Re: [hlds] 14 slot L4D? (L4DMods.com)

2009-03-09 Thread Jeff Sugar
I have it showing as 14 on only two of my L4D servers, all of which have SM. We have 2 campaign, and 2 versus. ONE OF EACH is showing 14.. :/ -Atreus On Sun, Mar 8, 2009 at 10:31 PM, Stephan Botha stephan.h.bo...@gmail.comwrote: I believe this issue is caused by SourceMod and Metamod Source.

Re: [hlds] 14 slot L4D? (L4DMods.com)

2009-03-09 Thread Brent Veal
I restarted my server and it set it back to the 4/8 slots depending on the game play. Hasn't switched back to 14 yet, but I guess I'll wait and see. On Sun, Mar 8, 2009 at 11:30 PM, Jeff Sugar jeffsu...@gmail.com wrote: I have it showing as 14 on only two of my L4D servers, all of which have

Re: [hlds] symlink multiple servers

2009-03-09 Thread Andrew Armstrong
You don't actually need to use any of this - You can run multiple servers out of the same install already. The only real gotcha is that addons are auto-loaded when each server starts, so you need to explicitly unload them if you want them disabled, which doesn't always work. - Andrew

Re: [hlds] how does sv_downloadurl work?

2009-03-09 Thread DontWannaName!
Yes, I was using Windows Apache. I tried the new version and the old version. Both gave me 400 kb/s instead of 1.0 mb/s + :( On Sat, Mar 7, 2009 at 2:03 AM, Tony Paloma drunkenf...@hotmail.com wrote: Would you happen to be using Windows Apache? -Original Message- From:

Re: [hlds] symlink multiple servers

2009-03-09 Thread Midnight
Actually you would have a use for symlink because you can't host multiple games out of one folder install unless they are all owned by the same user. Which for GSP's is not the case. You can't give FTP access to the folder to more than one user. -Mid Andrew Armstrong wrote: You don't

Re: [hlds] how does sv_downloadurl work?

2009-03-09 Thread Tony Paloma
Ya, the only reason I asked is because my Windows Apache server gets crap transfer speeds as well. I've tried googling it. Found lots of people with the problem, but no resolution. Let me know if you figure anything out. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] how does sv_downloadurl work?

2009-03-09 Thread Andreas Grimm
Here is a Mod for Apache, which can modify the speeds: http://www.ivn.cl/apache/ I am using these settings: BandWidthModule On ForceBandWidthModule On BandWidth all 100 MinBandWidth all -1 The download speed is ~1 MB per second then. Works very well on my windows server on apache 2.2.8 Andi

Re: [hlds] symlink multiple servers

2009-03-09 Thread Steven J. Sumichrast
I beleive right now on my game server i'm symlinking the bin and hl2 folder. I also went into tf2 and symlinked out maps, so all the servers can share that. Also did sounds, materials and some of the other folders in there. I'm not running a massive amount of tf2 boxes right now, but it

Re: [hlds] OGSRCON

2009-03-09 Thread Kveri
You can write it, or ask someone to write it. Kveri Paranoia wrote: OGS Rconsends console commands to hlds or hlds:s via bat files. I am looking for this tool. I have found several referances to this tool. But I can't seem to get a hold of it. Does anyone know where to get it or who

[hlds] Steam client crash

2009-03-09 Thread Saint K.
Hi, From the latest update there is a crash in the steamclient. When your alt+tabbed out of the game(TF2 in this case), and you then try to join a server (from windows), steam.exe crashes and it puts hl2.exe in a stall. In the past it never used to do this, and people in our community use this

Re: [hlds] Steam client crash

2009-03-09 Thread Saint K.
Crap, this was ment to be send directly to valve and not the list. Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, March 09, 2009 4:39 PM To: 'Half-Life dedicated Win32 server mailing

Re: [hlds] Steam client crash

2009-03-09 Thread Matthew Gottlieb
Run in a windows without a border. Problem solved (given your video card has enough power to support this). ~ Mooga On Mon, Mar 9, 2009 at 11:03 AM, Saint K. sai...@specialattack.net wrote: Crap, this was ment to be send directly to valve and not the list. Cheers -Original

Re: [hlds] OGSRCON

2009-03-09 Thread Dustin Wyatt
Andrew Simpson shared this on the list awhile back: http://aiusepsi.co.uk/sourcercon.zip Command line rcon access. On Mon, Mar 9, 2009 at 8:29 AM, Kveri kv...@kveri.com wrote: You can write it, or ask someone to write it. Kveri Paranoia wrote: OGS Rconsends console commands to hlds

Re: [hlds] Steam client crash

2009-03-09 Thread Saint K.
No, that's what we call a 'workaround', not a fix. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Monday, March 09, 2009 5:52 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
While you're right, using noborder is pretty awesome anyway. Makes alt-tab almost instantaneous. On Mon, Mar 9, 2009 at 12:02 PM, Saint K. sai...@specialattack.net wrote: No, that's what we call a 'workaround', not a fix. Saint K. -Original Message- From:

Re: [hlds] Steam client crash

2009-03-09 Thread gameadmin
It already is, if you have enough RAM.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: 09 March 2009 17:08 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam client

Re: [hlds] Steam client crash

2009-03-09 Thread Blood Letter
No it isn't. TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has. From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Mon, 9 Mar 2009 17:48:24 + Subject: Re: [hlds] Steam client crash It already is, if you have enough RAM.. -Original

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
Incorrect. Unless you're asserting that 8GB (it's so cheap nowadays!) isn't enough. On Mon, Mar 9, 2009 at 12:48 PM, gamead...@127001.org wrote: It already is, if you have enough RAM.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-

Re: [hlds] Steam client crash

2009-03-09 Thread matan nov
TF2 alt-tab is pretty much instantaneous for me.8500 GT, 2GB ram, EQ6600 On Mon, Mar 9, 2009 at 8:04 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: No it isn't. TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has. From: gamead...@127001.org To:

Re: [hlds] Steam client crash

2009-03-09 Thread Jonah Hirsch
Are you sure you aren't using noborder and windowed mode? I have 9800GTX, 6GB ram, and an E8400, and it takes way too long if I'm not in windowed+noborder. matan nov wrote: TF2 alt-tab is pretty much instantaneous for me.8500 GT, 2GB ram, EQ6600 On Mon, Mar 9, 2009 at 8:04 PM, Blood Letter

Re: [hlds] Steam client crash

2009-03-09 Thread turb0z
It may have been said already, but run in windowed mode with no border and alt tab is AWESOME. Running a 9800GTX+ and have seen no performance drops. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent:

Re: [hlds] Steam client crash

2009-03-09 Thread Matthew Gottlieb
This also works great if you're running a system with multiple screens ;) On Mon, Mar 9, 2009 at 1:45 PM, turb0z tur...@undergamer.com wrote: It may have been said already, but run in windowed mode with no border and alt tab is AWESOME. Running a 9800GTX+ and have seen no performance drops.

Re: [hlds] 14 slot L4D?

2009-03-09 Thread msleeper
OH NOES SUMTING IS WRONG, BLAME TEH ADDONS AND TEH PLUGINZ! On Sun, 2009-03-08 at 21:34 -0400, Bobby35ny wrote: That cvar is not helping in this case. I think this is only happening to modded servers. STOCK servers don’t have this issue..as far as I know..:) -Original

Re: [hlds] Steam client crash

2009-03-09 Thread Blood Letter
Does it trap your mouse to the game window? Date: Mon, 9 Mar 2009 13:48:51 -0500 From: matthew.j.gottl...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam client crash This also works great if you're running a system with multiple screens ;) On Mon, Mar 9, 2009 at

Re: [hlds] 14 slot L4D?

2009-03-09 Thread Blood Letter
Sigh... I posted before (December?) with this issue. Stock was fine. Stock + MM+SM showed 14. It was repeatable and consistent. It magically fixed itself after a few restarts. Something about MM+SM causes this. So yes, I will blame teh addons and teh pluginz! Do you have to be an ass in

Re: [hlds] 14 slot L4D?

2009-03-09 Thread msleeper
That's strange because I am running almost 20 servers with TEH PLUGINZ and I have never experienced this problem. And sure. Sent from my plugins On Mon, 2009-03-09 at 12:27 -0700, Blood Letter wrote: Sigh... I posted before (December?) with this issue. Stock was fine. Stock + MM+SM

Re: [hlds] Steam client crash

2009-03-09 Thread msleeper
This entire thread is relevant to server administration. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Steam client crash

2009-03-09 Thread Matthew Gottlieb
While playing the game it DOES. When in menus (such as console or option menus) you can move to other window. HIGHLY recommended for multitasking multiscreen users. On Mon, Mar 9, 2009 at 2:24 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: Does it trap your mouse to the game window?

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
Correct. Being able to alt-tab out of your game to administrate the server IS relevant to server administration. On Mon, Mar 9, 2009 at 2:40 PM, msleeper mslee...@cyberwurx.com wrote: This entire thread is relevant to server administration. ___

Re: [hlds] Steam client crash

2009-03-09 Thread Matthew Gottlieb
Says the person who uses their gaming computer to admin the server. I use one of the other random boxes for that... On Mon, Mar 9, 2009 at 4:27 PM, Dustin Wyatt dustin.wy...@gmail.com wrote: Correct. Being able to alt-tab out of your game to administrate the server IS relevant to server

Re: [hlds] Steam client crash

2009-03-09 Thread Blood Letter
And you need to be able to alt tab to whatever admin utilities you run, or a remote session to the server, from the client machine you use to test. You DO test, don't you? Just about anything that involves the client impacts the server. Don't client update notices get sent to this list?

Re: [hlds] Steam client crash

2009-03-09 Thread 1nsane
Of course he does not. He learns from the best.. Valve. On Mon, Mar 9, 2009 at 6:38 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: You DO test, don't you? Just about anything that involves the client impacts the server. Don't client update notices get sent to this list? Date: Mon, 9

Re: [hlds] Steam client crash

2009-03-09 Thread DontWannaName!
You know what else crashes Steam, steam://connect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Steam client crash

2009-03-09 Thread Kitteny Berk
Surely it'd be more challenging to find stuff that *doesn't* crash steam? DontWannaName! wrote: You know what else crashes Steam, steam://connect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Steam client crash

2009-03-09 Thread Yaakov Smith
I know what doesn't crash steam linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
Where did I say I use my gaming computer to admin the server? There's a difference between pointing out it's a manner in which it could be useful and it being useful to me in that manner. :D On Mon, Mar 9, 2009 at 5:33 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Says the person

Re: [hlds] Steam client crash

2009-03-09 Thread John McCaskey
Hi guys, We identified a problem with the serverbrowser.dll build in the last steamclient update. The more common crash case was using the in-game overlay to join a friends game, but I believe it was the cause of this crash as well. We have a public beta of the Steam client now with it

Re: [hlds] Steam client crash

2009-03-09 Thread Major NuT
You are certainly not the type of person able to qualify what constitutes server administration given your methods. No need to drudge things back up, Mr. Roach on the SM forums did the responsible thingand ganked the Honeypot plugin to Unapproved. There are rational people amongst us and I'm