Re: [hlds] TF2 not rotating to certain maps

2007-09-30 Thread [??R] The-/iller
Ray wrote: I have the same problem... windows server At 12:07 AM 9/30/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] tsuehpsyde wrote: -- [ Picked text/plain from multipart/alternative ] You could elaborate more on this?

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
After you put the dll in orangebox\bin you have to make a vdf file. See: http://developer.valvesoftware.com/wiki/Server_Plugins#Running_a_Plugin Make the contents of the vdf file the following: Plugin { file plr } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
I updated the DLL. There was a problem with the new TF2 interfaces. It's available from the same place: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 Get the new 1.1 one for TF2. -Original Message- From: Mike Munoz [mailto:[EMAIL PROTECTED] Sent: Saturday,

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Hmm I did it slightly differently but then I followed the method I used in dods Create a folder in orangebox/tf called addons then into orangebox/tf/addons place the plr.dll and a plr.vdf file which you make in notepad that looks like this

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] I tried both versions, TF2 one seems to work fine, but in DoD:S first person to join crashes the server, I would imagine this is due to a conflict with another plugin we run (Detox, Steambans, Mani, Mattie, Es Tools, PsychoReader) - not had a

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread saintk
Hi, Is it possible to compile this for Linux? Cheers, Saint K. -- [ Picked text/plain from multipart/alternative ] Hmm I did it slightly differently but then I followed the method I used in dods Create a folder in orangebox/tf called addons then into orangebox/tf/addons place the

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player joined - running Win2K3 on Core2Duo Conroe On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Both TF2 and DoD will crash if you try to run more than 32 players. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Isn't the point of this plugin to allow you to run more than 32 or 24? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Both TF2 and DoD will crash if you try to run more than 32 players.

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] It effectively allows you to run 32 players, it just doesn't allow you to run more. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Isn't the point of this plugin to allow you to run more

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread ratman2000
Hello, can you give us the source of this plugin? So we can compile a linux version! With friendly reguards Ratman2000 - Original Message - From: Col Grigson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 30, 2007 12:43 PM Subject: Re: [hlds] Player Limit

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] So what would be the point for DoD:S where you can already run 32? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It effectively allows you to run 32 players, it just doesn't allow you to

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] There isn't any. Why do you think noone has bothered with a limit removal plugin for DoD before now? On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] So what would be the point for DoD:S

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Go for it. In the meantime would you like to play on my 150 man dustbowl server? http://www.theqclan.com/upload/150mandustbowl.jpg Removing the player limit and having a stable playable server are two different things ;) There's a reason that

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Robert Whelan
-- [ Picked text/plain from multipart/alternative ] 150 man lagfest.. pointless. There are limits for a reason... - Original Message From: P. Bhandal [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 30, 2007 6:41:52 AM Subject: Re: [hlds] Player Limit Remover

Re: [hlds] TF2 not rotating to certain maps

2007-09-30 Thread Ryan Veltidi
Well, you don't CHMOD on Windows so that must be unrelated. On 9/30/07, [??R] The-/iller [EMAIL PROTECTED] wrote: Ray wrote: I have the same problem... windows server At 12:07 AM 9/30/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] It was a joke ;) The server crashes within minutes if the player limit is 32. On 9/30/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] 150 man lagfest.. pointless. There are limits for a

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
It removes any limit that the mod has. I never actually tested for stability past 32 players. The server will allow you to set up to 128, but because of the way players are handled in the server and engine code, it doesn't mean it will work. I'm sure that the TF2 one is working because my server

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
I have made a Linux version available from the same URL (http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 30, 2007 4:05 AM To:

[hlds] Max Ping Cvar

2007-09-30 Thread Patrick Shelley
-- [ Picked text/plain from multipart/alternative ] Can someone make a plugin/dll to boot clients over a certain ping? I think mani had this, but as mani's plugin is reported to be unstable for TF2, i dont wanna use it. Getting fed up with players with too high a ping and slowing things down.

Re: [hlds] Max Ping Cvar

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I don't believe it's possible at the moment due to the absence of an SDK. On 9/30/07, Patrick Shelley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Can someone make a plugin/dll to boot clients over a certain

Re: [hlds] Max Ping Cvar

2007-09-30 Thread Patrick Shelley
-- [ Picked text/plain from multipart/alternative ] OK - thank you. Look forward to any other replies on this also. Pat On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't believe it's possible at the moment due to the absence of an

[hlds] config file sequence‏

2007-09-30 Thread Steve Kovack
-- [ Picked text/plain from multipart/alternative ] Can someone tell me what the load order is on .cfg files at map change on a srcds server (HL2DM)?Is it server.cfg, autoexec.cfg, mani_server.cfg then the map?? I'm having some problems where the map has some cvar changes built into it, and

Re: [hlds] config file sequence�

2007-09-30 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] autoexec is only executed on the server start. It is first. Then server.cfg is executed every map after autoexec. I'm not sure about mani's config though. Easy way to test, put echo statements in each config to find out which is executed

[hlds] Re: [hlds] config file sequenceþ

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] mani server cfg is executed by server.cfg so it will be after as will any map specific configs. Any values you want to ensure return to a default for the next map should be set in server,cfg On 10/1/07, Dan E [EMAIL PROTECTED] wrote: -- [