Ray wrote:
I have the same problem...
windows server
At 12:07 AM 9/30/2007, you wrote:
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tsuehpsyde wrote:
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You could elaborate more on this?
After you put the dll in orangebox\bin you have to make a vdf file. See:
http://developer.valvesoftware.com/wiki/Server_Plugins#Running_a_Plugin
Make the contents of the vdf file the following:
Plugin
{
file plr
}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
I updated the DLL. There was a problem with the new TF2 interfaces. It's
available from the same place:
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4
Get the new 1.1 one for TF2.
-Original Message-
From: Mike Munoz [mailto:[EMAIL PROTECTED]
Sent: Saturday,
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Hmm I did it slightly differently but then I followed the method I used in
dods
Create a folder in orangebox/tf called addons then into orangebox/tf/addons
place the plr.dll and a plr.vdf file which you make in notepad that looks
like this
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I tried both versions, TF2 one seems to work fine, but in DoD:S first person
to join crashes the server, I would imagine this is due to a conflict with
another plugin we run (Detox, Steambans, Mani, Mattie, Es Tools,
PsychoReader) - not had a
Hi,
Is it possible to compile this for Linux?
Cheers,
Saint K.
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Hmm I did it slightly differently but then I followed the method I used in
dods
Create a folder in orangebox/tf called addons then into
orangebox/tf/addons
place the
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Sorry to report, it also crashed the TF server after the 4th player joined -
running Win2K3 on Core2Duo Conroe
On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote:
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Both TF2 and DoD will crash if you try to run more than 32 players.
On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote:
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Sorry to report, it also crashed the TF server after the 4th player
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Isn't the point of this plugin to allow you to run more than 32 or 24?
On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote:
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Both TF2 and DoD will crash if you try to run more than 32 players.
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It effectively allows you to run 32 players, it just doesn't allow you to
run more.
On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote:
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Isn't the point of this plugin to allow you to run more
Hello,
can you give us the source of this plugin?
So we can compile a linux version!
With friendly reguards
Ratman2000
- Original Message -
From: Col Grigson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 30, 2007 12:43 PM
Subject: Re: [hlds] Player Limit
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So what would be the point for DoD:S where you can already run 32?
On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote:
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It effectively allows you to run 32 players, it just doesn't allow you to
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There isn't any. Why do you think noone has bothered with a limit removal
plugin for DoD before now?
On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote:
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So what would be the point for DoD:S
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Go for it. In the meantime would you like to play on my 150 man dustbowl
server?
http://www.theqclan.com/upload/150mandustbowl.jpg
Removing the player limit and having a stable playable server are two
different things ;) There's a reason that
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150 man lagfest.. pointless. There are limits for a reason...
- Original Message
From: P. Bhandal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 30, 2007 6:41:52 AM
Subject: Re: [hlds] Player Limit Remover
Well, you don't CHMOD on Windows so that must be unrelated.
On 9/30/07, [??R] The-/iller [EMAIL PROTECTED] wrote:
Ray wrote:
I have the same problem...
windows server
At 12:07 AM 9/30/2007, you wrote:
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It was a joke ;) The server crashes within minutes if the player limit is
32.
On 9/30/07, Robert Whelan [EMAIL PROTECTED] wrote:
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150 man lagfest.. pointless. There are limits for a
It removes any limit that the mod has. I never actually tested for stability
past 32 players. The server will allow you to set up to 128, but because of
the way players are handled in the server and engine code, it doesn't mean
it will work.
I'm sure that the TF2 one is working because my server
I have made a Linux version available from the same URL
(http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Sunday, September 30, 2007 4:05 AM
To:
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Can someone make a plugin/dll to boot clients over a certain ping?
I think mani had this, but as mani's plugin is reported to be unstable for
TF2, i dont wanna use it.
Getting fed up with players with too high a ping and slowing things down.
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I don't believe it's possible at the moment due to the absence of an SDK.
On 9/30/07, Patrick Shelley [EMAIL PROTECTED] wrote:
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Can someone make a plugin/dll to boot clients over a certain
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OK - thank you.
Look forward to any other replies on this also.
Pat
On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote:
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I don't believe it's possible at the moment due to the absence of an
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Can someone tell me what the load order is on .cfg files at map change on a
srcds server (HL2DM)?Is it server.cfg, autoexec.cfg, mani_server.cfg then the
map?? I'm having some problems where the map has some cvar changes built into
it, and
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autoexec is only executed on the server start. It is first. Then server.cfg
is executed every map after autoexec. I'm not sure about mani's config though.
Easy way to test, put echo statements in each config to find out which is
executed
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mani server cfg is executed by server.cfg so it will be after as will any
map specific configs. Any values you want to ensure return to a default for
the next map should be set in server,cfg
On 10/1/07, Dan E [EMAIL PROTECTED] wrote:
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