Re: [hlds] What is the function of rate?

2008-09-21 Thread Johan Liljeblad
Difference between choke and loss is simply the direction of the exchange of lost data. Choke is when information from the server doesn't reach the client, loss is the other way around. It doesn't matter what reason but most of the time you get choke because the server would need to send more to

Re: [hlds] What is the function of rate?

2008-09-21 Thread Kveri
loss is not just from you to server, because when you have loss you are not just lagging to others, but others are lagging to you and loss can't be one-way, because when some line between you and server is broken in AND out traffic has packet loss, not just in or just out. And choke, I think

Re: [hlds] What is the function of rate?

2008-09-21 Thread Donnie Newlove
Alright but then why do we need rate? Again, only a potential source of problems. It's not like any source game is a bandwidth hog and even if it were, why try to limit the connection? The results is only lost packages and lag. On Sun, Sep 21, 2008 at 10:17 AM, Johan Liljeblad [EMAIL PROTECTED]

Re: [hlds] Counter-Strike 1.6 Beta updated

2008-09-21 Thread Kveri
what? if you set 16bin in win and 32bit in cs you have 16bit, so this doesn't make any sense. AnAkIn . wrote / napísal(a): There was a suggestion on the Steam Forums: Maybe you should remove the 16 bits option and make everybody use 32 bits, because a lot of people just use 16 bits to see

Re: [hlds] Server browser shenanigans

2008-09-21 Thread Kveri
I don't know if this is related, but it looks like Master Server issues. Yesterday I was searching for almost full 32 slot server (30/32 or so) and I find GTFO servers (in central europe was 04am) all servers had 31/32 players, but when I joined there was 0/32 players, some kind of

Re: [hlds] Counter-Strike 1.6 Beta updated

2008-09-21 Thread Saint K.
I could be very wrong here, but logical thinking makes me believe that the game settings are unrelated to the desktop settings. If you put your desktop at 800x600, and your game at 1650x1050, it surely won't run as 800x600. That example makes me think the same goes for the bits setting.

Re: [hlds] Does Left 4 Dead use srcds?

2008-09-21 Thread Jake E
Why would they have 4 player-controlled zombies among hundreds of AI zombies? On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel [EMAIL PROTECTED]wrote: If they cannot run, then they could not play a single player game. In fact it is a single player game, with a choice to play this single player

Re: [hlds] Server browser shenanigans

2008-09-21 Thread Redh3ad
No, they use fakeclients Kveri wrote: I don't know if this is related, but it looks like Master Server issues. Yesterday I was searching for almost full 32 slot server (30/32 or so) and I find GTFO servers (in central europe was 04am) all servers had 31/32 players, but when I joined

[hlds] mapname.cfg's

2008-09-21 Thread Patrick Shelley
OK - Im doing some rooting around for as much info on the correct configs for each map i play on the server. After looking about on t'internet there was a few gleams of info, but not exactly what i wanted. So i thought, ok, see how other servers set there maps up - today i have mostly been doing

Re: [hlds] mapname.cfg's

2008-09-21 Thread Kveri
mp_maxrounds - round means one side, lets say team A is RED, team B is BLU, one round means time from game start to team switch. mp_maxrounds means how many times teams have to switch before map ends. mp_winlimit - how many checkpoints must one of the teams captures before map ends - I have

Re: [hlds] mapname.cfg's

2008-09-21 Thread Darren Gordon
IMO the best way to configure a pl map is to have it run for a specific number of rounds. Adding in a time limit or win limit will cause the map to end abruptly. My pl_goldrush.cfg and pl_badwater.cfg files both look like this. mp_maxrounds 2 mp_timelimit 0 mp_stalemate_enable 0 mp_winlimit 0

Re: [hlds] mapname.cfg's

2008-09-21 Thread Kveri
mp_maxrounds 2 means teamA defending and then attacking (or vice versa). mp_maxrounds 1 means only 1 defend/attack round. Kveri wrote / napísal(a): mp_maxrounds - round means one side, lets say team A is RED, team B is BLU, one round means time from game start to team switch. mp_maxrounds

Re: [hlds] mapname.cfg's

2008-09-21 Thread Patrick Shelley
OK - so can i ditch mp_timelimit, mp_maxrounds, mp_winlimit for server.cfg altogether then? and just have them all set from mapname.cfg? On 9/21/08, Darren Gordon [EMAIL PROTECTED] wrote: IMO the best way to configure a pl map is to have it run for a specific number of rounds. Adding in a

Re: [hlds] mapname.cfg's

2008-09-21 Thread Kveri
yes Patrick Shelley wrote / napísal(a): OK - so can i ditch mp_timelimit, mp_maxrounds, mp_winlimit for server.cfg altogether then? and just have them all set from mapname.cfg? On 9/21/08, Darren Gordon [EMAIL PROTECTED] wrote: IMO the best way to configure a pl map is to have it run

Re: [hlds] mapname.cfg's

2008-09-21 Thread Patrick Shelley
It would be cool to see vavle release mapname.cfg's for each map they have made, and then we could work from there to suit individual setups. many thanks for help Pat ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Server browser shenanigans

2008-09-21 Thread Mike Stiehm
A word on FakeClients. It’s a great idea NOT to use them on an empty server if you choose to use them at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Redh3ad Sent: Sunday, September 21, 2008 7:58 AM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Does Left 4 Dead use srcds?

2008-09-21 Thread [ЯтR] The-/iller
Read the info for l4d, the player controlled zombies aren't your run of the mill zombies.. Jake E wrote: Why would they have 4 player-controlled zombies among hundreds of AI zombies? On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel [EMAIL PROTECTED]wrote: If they cannot run, then