Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
I know this isn't the place for feature requests, but I have to ask a question that seems obvious in the light of the recent beta map release: Why isn't pl_swiftwater in the standard map distribution? It's been thoroughly tested and another good PL map would be well received in the community at

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread N-Gon
I agree with Lucas on bringing in Swiftwater; It's a map that's been tested and approved and I'm sure the community at large would love to pub on it. On another note, I can already envision the many changes coming to CactusCanyon...It's surprisingly easy to hold either of the teams in spawn, many

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
There's 2 reasons: 1. Valve has not tested it. 2. Valve has tested it and seen it unfit. -ics Lucas Wagner kirjoitti: I know this isn't the place for feature requests, but I have to ask a question that seems obvious in the light of the recent beta map release: Why isn't pl_swiftwater in the

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Ross Bemrose
Which version of Swiftwater? Part of Swiftwater's problem is that the author keeps changing it. Even now, there are two major versions currently in circulation: pl_swiftwater_final_rc (the public version) and pl_swiftwater_ugc (the comp Highlander version). Also, keep in mind that there were

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
My response: 1. They should test it. 2. If they tested it and seen it unfit perhaps they should also retest dustbowl. On Wed, Jul 9, 2014 at 9:00 AM, ics i...@ics-base.net wrote: There's 2 reasons: 1. Valve has not tested it. 2. Valve has tested it and seen it unfit. -ics Lucas

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
Don't forget Ross that the map started as pl_swift before swiftwater and there indeed has been numerous versions of it. If and when they test a map, they will make a thorough test on it. I asked once if they could test one of my maps - and they did. Took them nearly 2 months to get to it due

Re: [hlds] Quickplay Community Servers - 6 Months in.

2014-07-09 Thread Robert Paulson
Dear TF2 team, Community servers were provably better than official ones. Before the change, there wasn't a single official server in the gametracker top 200. No one uses quickpick. As a fix for the nuclear option it has failed. This move is something that would have been expected from EA. You

[hlds] Optional TF2 update released....beta maps only

2014-07-09 Thread Eric Smith
We've released an update for TF2 that is optional for dedicated servers. The update is only for the new beta maps that were released yesterday. You do not need to update your server unless you are running the beta maps. The notes for the update are below. -Eric ===

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Bubka3
I've been getting this on CSS as well. They download the map and then they disconnect, after the download, with Map is missing. Drone Marviraptor mailto:marvirap...@gmail.com Wednesday, July 9, 2014 10:01 PM I'm running a TF2 server, and every once in a while, some player report that they

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Obi
Your player has a different version of the map than what you have on the server. Have them delete or move their local copy and reconnect. On Jul 9, 2014 9:01 PM, Drone Marviraptor marvirap...@gmail.com wrote: I'm running a TF2 server, and every once in a while, some player report that they

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Jason
I've seen this before as well, map downloads (same as what's on the server) and it still gives that errorended up removing those maps from the mapcycle had my wife test this once (made sure she didn't already have the map), it downloaded from our fast download server and sure enough, she

[hlds] Mandatory TF2 update coming

2014-07-09 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Ryan Stecker
As far as I can remember, clients have had a tendency to leave unfinished (.ztmp?) files in their downloads directory if their downloads don't successfully complete. That'll leave the client unable to join any server running that map. Honestly the entire download process should be reworked now

[hlds] Mandatory TF2 update released

2014-07-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2316884. -Eric - - Updated rd_asteroid to fix another problem with respawn times for Blu attackers

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Emil Larsson
The CS:GO map workshop system being tweaked and ported to other Source engine games (Especially TF2) would be so very awesome and handles updates much better than the old system we still have to work with. The main quirk I remember that i sorta disliked is that you had to make your own workshop

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Kyle Sanderson
The Steam integration with CS:GO is by far one of the worst, persistent, problem causing things I've seen to date. I'm not sure if you're being sarcastic or not, but that would be absolutely awful in it's present, or even a tweaked state. At the very least it needs to be rewritten, if not entire

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Emil Larsson
Welp, not sarcastic but I admit my experience from using it was basically just one night when my gaming group wanted to try out a few custom maps for CS:GO. So I admit I didn't experience it's problems firsthand (but I'm curious what those would be). On Thu, Jul 10, 2014 at 5:20 AM, Kyle