Check your config for well.
Shawn
In Hyuk Seo wrote:
We took out cp_well from the mapcycle.txt (it was the map that we put lastly
it was perfectly fine until we put it)
and everything became okay again... I don't know what could possibly go
wrong..
Thanks anyway guys.
2010/1/11 In Hyuk
If possible, try to power cycle your box.
Kyle.
On Tue, Jan 12, 2010 at 7:52 AM, Marc Wustrack muffe...@googlemail.comwrote:
Hi.
Since a few days my server cant connect to the TF2 Loadout anymore.
Even if I change the map or restart the server completely it doesn't
change.
I haven't
I usually just run _restart and the server comes back and operates as
expected since changing map doesn't fix it for us either
On Wed, Jan 13, 2010 at 4:52 AM, Marc Wustrack muffe...@googlemail.comwrote:
Hi.
Since a few days my server cant connect to the TF2 Loadout anymore.
Even if I change
Just power cycled the whole box.
Didn't work.
As I said, simple _restart quit or mapchange doesn't fix it.
2010/1/12 k k...@old.school.nz
I usually just run _restart and the server comes back and operates as
expected since changing map doesn't fix it for us either
On Wed, Jan 13, 2010 at
so you did
eek.
I wonder if you have some sort of network issue causing the problem
On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack muffe...@googlemail.comwrote:
As I said, simple _restart quit or mapchange doesn't fix it.
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Do you have any firewall? If this is Linux, what is the output of
Iptables -L
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k
Sent: Tuesday, January 12, 2010 4:24 PM
To: Half-Life dedicated Win32 server mailing
* iptables -L
( no capital on iptables . Outlook autocorrection ftl. )
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
Sent: Tuesday, January 12, 2010 4:43 PM
To: Half-Life dedicated Win32 server mailing
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.
2010/1/12 Allan Button abut...@netaccess.ca
Do you have any firewall? If this is Linux, what is the output of
On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com wrote:
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.
2010/1/12 Allan Button abut...@netaccess.ca
Different IP doesnt help too.
iptables isn't installed.
2010/1/12 Kahos kahos...@gmail.com
On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com wrote:
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
Interesting, is your server running any sort of fake players plugin or
anything that the TF2 developers would consider... cheating?
Kyle
On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.comwrote:
Different IP doesnt help too.
iptables isn't installed.
2010/1/12 Kahos
Sourcemod with standard plugins and 2 extra plugins.
1. Writes every item drop in a textfile
2. Joines the Player into random team so nobody stays spectator.
Thats all.
2010/1/12 Kyle Sanderson kyle.l...@gmail.com
Interesting, is your server running any sort of fake players plugin or
I don't know how to help you, but I'm curious as to your decisions on the
two plugins.
1: Is that so you can show how sad of a state the drop system is based on
how few hats it gives? :P
2: Why put them in a team? Nothing frustrates players more than afk people
on the team, because it prevents
My server had the same random team plugin and the same problem. Removing the
plugin (replaced with gscramble) did the trick.
Date: Wed, 13 Jan 2010 00:00:35 +0100
From: muffe...@googlemail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] No Loadout.
Sourcemod with standard
A required update for Left 4 Dead 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Gameplay:
- Fixed where last round of upgraded ammo didn't have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Fixed exploit that
Try running the server vanilla without sourcemod/metamod or what ever
On Wed, Jan 13, 2010 at 12:00 PM, Marc Wustrack muffe...@googlemail.comwrote:
Sourcemod with standard plugins and 2 extra plugins.
1. Writes every item drop in a textfile
2. Joines the Player into random team so nobody
Left4Dead 2 can run in the sys tray?
Jonah Hirsch
---
On Tue, Jan 12, 2010 at 4:10 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Left 4 Dead 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Im pretty sure they probably updated the icon you see in taskbar, they
should update TF2s so it doesnt show TFCs unless its purpose is to remind us
of TFC.
On Tue, Jan 12, 2010 at 3:18 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Left4Dead 2 can run in the sys tray?
Jonah Hirsch
My server had the same random team plugin and the same problem. Removing
the plugin (replaced with gscramble) did the trick.
That actually worked. Thanks.
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Mine has a separate icon.
http://i47.tinypic.com/wstwmf.jpg
Also, running L4D in the systray is the new L4D2 idle system ;) . I found the
level 53 ice ammo ;) .
Allan
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
Does anyone have a link to this plugin? I want to see how its constructed, to
see if I can force disable tf2 cloud for someone who asked me.
Allan
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
Sent:
http://forums.alliedmods.net/showthread.php?t=77293
Spotted the fault when I was forced onto Blu as Demoman, I had my unlocks, then
after the waiting period and scramble, they were gone.
From: abut...@netaccess.ca
To: hlds@list.valvesoftware.com
Date: Tue, 12 Jan 2010 18:52:36 -0500
This is the source code of sourcemod plugin i was using and which i
also had to disable since 2 latest Valve's updates cause server's
loadout stopped working (seems that character loadout stops working
because of lines FakeClientCommand(client, joinclass %s, random);
but im not sure):
I have
mp_stalemate_timelimit 240
mp_stalemate_enable 1
mp_match_end_at_timelimit 1
in my server.cfg and
mp_timelimit in the map.cfg
Timeleft command in the game works but when the time runs out, the game just
goes on forever until
one team actually wins.
timelimit is 30 minutes and the map is
This doesn't seem to work anymore?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Thursday, January 07, 2010 9:54 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2
Those are all of the necessary settings for it to work. Could you verify
the cvars on your server to make sure they're not set somewhere else?
On 1/12/2010 8:59 PM, In Hyuk Seo wrote:
I have
mp_stalemate_timelimit 240
mp_stalemate_enable 1
mp_match_end_at_timelimit 1
in my server.cfg and
I believe I have heard that stalemate wasnt working too but have not tried
it myself.
On Tue, Jan 12, 2010 at 8:08 PM, bl4nk bl4n...@gmail.com wrote:
Those are all of the necessary settings for it to work. Could you verify
the cvars on your server to make sure they're not set somewhere else?
but timeleft command works. It just says [SM] This is the last round!! when
time runs out
and the round never ends. And I checked all the cvars they are all in
server.cfg.
I found the timelimit enforce plugin I will try that tomorrow. Thank you.
2010/1/13 DontWannaName! ad...@topnotchclan.com
Pipeline has 3 stages. If the time limit is reached, the game will end in
stage 3 and not immediatly.
I have
mp_stalemate_timelimit 240
mp_stalemate_enable 1
mp_match_end_at_timelimit 1
in my server.cfg and
mp_timelimit in the map.cfg
Timeleft command in the game works but when the
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