Hi list.
What is the better way to launch HLDS as a service on windows?
I am planning to host many servers in a win2003 box.
Also, it will be usefull if you can give me some command line switch, or
utility, to avoid error messages to be displayed as message boxes.
I am using a .bat that
On Windows I take the easy way out and just use FireDaemon Pro.
Nevermore wrote:
Hi list.
What is the better way to launch HLDS as a service on windows?
I am planning to host many servers in a win2003 box.
Also, it will be usefull if you can give me some command line switch, or
utility, to
7El mar, 15-09-2009 a las 10:57 -0400, bl4nk escribió:
On Windows I take the easy way out and just use FireDaemon Pro.
Nevermore wrote:
Hi list.
What is the better way to launch HLDS as a service on windows?
I am planning to host many servers in a win2003 box.
Also, it will be
Start your server with the -nocrashdialog parameter
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nevermore
Sent: Tuesday, September 15, 2009 5:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
you can configure FireDaemon to close it automagically for you, so
that the server can be restarted.
On Tue, Sep 15, 2009 at 5:35 PM, Nevermore neverm...@pheek.net wrote:
And what happens if HLDS crashes with an error message box?
___
To
is it supported by HLDS too? i heard it works only on SRCDS and only
on recent versions does its job properly.
On Tue, Sep 15, 2009 at 5:36 PM, Andreas Grimm l...@gmx.net wrote:
Start your server with the -nocrashdialog parameter
-Original Message-
From:
If you're serious about hosting multiple servers, I would suggest TCADMIN.
We're used it since we started leasing our own dedicated box, and it will
simplify many aspects of hosting...
- MONDO
www.teaminterrobang.com
On Tue, Sep 15, 2009 at 1:43 PM, TheNob HLDS h...@thenob.de wrote:
Hi,
if
If you're serious about hosting game servers, you probably use Linux
tbh.
On Tue, 2009-09-15 at 14:18 -0400, MONDO wrote:
If you're serious about hosting multiple servers, I would suggest TCADMIN.
We're used it since we started leasing our own dedicated box, and it will
simplify many aspects
Yep we use Fire Daemon to control our multi server services with no problem
on errors with the -nocrashdialog ,
http://developer.valvesoftware.com/wiki/Command_Line_Options might help.
back to your linux mailing list fanboi 3
good luck and have fun running your server dude :) all the best.
Ok, I have a dedicated box and run several TF2 servers w/ no problem. I
decided to install a DoD:s server because several of our community play it.
The provider I rent the box from has many games pre-loaded, so I just have
to install it via TCAdmin.
Anyway, I installed the DoD:S server and ran
Thats odd, you can always create a shortcut to the games exe with the
startup line that tcadmin shows to get further information. Kind of sounds
like the server isn't able to bind the ip address/port.
On Tue, Sep 15, 2009 at 3:50 PM, k e mfnt...@gmail.com wrote:
Ok, I have a dedicated box and
Are you able to view the console output of the server? That should help.
Perhaps your trying to load a map that does not exist, or you are missing a
necessary +ip argument to bind to a specific IP.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Thanks for the help guys. I apologize. Although I've operated servers for a
couple of years, I'm new at operating my own dedicated box. I don't
understand what this means :
Are you able to view the console output of the server? That should help.
Perhaps your trying to load a map that does not
A required update for TF 2 is on the way. It should be live within the hour.
Jason
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YIPPEE
Thanks,
- Saul.
On 15 Sep 2009, at 23:13, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for TF 2 is on the way. It should be live within
the hour.
Jason
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Dangit! I gotta pick up my brother soon! Hey, stall the release until 4:05
just for me! :P
On Tue, Sep 15, 2009 at 3:13 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for TF 2 is on the way. It should be live within the
hour.
Jason
uh ohh
if you break Sourcemod again im goin to kill someone
On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.comwrote:
YIPPEE
Thanks,
- Saul.
On 15 Sep 2009, at 23:13, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for TF 2 is on the way. It
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
ENGINE
* If the installation is an HLTV relay we allow clients to connect as HLTV
clients even if tv_enable is set to false. A recent exploit fix made it such
that
To be honest VALVe don't give a shit if they modify a structure then
don't tell people, they aren't obliged to do so. Frankly if I were
VALVe I probably couldn't be bothered. The SM team figured it out in a
matter of hours anyway, you just weren't using the SVN release.
Thanks,
- Saul.
On
Amazing :D The only thing I like about TF2 is the updates.
Thanks,
- Saul.
On 15 Sep 2009, at 23:30, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
ENGINE
* If
Weird, my server isnt showing anymore. Unless, was there one update after
another?
On Tue, Sep 15, 2009 at 3:30 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
NM, all is good now. :)
On Tue, Sep 15, 2009 at 3:41 PM, Timothy Sadleir tsadl...@gmail.com wrote:
Weird, my server isnt showing anymore. Unless, was there one update after
another?
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I'm quite surprised 35 minutes have passed and people didn't start to
complaint about the medic and heavy changes... =P
André Coelho Brait da Silva
One Up Serviços de Informática
(21) 8836-7622
LinkedIn: http://www.linkedin.com/in/andrebrait
On Tue, Sep 15, 2009 at 7:48 PM, Timothy Sadleir
Changed idle player check to include spectators players who haven't
chosen a team
I don't understand what this mean, can someone explain please?
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Probably means you'll get booted for idling too long.
On Tue, Sep 15, 2009 at 7:11 PM, Quentin SPEHNER shao...@gmail.com wrote:
Changed idle player check to include spectators players who haven't
chosen a team
I don't understand what this mean, can someone explain please?
It probably means that if you're sitting in spec or at the player selection
screen, the game will recognize you as idle
On Tue, Sep 15, 2009 at 4:11 PM, Quentin SPEHNER shao...@gmail.com wrote:
Changed idle player check to include spectators players who haven't
chosen a team
I don't
Nor would I. There is no interface setup to do the hooks SourceMod wants, so
they do it by hooking directly in to code (which changes when an update is
released).
Either live with it (and learn to wait for SM updates) or ditch SourceMod.
- Andrew
-Original Message-
From:
-Changed idle player check to include spectators players who haven't
chosen a team
Ok, I understand this is against idlers who idle for hats and items etc. but
you cannot even go spec without getting kicked after a while while for
instance speccing a cheater :S or just go afk.
That is pretty
exactly if you are a spectator or havent chosen a team you cant get items
anymore
On Tue, Sep 15, 2009 at 7:19 PM, Brent Veal naslund.fan...@gmail.comwrote:
It probably means that if you're sitting in spec or at the player selection
screen, the game will recognize you as idle
On Tue, Sep 15,
This means I can delete my afk handler plugin and just use the one built in.
Previously mp_idlemaxtime did not kick spectators who were afk, nor did it
kick people who joined a server but never joined a team.
On Tue, Sep 15, 2009 at 7:11 PM, Quentin SPEHNER shao...@gmail.com wrote:
Changed
I'm seeing this in console when the Blutsauger is equipped:
Invalid attribute specified in item. 'health drain' could not be found in
attributes definition file.
Crater-damage doesn't seem to affect the 3h/s base rate. Not very
scientific. Just me alone on a server and watching the health
This is not it at all. Nothing to do with items. Only to do with the
built-in idle player kicker.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Tuesday, September 15, 2009 4:26 PM
To: Half-Life
Are you sure it's kicking spectators who aren't actually idle? I'd imagine
it shouldn't.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink
Sent: Tuesday, September 15, 2009 4:23 PM
To:
There already is. Go get the AFK Manager plugin by Rothgar, as it replaces
the default afk system with a much more nicely configurable one.
On Tue, Sep 15, 2009 at 4:23 PM, Marlon Wolterink
marlonwolter...@upcmail.nl wrote:
-Changed idle player check to include spectators players who
I understand the use f it against ''idle for hat servers'' but it is pretty
annoying since you cannot go even spec anymore to spec some cheaters or go
afk for a while since you're regarded as idler.
I tried it and got kicked anyway. No way to block this command?
-Oorspronkelijk bericht-
this honestly kicks people in spec? I can't believe that would actually be
implemented... Please tell me you're mistaken..
Thank you,
Alec Sanger
From: marlonwolter...@upcmail.nl
To: hlds@list.valvesoftware.com
Date: Wed, 16 Sep 2009 01:47:52 +0200
Subject: Re: [hlds] Team Fortress 2
I would imagine that the following 2 cvars are still applicable?
mp_idledealmethod 1
//Deals with Idle Players. 1 = Sends them into Spectator mode then kicks
them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 5
//Maximum time a player is allowed to be idle (in minutes)
As mentioned earlier, look at the AFK Manager by Rothgar or even just
disable the built in AFK checker.
On Tue, Sep 15, 2009 at 4:47 PM, Marlon Wolterink
marlonwolter...@upcmail.nl wrote:
I understand the use f it against ''idle for hat servers'' but it is pretty
annoying since you cannot go
I can confirm one bug added with the latest update relating to the
kicking of idle players. If you die at the start of sudden death about
halfway through waiting for the next round it kicks you for being idle.
I have not experienced this before the update.
By the way, the sandvich on the plate
No I don't think so.
I join a server ( empty in this case) goldrush on, chose scout, hopped on
the cart, switched to heavy, capped point 1, went to spec and alt+tab ( ---
don't know if this makes any difference) kick after a while.
No afk manager plugins installed or mp_idledealmethod or
A new required update for Team Fortress 2 is now available. This is a tiny
update that fixes a few problems from today's previous update. The specific
changes include:
- Fixed missing health drain attribute for the Blutsauger
- Fixed missing Misc slot in the Soldier loadout
Jason
thanks for the fixs!
On Tue, Sep 15, 2009 at 8:57 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A new required update for Team Fortress 2 is now available. This is a tiny
update that fixes a few problems from today's previous update. The specific
changes include:
- Fixed missing health
mp_idledealmethod and mp_idlemaxtime DO have defaults. you know that, right?
On Tue, Sep 15, 2009 at 5:55 PM, Marlon Wolterink
marlonwolter...@upcmail.nl wrote:
No I don't think so.
I join a server ( empty in this case) goldrush on, chose scout, hopped on
the cart, switched to heavy, capped
What's the command line you use to launch the server? How about the command
lines used to launch the TF2 servers, as well? Maybe throw your server.cfg
up while you're at it.
It sounds like you'd have this taken care of as you said you're running
several TF2 servers, but you've chosen a
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