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Yes please VALVe make a class restriction !

Make it same as DODS !!!!

2007/10/22, Saint K. <[EMAIL PROTECTED]>:
>
> Isn't the whole idea behind the game, to choose a class which fits the
> needs
> of the moment?
>
> I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to
> setup
> some SG's at strategic points for a scoutproof defense.
>
> The others in your team then can aim at offense, at one point their scouts
> have to change class to be able to properly defend their flag, as your
> team
> is running off with it.
>
> If I'm being defeated by some sort of tactic, I always feel the urge to
> find
> a counter-tactic to prevent them from succeeding the next round with the
> same trick.
>
> Saint K.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Dan Offord
> Verzonden: Monday, October 22, 2007 10:45 AM
> Aan: [email protected]
> Onderwerp: [hlds] TF2 Class limits
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> Is there any chance Valve will be introducing class limits in to TF2, like
> we had with TFC?
>
> Now, before you all flame me telling me class limits ruins the game, they
> don't, and for competition they are needed.
> Nothing is worse than a team complain that the match was unfair due to an
> 8man scout rush on a cp_ map, or even a loosing team all sat being heavys
> on
> there flag.
>
> While at the moment, we are using good sportsmanship to stop this kind of
> thing from happening, it would also benefit public servers as well, in the
> sense they won't have the same problems.
>
> Regards,
> Dan.
> --
>
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