[hlds] How do you launch your server?

2009-09-15 Thread Nevermore
Hi list. What is the better way to launch HLDS as a service on windows? I am planning to host many servers in a win2003 box. Also, it will be usefull if you can give me some command line switch, or utility, to avoid error messages to be displayed as message boxes. I am using a .bat that

Re: [hlds] How do you launch your server?

2009-09-15 Thread bl4nk
On Windows I take the easy way out and just use FireDaemon Pro. Nevermore wrote: Hi list. What is the better way to launch HLDS as a service on windows? I am planning to host many servers in a win2003 box. Also, it will be usefull if you can give me some command line switch, or utility, to

Re: [hlds] How do you launch your server?

2009-09-15 Thread Nevermore
7El mar, 15-09-2009 a las 10:57 -0400, bl4nk escribió: On Windows I take the easy way out and just use FireDaemon Pro. Nevermore wrote: Hi list. What is the better way to launch HLDS as a service on windows? I am planning to host many servers in a win2003 box. Also, it will be

Re: [hlds] How do you launch your server?

2009-09-15 Thread Andreas Grimm
Start your server with the -nocrashdialog parameter -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nevermore Sent: Tuesday, September 15, 2009 5:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] How do you launch your server?

2009-09-15 Thread Claudio Beretta
you can configure FireDaemon to close it automagically for you, so that the server can be restarted. On Tue, Sep 15, 2009 at 5:35 PM, Nevermore neverm...@pheek.net wrote: And what happens if HLDS crashes with an error message box? ___ To

Re: [hlds] How do you launch your server?

2009-09-15 Thread Claudio Beretta
is it supported by HLDS too? i heard it works only on SRCDS and only on recent versions does its job properly. On Tue, Sep 15, 2009 at 5:36 PM, Andreas Grimm l...@gmx.net wrote: Start your server with the -nocrashdialog parameter -Original Message- From:

Re: [hlds] How do you launch your server?

2009-09-15 Thread MONDO
If you're serious about hosting multiple servers, I would suggest TCADMIN. We're used it since we started leasing our own dedicated box, and it will simplify many aspects of hosting... - MONDO www.teaminterrobang.com On Tue, Sep 15, 2009 at 1:43 PM, TheNob HLDS h...@thenob.de wrote: Hi, if

Re: [hlds] How do you launch your server?

2009-09-15 Thread msleeper
If you're serious about hosting game servers, you probably use Linux tbh. On Tue, 2009-09-15 at 14:18 -0400, MONDO wrote: If you're serious about hosting multiple servers, I would suggest TCADMIN. We're used it since we started leasing our own dedicated box, and it will simplify many aspects

Re: [hlds] hlds Digest, Vol 19, Issue 49

2009-09-15 Thread Gareth Williamson
Yep we use Fire Daemon to control our multi server services with no problem on errors with the -nocrashdialog , http://developer.valvesoftware.com/wiki/Command_Line_Options might help. back to your linux mailing list fanboi 3 good luck and have fun running your server dude :) all the best.

[hlds] DoD:S issue

2009-09-15 Thread k e
Ok, I have a dedicated box and run several TF2 servers w/ no problem. I decided to install a DoD:s server because several of our community play it. The provider I rent the box from has many games pre-loaded, so I just have to install it via TCAdmin. Anyway, I installed the DoD:S server and ran

Re: [hlds] DoD:S issue

2009-09-15 Thread Drew LaPour
Thats odd, you can always create a shortcut to the games exe with the startup line that tcadmin shows to get further information. Kind of sounds like the server isn't able to bind the ip address/port. On Tue, Sep 15, 2009 at 3:50 PM, k e mfnt...@gmail.com wrote: Ok, I have a dedicated box and

Re: [hlds] DoD:S issue

2009-09-15 Thread Andrew Armstrong
Are you able to view the console output of the server? That should help. Perhaps your trying to load a map that does not exist, or you are missing a necessary +ip argument to bind to a specific IP. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] DoD:S issue

2009-09-15 Thread k e
Thanks for the help guys. I apologize. Although I've operated servers for a couple of years, I'm new at operating my own dedicated box. I don't understand what this means : Are you able to view the console output of the server? That should help. Perhaps your trying to load a map that does not

[hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Jason Ruymen
A required update for TF 2 is on the way. It should be live within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Saul Rennison
YIPPEE Thanks, - Saul. On 15 Sep 2009, at 23:13, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF 2 is on the way. It should be live within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Timothy Sadleir
Dangit! I gotta pick up my brother soon! Hey, stall the release until 4:05 just for me! :P On Tue, Sep 15, 2009 at 3:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF 2 is on the way. It should be live within the hour. Jason

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Michael Krasnow
uh ohh if you break Sourcemod again im goin to kill someone On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.comwrote: YIPPEE Thanks, - Saul. On 15 Sep 2009, at 23:13, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF 2 is on the way. It

[hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: ENGINE * If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Saul Rennison
To be honest VALVe don't give a shit if they modify a structure then don't tell people, they aren't obliged to do so. Frankly if I were VALVe I probably couldn't be bothered. The SM team figured it out in a matter of hours anyway, you just weren't using the SVN release. Thanks, - Saul. On

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Saul Rennison
Amazing :D The only thing I like about TF2 is the updates. Thanks, - Saul. On 15 Sep 2009, at 23:30, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: ENGINE * If

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Timothy Sadleir
Weird, my server isnt showing anymore. Unless, was there one update after another? On Tue, Sep 15, 2009 at 3:30 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Timothy Sadleir
NM, all is good now. :) On Tue, Sep 15, 2009 at 3:41 PM, Timothy Sadleir tsadl...@gmail.com wrote: Weird, my server isnt showing anymore. Unless, was there one update after another? ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Andre Coelho
I'm quite surprised 35 minutes have passed and people didn't start to complaint about the medic and heavy changes... =P André Coelho Brait da Silva One Up Serviços de Informática (21) 8836-7622 LinkedIn: http://www.linkedin.com/in/andrebrait On Tue, Sep 15, 2009 at 7:48 PM, Timothy Sadleir

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Quentin SPEHNER
Changed idle player check to include spectators players who haven't chosen a team I don't understand what this mean, can someone explain please? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Mike O'Laughlen
Probably means you'll get booted for idling too long. On Tue, Sep 15, 2009 at 7:11 PM, Quentin SPEHNER shao...@gmail.com wrote: Changed idle player check to include spectators players who haven't chosen a team I don't understand what this mean, can someone explain please?

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Brent Veal
It probably means that if you're sitting in spec or at the player selection screen, the game will recognize you as idle On Tue, Sep 15, 2009 at 4:11 PM, Quentin SPEHNER shao...@gmail.com wrote: Changed idle player check to include spectators players who haven't chosen a team I don't

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Andrew Armstrong
Nor would I. There is no interface setup to do the hooks SourceMod wants, so they do it by hooking directly in to code (which changes when an update is released). Either live with it (and learn to wait for SM updates) or ditch SourceMod. - Andrew -Original Message- From:

Re: [hlds] hlds Digest, Vol 19, Issue 51

2009-09-15 Thread Marlon Wolterink
-Changed idle player check to include spectators players who haven't chosen a team Ok, I understand this is against idlers who idle for hats and items etc. but you cannot even go spec without getting kicked after a while while for instance speccing a cheater :S or just go afk. That is pretty

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Michael Krasnow
exactly if you are a spectator or havent chosen a team you cant get items anymore On Tue, Sep 15, 2009 at 7:19 PM, Brent Veal naslund.fan...@gmail.comwrote: It probably means that if you're sitting in spec or at the player selection screen, the game will recognize you as idle On Tue, Sep 15,

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread 1nsane
This means I can delete my afk handler plugin and just use the one built in. Previously mp_idlemaxtime did not kick spectators who were afk, nor did it kick people who joined a server but never joined a team. On Tue, Sep 15, 2009 at 7:11 PM, Quentin SPEHNER shao...@gmail.com wrote: Changed

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Mike O'Laughlen
I'm seeing this in console when the Blutsauger is equipped: Invalid attribute specified in item. 'health drain' could not be found in attributes definition file. Crater-damage doesn't seem to affect the 3h/s base rate. Not very scientific. Just me alone on a server and watching the health

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Tony Paloma
This is not it at all. Nothing to do with items. Only to do with the built-in idle player kicker. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Tuesday, September 15, 2009 4:26 PM To: Half-Life

Re: [hlds] hlds Digest, Vol 19, Issue 51

2009-09-15 Thread Tony Paloma
Are you sure it's kicking spectators who aren't actually idle? I'd imagine it shouldn't. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink Sent: Tuesday, September 15, 2009 4:23 PM To:

Re: [hlds] hlds Digest, Vol 19, Issue 51

2009-09-15 Thread Jeff Sugar
There already is. Go get the AFK Manager plugin by Rothgar, as it replaces the default afk system with a much more nicely configurable one. On Tue, Sep 15, 2009 at 4:23 PM, Marlon Wolterink marlonwolter...@upcmail.nl wrote: -Changed idle player check to include spectators players who

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Marlon Wolterink
I understand the use f it against ''idle for hat servers'' but it is pretty annoying since you cannot go even spec anymore to spec some cheaters or go afk for a while since you're regarded as idler. I tried it and got kicked anyway. No way to block this command? -Oorspronkelijk bericht-

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Alec Sanger
this honestly kicks people in spec? I can't believe that would actually be implemented... Please tell me you're mistaken.. Thank you, Alec Sanger From: marlonwolter...@upcmail.nl To: hlds@list.valvesoftware.com Date: Wed, 16 Sep 2009 01:47:52 +0200 Subject: Re: [hlds] Team Fortress 2

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread MjrNuT
I would imagine that the following 2 cvars are still applicable? mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game mp_idlemaxtime 5 //Maximum time a player is allowed to be idle (in minutes)

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jeff Sugar
As mentioned earlier, look at the AFK Manager by Rothgar or even just disable the built in AFK checker. On Tue, Sep 15, 2009 at 4:47 PM, Marlon Wolterink marlonwolter...@upcmail.nl wrote: I understand the use f it against ''idle for hat servers'' but it is pretty annoying since you cannot go

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread TheGeekLord
I can confirm one bug added with the latest update relating to the kicking of idle players. If you die at the start of sudden death about halfway through waiting for the next round it kicks you for being idle. I have not experienced this before the update. By the way, the sandvich on the plate

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Marlon Wolterink
No I don't think so. I join a server ( empty in this case) goldrush on, chose scout, hopped on the cart, switched to heavy, capped point 1, went to spec and alt+tab ( --- don't know if this makes any difference) kick after a while. No afk manager plugins installed or mp_idledealmethod or

[hlds] Team Fortress 2 Update Available

2009-09-15 Thread Jason Ruymen
A new required update for Team Fortress 2 is now available. This is a tiny update that fixes a few problems from today's previous update. The specific changes include: - Fixed missing health drain attribute for the Blutsauger - Fixed missing Misc slot in the Soldier loadout Jason

Re: [hlds] Team Fortress 2 Update Available

2009-09-15 Thread Michael Krasnow
thanks for the fixs! On Tue, Sep 15, 2009 at 8:57 PM, Jason Ruymen jas...@valvesoftware.comwrote: A new required update for Team Fortress 2 is now available. This is a tiny update that fixes a few problems from today's previous update. The specific changes include: - Fixed missing health

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jeff Sugar
mp_idledealmethod and mp_idlemaxtime DO have defaults. you know that, right? On Tue, Sep 15, 2009 at 5:55 PM, Marlon Wolterink marlonwolter...@upcmail.nl wrote: No I don't think so. I join a server ( empty in this case) goldrush on, chose scout, hopped on the cart, switched to heavy, capped

Re: [hlds] DoD:S issue

2009-09-15 Thread Richard Eid
What's the command line you use to launch the server? How about the command lines used to launch the TF2 servers, as well? Maybe throw your server.cfg up while you're at it. It sounds like you'd have this taken care of as you said you're running several TF2 servers, but you've chosen a