The online leagues use league specific configs to limit classes and whatever
else they see fit. Each clan must run the league config.


-----Original Message-----
From: LouLou Bizou [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 25, 2007 1:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Class limits

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+1

2007/10/25, Eirik Nilssen <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> I think TF2 has a lot of potential in the clan scene, and I have already
> signed my team up in the Euro CB ladder :-).
>
> I have no problem with your argument concerning class restrictions, but
> there are a few things just as important – especially the possibility to
> inflict damage on yourself BEFORE the round starts. Why? Already we see
> übercharged Heavy's at roundstart public, where a player uses the time
> before start to step on his own grenades as demoman to faster achive
> ûbercharge for his medic partner. As the round starts, he then may switch
to
> heavy and plough though the freshly established defenses, with small
efforts
> and little worry about own safety.
>
> Picture 3 übercharged Heavy's at round start in an 8 vs. 8 match. Not a
> pretty sight imho.
>
> This isn't a big problem in public servers, but I honestly think it should
> be possible to deactivate this with a cvar in warscripts.
>
> Just my 2 cents :o)
>
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