssen [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] I think TF2 has a lot of potential in the clan scene, and I have already signed my team up in the Euro CB ladder :-). I have no problem

RE: [hlds] TF2 Class limits

2007-10-25 Thread TFLeague
: [hlds] TF2 Class limits -- [ Picked text/plain from multipart/alternative ] +1 2007/10/25, Eirik Nilssen [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] I think TF2 has a lot of potential in the clan scene, and I have already signed my team up in the Euro CB ladder

Re: [hlds] TF2 Class limits

2007-10-22 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Beetlesmod allows to enforce class limits, you do need to disallow random class as well though On 10/22/07, Dan Offord [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be

RE: [hlds] TF2 Class limits

2007-10-22 Thread Saint K.
Isn't the whole idea behind the game, to choose a class which fits the needs of the moment? I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to setup some SG's at strategic points for a scoutproof defense. The others in your team then can aim at offense, at one point their

Re: [hlds] TF2 Class limits

2007-10-22 Thread LouLou Bizou
-- [ Picked text/plain from multipart/alternative ] Yes please VALVe make a class restriction ! Make it same as DODS 2007/10/22, Saint K. [EMAIL PROTECTED]: Isn't the whole idea behind the game, to choose a class which fits the needs of the moment? I mean if your being bashed by 8

Re: [hlds] TF2 Class limits

2007-10-22 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] Saint, While I agree with what you say, but you can get 8 good scouts which will ruin a game. I've not personally had a problem with being rush by 8 scouts, but then again, I've been playing on servers with cevo class limits, where everyone

Re: [hlds] TF2 Class limits

2007-10-22 Thread Keith Simpson
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] As TF2 relies heavily on teamwork to win the game, any team that tries to stack an entire team with just one class (like a scout rush on cp_well) is going to fail more often than not. Players find out