Don't forget Ross that the map started as pl_swift before swiftwater and
there indeed has been numerous versions of it.
If and when they test a map, they will make a thorough test on it. I
asked once if they could test one of my maps - and they did. Took them
nearly 2 months to get to it due to workload but eventually, i got the
feedback that i asked for. I can't be 100% certain on this but i think
swiftwater has some of the flaws that mine had and they might have
tested it before and rejected it due to that.
But they don't really talk about these things.
-ics
Ross Bemrose kirjoitti:
Which version of Swiftwater?
Part of Swiftwater's problem is that the author keeps changing it.
Even now, there are two major versions currently in circulation:
pl_swiftwater_final_rc (the public version) and pl_swiftwater_ugc (the
comp Highlander version).
Also, keep in mind that there were twenty "final release candidates"
before the current rc... swiftwater has been in almost perpetual beta
for years.
Lastly, what's the deal with only a single resupply cabinet in RED's
huge spawn room?
On Wed, Jul 9, 2014 at 10:02 AM, Lucas Wagner <lgwag...@gmail.com
<mailto:lgwag...@gmail.com>> wrote:
My response:
1. They should test it.
2. If they tested it and seen it unfit perhaps they should also
retest dustbowl.
On Wed, Jul 9, 2014 at 9:00 AM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
There's 2 reasons:
1. Valve has not tested it.
2. Valve has tested it and seen it unfit.
-ics
Lucas Wagner kirjoitti:
I know this isn't the place for feature requests, but I
have to ask a question that seems obvious in the light of
the recent beta map release:
Why isn't pl_swiftwater in the standard map distribution?
It's been thoroughly tested and another good PL map would
be well received in the community at least in my opinion.
There has to be a reason considering process and
snakewater are all former competitive maps now in the
standard distribution, why not swiftwater?
On Tue, Jul 8, 2014 at 9:48 PM, Ross Bemrose
<rbemr...@gmail.com <mailto:rbemr...@gmail.com>
<mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
wrote:
All I know is on East Coast US, all I'm seeing for
Shows Servers
are CactusCanyon servers... Valve Beta srcds146
-srcds150 with
various numbers after them.
As Frank pointed out, having a Community Server option
might fix
that, but it's disabled for the Beta maps.
On 7/8/2014 10:42 PM, Eric Smith wrote:
There are lots of Asteroid servers in the list of
quickplay
servers. I'm not sure why you aren't seeing them.
-Eric
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
<mailto:hlds_linux-boun...@list.valvesoftware.com>
<mailto:hlds_linux-boun...@list.valvesoftware.com
<mailto:hlds_linux-boun...@list.valvesoftware.com>>
[mailto:hlds_linux-boun...@list.valvesoftware.com
<mailto:hlds_linux-boun...@list.valvesoftware.com>
<mailto:hlds_linux-boun...@list.valvesoftware.com
<mailto:hlds_linux-boun...@list.valvesoftware.com>>] On Behalf
Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list;
'hlds_li...@list.valvesoftware.com
<mailto:hlds_li...@list.valvesoftware.com>
<mailto:hlds_li...@list.valvesoftware.com
<mailto:hlds_li...@list.valvesoftware.com>>'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2
update released
Is there a reason rd_asteroid isn't appearing in
the Beta
Quickplay?
You can only find servers with pl_cactuscanyon on it.
On 7/8/2014 6:55 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The
notes for
the update are below. The new version number
is 2314660.
-Eric
-----------------------------------------
- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and
PL_CactusCanyon
- Beta maps can be accessed via the
quickplay menu
by clicking the Play Beta Maps option
- Added a new startup music track from
Expiration Date
- Added UGC Highlander Season 12, UGC 6v6
Season 14, UGC
4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly
filtering for the
"US - East" region when selected
- Fixed a bug where players that are taunting
would not
use the correct animation
- Fixed Australium weapons using the incorrect
arm skin
for the Blue team
- Fixed Mutated Milk not being a valid item
for the
Scout's Special Delivery item set
- Fixed The Stealth Steeler not using the
correct team
materials
- Fixed some festive weapons using the lowest
LOD for the
first person view
- Minigun: Winding up via secondary attack now
counts
toward reducing the one-second accuracy penalty
- Updated the equip_regions for The Southie
Shinobi, The
Chronomancer, and The Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team
materials
- Updated to be paintable
- Reminder - Bread Boxes can no longer be
crafted after
tomorrow (July 9th)
- Craft them via the crafting system
(Items->Crafting->Special Blueprint->Fabricate
Bread Box)
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--
Ross Bemrose
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