You should post here your whitelist for check.
2010/3/14 DontWannaName! ad...@topnotchclan.com:
I have allowed view models only on my servers since it only replaces a
player's own weapons and not other players so that a material wall hack
cannot be used. But I just tested some view model skins
I have already posted it here http://pastebin.com/zmynrpCF
On Mon, Mar 15, 2010 at 11:38 PM, w4rezz w4r...@gmail.com wrote:
You should post here your whitelist for check.
2010/3/14 DontWannaName! ad...@topnotchclan.com:
I have allowed view models only on my servers since it only replaces a
I have allowed view models only on my servers since it only replaces a
player's own weapons and not other players so that a material wall hack
cannot be used. But I just tested some view model skins and it appears that
they show for every player, like how a world model should display. Is there
Huds are client side and can't be blocked using sv_pure 1/2.
Its useless to allow them DontWannaName!
2010/3/10 Alexander Baade alx.ba...@gmail.com
Thanks a lot for your help everyone.
On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow mnk...@gmail.com wrote:
correct because of the spy
On 3/10/2010 1:15 PM, Nightbox wrote:
Huds are client side and can't be blocked using sv_pure 1/2.
Its useless to allow them DontWannaName!
2010/3/10 Alexander Baadealx.ba...@gmail.com
Thanks a lot for your help everyone.
On Tue, Mar 9, 2010 at 4:20 PM, Michael
For what? Custom models/skins or huds? For custom models/skins and admin
sounds, you'll have a bunch of players that can't join your server.
On Wed, Mar 10, 2010 at 1:04 PM, Cooltad cool...@gmail.com wrote:
On 3/10/2010 1:15 PM, Nightbox wrote:
Huds are client side and can't be blocked using
If you want a cheat proof server, you need to block almost everything. This
whitelist sucks since it allows many ways to wallhack.
2010/3/9 Alexander Baade alx.ba...@gmail.com
Hi Everyone,
I have always been using sv_pure 1 on my servers with the default config
file, shrugging off the
If you have lots of spare time, set each file for custom skins
individually (lol)
Sent from my iPod
On Mar 9, 2010, at 6:31 AM, AnAkIn . anakin...@gmail.com wrote:
If you want a cheat proof server, you need to block almost
everything. This
whitelist sucks since it allows many ways to
Every item? Isn't that what wildcards are for? I've allowed some specific
models where a wildcard would be dangerous, but otherwise it is quite useful
On Tue, Mar 9, 2010 at 6:01 AM, syate...@cfl.rr.com wrote:
We tried this on our servers for a while and it is a pain. You have to
manually add
We tried this on our servers for a while and it is a pain. You have to
manually add each item you want to allow. Our policy was to only allow skin
changes and no changes to any models but still, people were using particles and
who knows what else. We were never really comfortable with this
Anyway sv_pure can be bypassed with editing game memory, without VAC
ban, if someone wanna cheat, he will, its just annoying for normal
players.
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or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and
you are wallhacker :P
2010/3/9 w4rezz w4r...@gmail.com
Anyway sv_pure can be bypassed with editing game memory, without VAC
ban, if someone wanna cheat, he will, its just annoying for normal
players.
Thanks for telling everybody Nightbox.
2010/3/9 Nightbox alexandrualexa...@gmail.com
or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and
you are wallhacker :P
2010/3/9 w4rezz w4r...@gmail.com
Anyway sv_pure can be bypassed with editing game memory, without VAC
ban,
You did that on Steampowered forums, this place is more secret btw :)
2010/3/9 AnAkIn . anakin...@gmail.com
Thanks for telling everybody Nightbox.
2010/3/9 Nightbox alexandrualexa...@gmail.com
or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and
you are wallhacker :P
Just a note:
The whitelist configuration settings are different for TF2, and CS:S. I
normally use the following config for CS:S, however it does _not_ work for
TF2, which I suppose is because there are like 1-2 new whitelist files that
have appeared, and I'm unsure of how to tweak. Whatever I do
Nightbox is just posting engine bug what is Valve ignoring, btw you
dont need sv_cheats set to 1 on client when you are changing cheat
protected cvars like r_drawothermodels 2
plugin loading should be enabled only when server is running (local/dedicated)
I wrote this little tool a while ago to help generate sv_pure whitelist -
http://forums.alliedmods.net/showthread.php?t=100504
On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote:
Nightbox is just posting engine bug what is Valve ignoring, btw you
dont need sv_cheats set to 1 on
I just rewrote my servers custom whitelist. It allows view models but not
world models and blocks most everything. I allow custom sounds except for
player sounds, sprays, the community HUD(resource files), and custom view
models. I allow particles because im not quite sure how they can be
Dontwannaname they can change the particle effects for example on the spy so
that even when he is invisible he has that smoke around him
On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.comwrote:
I just rewrote my servers custom whitelist. It allows view models but not
world
ah I copied the block wall hacks part from one that someone posted on the
list a long time ago. Strange that it had particles whitelisted in the
materials folder and didnt block that and the particles folder.
On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote:
Dontwannaname
i seem to recall that particles werent included in the pure filtering
originally, then valve patched it later?
On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.comwrote:
ah I copied the block wall hacks part from one that someone posted on the
list a long time ago. Strange
correct because of the spy expoit (smoke around invisible and disguised
spys)
On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote:
i seem to recall that particles werent included in the pure filtering
originally, then valve patched it later?
On Wed, Mar 10, 2010 at 9:51 AM,
Thanks a lot for your help everyone.
On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow mnk...@gmail.com wrote:
correct because of the spy expoit (smoke around invisible and disguised
spys)
On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote:
i seem to recall that particles
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