[hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Todd Ferguson
Hi All -

I'm running a base CS:S server with the Mani Admin Plugin.  I was wondering if 
anyone has a good list of anti-cheat plugins I should add?

Thanks in advance and best regards,
Todd


-- 
GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

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[hlds] (no subject)

2010-07-01 Thread David Britton
http://healthx15085.healthcaretablets.com
  
_
The New Busy is not the old busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Kyle Sanderson
In General, Mani + Security do not go hand in hand (Just a basic rule
of thumb, as of late).

Kyle.

On Thu, Jul 1, 2010 at 8:16 AM, Todd Ferguson todd.fergu...@gmx.net wrote:
 Hi All -

 I'm running a base CS:S server with the Mani Admin Plugin.  I was wondering 
 if anyone has a good list of anti-cheat plugins I should add?

 Thanks in advance and best regards,
 Todd


 --
 GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
 Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Keeper
Not because of anything doing with mani.  Just a vulnerability in the source 
engine and es_tools allows culprits to take control of mani.

But I would go to the sourcemod forums 
(http://forums.alliedmods.net/forumdisplay.php?f=52) and look around there.  
Many people have written scripts/addons for security fixes.

Keeper

-Original Message-
From: Kyle Sanderson [mailto:kyle.l...@gmail.com] 
Sent: Thursday, July 01, 2010 2:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CS:S recommended anti-cheat plugins?

In General, Mani + Security do not go hand in hand (Just a basic rule
of thumb, as of late).

Kyle.


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread msleeper
I hate to tell you this buddy, but Mani stopped being the admin plugin
of choice a couple years ago. What is it with the CS:S community and
thinking that Mani is still useful? I recommend you go install Metamod +
SourceMod, and stop running an ancient plugin on your servers.

As for actual security stuff, you are pretty safe installing most of the
plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

I say most because this article doesn't feature KAC
(http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
security/anti-cheat plugin and has replaced some - but not all - of the
functionality listed on that Wiki article.

Welcome to the future. It's nice here.


On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote:
 Hi All -
 
 I'm running a base CS:S server with the Mani Admin Plugin.  I was wondering 
 if anyone has a good list of anti-cheat plugins I should add?
 
 Thanks in advance and best regards,
 Todd
 
 


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Keeper
Maybe not your plugin of choice, but it's served many server operators well
over the years.

I forgot about that SRCDS_Hardening.  That's a good read for any server
operator.  Plus it provides links to solutions.

-Original Message-
From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
Sent: Thursday, July 01, 2010 3:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CS:S recommended anti-cheat plugins?

I hate to tell you this buddy, but Mani stopped being the admin plugin
of choice a couple years ago. What is it with the CS:S community and
thinking that Mani is still useful? I recommend you go install Metamod +
SourceMod, and stop running an ancient plugin on your servers.

As for actual security stuff, you are pretty safe installing most of the
plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

I say most because this article doesn't feature KAC
(http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
security/anti-cheat plugin and has replaced some - but not all - of the
functionality listed on that Wiki article.

Welcome to the future. It's nice here.


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread msleeper
Everything Mani can do, SourceMod can do better.


On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.
 
 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
 
 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.
 
 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
 
 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.
 
 Welcome to the future. It's nice here.
 
 
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Niels Meijer
Welcome to the future. It's nice here.

Rofl ;)
You just made my day.

Niels Meijer.

-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens msleeper
Verzonden: donderdag 1 juli 2010 21:16
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] CS:S recommended anti-cheat plugins?

I hate to tell you this buddy, but Mani stopped being the admin plugin
of choice a couple years ago. What is it with the CS:S community and
thinking that Mani is still useful? I recommend you go install Metamod +
SourceMod, and stop running an ancient plugin on your servers.

As for actual security stuff, you are pretty safe installing most of the
plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

I say most because this article doesn't feature KAC
(http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
security/anti-cheat plugin and has replaced some - but not all - of the
functionality listed on that Wiki article.

Welcome to the future. It's nice here.


On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote:
 Hi All -
 
 I'm running a base CS:S server with the Mani Admin Plugin.  I was
wondering if anyone has a good list of anti-cheat plugins I should add?
 
 Thanks in advance and best regards,
 Todd
 
 


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Geen virus gevonden in het binnenkomende-bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 9.0.830 / Virusdatabase: 271.1.1/2975 - datum van uitgifte: 07/01/10
08:35:00


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[hlds] (no subject)

2010-07-01 Thread Greg Williams
http://bontilivo1981.tabletwellnessmeds.net/?camp=777

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Re: [hlds] (no subject)

2010-07-01 Thread DontWannaName!
Did anyone get my email that warned people to change their passwords if its
the same as your email...

On Thu, Jul 1, 2010 at 1:56 PM, Greg Williams greg_wi...@yahoo.com wrote:

 http://bontilivo1981.tabletwellnessmeds.net/?camp=777

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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Joshua 'Dislexsick' Bost
The thing is, he's quite right here. Even the chat triggers can be changed 
readily, which seems to be the biggest hurdle for ex-Mani users. If your admins 
aren't confident with chat commands or console commands they can use sm_admin.  
If they can't bind a key to sm_admin get better admins

Obnoxiously Sent from my iPhone

On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote:

 Everything Mani can do, SourceMod can do better.
 
 
 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.
 
 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
 
 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.
 
 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
 
 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.
 
 Welcome to the future. It's nice here.
 
 
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 please visit:
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[hlds] Team Fortress 2 Update Available

2010-07-01 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  This is also an 
optional update for Counter-Strike: Source, since it fixes a bullet penetration 
problem on Linux servers.  The specific changes are:

Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining games with more 
than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified List.
- Mouseover the checkbox now explains the simplified list in the status 
bar.
 - Quicklist now shows the number of other servers running each map.
 - Fixed a couple of bugs related to toggling the quick list, which were 
resulting in you needing to refresh again.

Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with mp_windifference.
 - Added Engineer to the list of classes that can equip Max's Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped player is carrying X messages looping forever.
 - Fixed overhealed particle effect being visible on your current view 
target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to something 
other than their Steam profile name.

Jason


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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread HL-SDK Synths
How dare they remove my ability to be the man with no name! Thx 4 fixin' the
GUI

On Jul 1, 2010 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

A required update for Team Fortress 2 is now available.  This is also an
optional update for Counter-Strike: Source, since it fixes a bullet
penetration problem on Linux servers.  The specific changes are:

Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining games with
more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified List.
   - Mouseover the checkbox now explains the simplified list in the
status bar.
 - Quicklist now shows the number of other servers running each map.
 - Fixed a couple of bugs related to toggling the quick list, which were
resulting in you needing to refresh again.

Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with mp_windifference.
 - Added Engineer to the list of classes that can equip Max's Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping forever.
- Fixed overhealed particle effect being visible on your current
view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to something
other than their Steam profile name.

Jason


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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Allan Button
Hmm. Looks like the Linux build and the windows build was  
different Cookie please.

Sent from my mobile.

On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com  
wrote:

 A required update for Team Fortress 2 is now available.  This is  
 also an optional update for Counter-Strike: Source, since it fixes a  
 bullet penetration problem on Linux servers.  The specific changes  
 are:

 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining games  
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified  
 List.
- Mouseover the checkbox now explains the simplified list in the  
 status bar.
 - Quicklist now shows the number of other servers running each map.
 - Fixed a couple of bugs related to toggling the quick list, which  
 were resulting in you needing to refresh again.

 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with  
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped player is carrying X messages looping forever.
 - Fixed overhealed particle effect being visible on your current  
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ 
 )

 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to  
 something other than their Steam profile name.

 Jason


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread HL-SDK Synths
There is a default plungin called vac that does a great jpb, I hear

On Jul 1, 2010 5:14 PM, Joshua apos;Dislexsickapos; Bost 
dislexs...@dislexsick.com wrote:

The thing is, he's quite right here. Even the chat triggers can be changed
readily, which seems to be the biggest hurdle for ex-Mani users. If your
admins aren't confident with chat commands or console commands they can use
sm_admin.  If they can't bind a key to sm_admin get better admins

Obnoxiously Sent from my iPhone


On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote:

 Everything Mani can do...
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Allan Button
Har har har.

Sent from my mobile.

On Jul 1, 2010, at 8:39 PM, HL-SDK Synths syntron...@gmail.com  
wrote:

 There is a default plungin called vac that does a great jpb, I hear

 On Jul 1, 2010 5:14 PM, Joshua apos;Dislexsickapos; Bost 
 dislexs...@dislexsick.com wrote:

 The thing is, he's quite right here. Even the chat triggers can be  
 changed
 readily, which seems to be the biggest hurdle for ex-Mani users. If  
 your
 admins aren't confident with chat commands or console commands they  
 can use
 sm_admin.  If they can't bind a key to sm_admin get better admins

 Obnoxiously Sent from my iPhone


 On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com  
 wrote:

 Everything Mani can do...
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread HL-SDK Synths
Sent from my mobile too!!!

On Jul 1, 2010 8:43 PM, Allan Button abut...@netaccess.ca wrote:

Har har har.

Sent from my mobile.

On Jul 1, 2010, at 8:39 PM, HL-SDK Synths syntron...@gmail.com
wrote:


 There is a default plungin called vac that does a great jpb, I hear

 On Jul 1, 2010 5:14 PM, ...

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Jonah Hirsch
Fixed some graphical issues when alt-tabbing during a game.

No more recording demos? Or does this really only fix *some* of the issues?
Jonah Hirsch
---


On Thu, Jul 1, 2010 at 5:38 PM, Allan Button abut...@netaccess.ca wrote:

 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.

 Sent from my mobile.

 On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  This is
  also an optional update for Counter-Strike: Source, since it fixes a
  bullet penetration problem on Linux servers.  The specific changes
  are:
 
  Server Browser
  - Server browser now starts centered onscreen when it opens up.
  - Filter panel now starts expanded, instead of hidden.
  - Added a warning dialog that pops up to warn players joining games
  with more than the recommended number of players.
  - Added a max player count filter setting.
  - Renamed quick list checkbox from Show Map List to Simplified
  List.
 - Mouseover the checkbox now explains the simplified list in the
  status bar.
  - Quicklist now shows the number of other servers running each map.
  - Fixed a couple of bugs related to toggling the quick list, which
  were resulting in you needing to refresh again.
 
  Team Fortress 2
  - Added missing earbud particles for DX8 players.
  - Added new ConVar mp_windifference_min to be used with
  mp_windifference.
  - Added Engineer to the list of classes that can equip Max's Pistol.
  - Rebuilt sound cache files that were out of date.
  - Source TV:
  - Fixed unlockable items not being visible.
  - Stopped player is carrying X messages looping forever.
  - Fixed overhealed particle effect being visible on your current
  view target when in first-person spectator mode.
  - Changed in-game button colors to be less eyepoppingly bright.
  - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
  )
 
  Engine
  - Fixed some graphical issues when alt-tabbing during a game.
  - Fixed bullet penetration problems with Linux dedicated server.
  - Removed an exploit that allowed people to change their names to
  something other than their Steam profile name.
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Saul Rennison
/me passes cookie

On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.

 Sent from my mobile.

 On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

 A required update for Team Fortress 2 is now available.  This is
 also an optional update for Counter-Strike: Source, since it fixes a
 bullet penetration problem on Linux servers.  The specific changes
 are:

 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified
 List.
    - Mouseover the checkbox now explains the simplified list in the
 status bar.
 - Quicklist now shows the number of other servers running each map.
 - Fixed a couple of bugs related to toggling the quick list, which
 were resulting in you needing to refresh again.

 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
     - Fixed unlockable items not being visible.
     - Stopped player is carrying X messages looping forever.
     - Fixed overhealed particle effect being visible on your current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/
 )

 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to
 something other than their Steam profile name.

 Jason


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-- 

Thanks,
 - Saul.

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread DontWannaName!
Download was pain free. :) I downloaded before I could start my client, it
said the servers were too busy. :P

On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.comwrote:

 /me passes cookie

 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
  Hmm. Looks like the Linux build and the windows build was
  different Cookie please.
 
  Sent from my mobile.
 
  On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
  A required update for Team Fortress 2 is now available.  This is
  also an optional update for Counter-Strike: Source, since it fixes a
  bullet penetration problem on Linux servers.  The specific changes
  are:
 
  Server Browser
  - Server browser now starts centered onscreen when it opens up.
  - Filter panel now starts expanded, instead of hidden.
  - Added a warning dialog that pops up to warn players joining games
  with more than the recommended number of players.
  - Added a max player count filter setting.
  - Renamed quick list checkbox from Show Map List to Simplified
  List.
 - Mouseover the checkbox now explains the simplified list in the
  status bar.
  - Quicklist now shows the number of other servers running each map.
  - Fixed a couple of bugs related to toggling the quick list, which
  were resulting in you needing to refresh again.
 
  Team Fortress 2
  - Added missing earbud particles for DX8 players.
  - Added new ConVar mp_windifference_min to be used with
  mp_windifference.
  - Added Engineer to the list of classes that can equip Max's Pistol.
  - Rebuilt sound cache files that were out of date.
  - Source TV:
  - Fixed unlockable items not being visible.
  - Stopped player is carrying X messages looping forever.
  - Fixed overhealed particle effect being visible on your current
  view target when in first-person spectator mode.
  - Changed in-game button colors to be less eyepoppingly bright.
  - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
  )
 
  Engine
  - Fixed some graphical issues when alt-tabbing during a game.
  - Fixed bullet penetration problems with Linux dedicated server.
  - Removed an exploit that allowed people to change their names to
  something other than their Steam profile name.
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --

 Thanks,
  - Saul.

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Michael Krasnow
cool, an actual documented api ;) that wiki page needs a bit more info
though

On Thu, Jul 1, 2010 at 9:08 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Download was pain free. :) I downloaded before I could start my client, it
 said the servers were too busy. :P

 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  /me passes cookie
 
  On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
   Hmm. Looks like the Linux build and the windows build was
   different Cookie please.
  
   Sent from my mobile.
  
   On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
   wrote:
  
   A required update for Team Fortress 2 is now available.  This is
   also an optional update for Counter-Strike: Source, since it fixes a
   bullet penetration problem on Linux servers.  The specific changes
   are:
  
   Server Browser
   - Server browser now starts centered onscreen when it opens up.
   - Filter panel now starts expanded, instead of hidden.
   - Added a warning dialog that pops up to warn players joining games
   with more than the recommended number of players.
   - Added a max player count filter setting.
   - Renamed quick list checkbox from Show Map List to Simplified
   List.
  - Mouseover the checkbox now explains the simplified list in the
   status bar.
   - Quicklist now shows the number of other servers running each map.
   - Fixed a couple of bugs related to toggling the quick list, which
   were resulting in you needing to refresh again.
  
   Team Fortress 2
   - Added missing earbud particles for DX8 players.
   - Added new ConVar mp_windifference_min to be used with
   mp_windifference.
   - Added Engineer to the list of classes that can equip Max's Pistol.
   - Rebuilt sound cache files that were out of date.
   - Source TV:
   - Fixed unlockable items not being visible.
   - Stopped player is carrying X messages looping forever.
   - Fixed overhealed particle effect being visible on your current
   view target when in first-person spectator mode.
   - Changed in-game button colors to be less eyepoppingly bright.
   - Improved Steam Web APIs for TF2 items (see
  http://www.teamfortress.com/
   )
  
   Engine
   - Fixed some graphical issues when alt-tabbing during a game.
   - Fixed bullet penetration problems with Linux dedicated server.
   - Removed an exploit that allowed people to change their names to
   something other than their Steam profile name.
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  --
 
  Thanks,
   - Saul.
 
  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread M33CROB
Does anyone know how the warning message works for players connecting to
server with more than the recommended number? Is this all servers with more
than 24 players, or just servers with more than 32.  Is there some arbitrary
number depending on the type of map?

Thanks

On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Download was pain free. :) I downloaded before I could start my client, it
 said the servers were too busy. :P

 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  /me passes cookie
 
  On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
   Hmm. Looks like the Linux build and the windows build was
   different Cookie please.
  
   Sent from my mobile.
  
   On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
   wrote:
  
   A required update for Team Fortress 2 is now available.  This is
   also an optional update for Counter-Strike: Source, since it fixes a
   bullet penetration problem on Linux servers.  The specific changes
   are:
  
   Server Browser
   - Server browser now starts centered onscreen when it opens up.
   - Filter panel now starts expanded, instead of hidden.
   - Added a warning dialog that pops up to warn players joining games
   with more than the recommended number of players.
   - Added a max player count filter setting.
   - Renamed quick list checkbox from Show Map List to Simplified
   List.
  - Mouseover the checkbox now explains the simplified list in the
   status bar.
   - Quicklist now shows the number of other servers running each map.
   - Fixed a couple of bugs related to toggling the quick list, which
   were resulting in you needing to refresh again.
  
   Team Fortress 2
   - Added missing earbud particles for DX8 players.
   - Added new ConVar mp_windifference_min to be used with
   mp_windifference.
   - Added Engineer to the list of classes that can equip Max's Pistol.
   - Rebuilt sound cache files that were out of date.
   - Source TV:
   - Fixed unlockable items not being visible.
   - Stopped player is carrying X messages looping forever.
   - Fixed overhealed particle effect being visible on your current
   view target when in first-person spectator mode.
   - Changed in-game button colors to be less eyepoppingly bright.
   - Improved Steam Web APIs for TF2 items (see
  http://www.teamfortress.com/
   )
  
   Engine
   - Fixed some graphical issues when alt-tabbing during a game.
   - Fixed bullet penetration problems with Linux dedicated server.
   - Removed an exploit that allowed people to change their names to
   something other than their Steam profile name.
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  --
 
  Thanks,
   - Saul.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread DontWannaName!
They should just delist servers over 33 slots, they just run fake clients to
fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote:

 Does anyone know how the warning message works for players connecting to
 server with more than the recommended number? Is this all servers with more
 than 24 players, or just servers with more than 32.  Is there some
 arbitrary
 number depending on the type of map?

 Thanks

 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  Download was pain free. :) I downloaded before I could start my client,
 it
  said the servers were too busy. :P
 
  On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
  wrote:
 
   /me passes cookie
  
   On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
Hmm. Looks like the Linux build and the windows build was
different Cookie please.
   
Sent from my mobile.
   
On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
 
wrote:
   
A required update for Team Fortress 2 is now available.  This is
also an optional update for Counter-Strike: Source, since it fixes a
bullet penetration problem on Linux servers.  The specific changes
are:
   
Server Browser
- Server browser now starts centered onscreen when it opens up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players joining games
with more than the recommended number of players.
- Added a max player count filter setting.
- Renamed quick list checkbox from Show Map List to Simplified
List.
   - Mouseover the checkbox now explains the simplified list in the
status bar.
- Quicklist now shows the number of other servers running each map.
- Fixed a couple of bugs related to toggling the quick list, which
were resulting in you needing to refresh again.
   
Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with
mp_windifference.
- Added Engineer to the list of classes that can equip Max's Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping forever.
- Fixed overhealed particle effect being visible on your current
view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly bright.
- Improved Steam Web APIs for TF2 items (see
   http://www.teamfortress.com/
)
   
Engine
- Fixed some graphical issues when alt-tabbing during a game.
- Fixed bullet penetration problems with Linux dedicated server.
- Removed an exploit that allowed people to change their names to
something other than their Steam profile name.
   
Jason
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
  
   --
  
   Thanks,
- Saul.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Spencer 'voogru' MacDonald
Added a warning dialog that pops up to warn players joining games with more
than the recommended number of players.

1. The server shows the max player count next to the number of players
currently on the server.
2. The servers usually keep the increased_maxplayers tag when they have
more than 24 players on the server.

Players know how many players can be on the server when joining, they don't
need yet another warning. The only thing that this may encourage is some
malicious server ops to do the exact opposite of what they are doing now,
show their servers as 23/24 when in fact they are 32/33.

The warning would be far more useful if it warned about impossible
servers, such as 34/36 etc servers, because those are actually somewhat
malicious.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Thursday, July 01, 2010 9:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

They should just delist servers over 33 slots, they just run fake clients to
fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote:

 Does anyone know how the warning message works for players connecting to
 server with more than the recommended number? Is this all servers with
more
 than 24 players, or just servers with more than 32.  Is there some
 arbitrary
 number depending on the type of map?

 Thanks

 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  Download was pain free. :) I downloaded before I could start my client,
 it
  said the servers were too busy. :P
 
  On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
  wrote:
 
   /me passes cookie
  
   On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
Hmm. Looks like the Linux build and the windows build was
different Cookie please.
   
Sent from my mobile.
   
On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
 
wrote:
   
A required update for Team Fortress 2 is now available.  This is
also an optional update for Counter-Strike: Source, since it fixes
a
bullet penetration problem on Linux servers.  The specific changes
are:
   
Server Browser
- Server browser now starts centered onscreen when it opens up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players joining games
with more than the recommended number of players.
- Added a max player count filter setting.
- Renamed quick list checkbox from Show Map List to Simplified
List.
   - Mouseover the checkbox now explains the simplified list in the
status bar.
- Quicklist now shows the number of other servers running each map.
- Fixed a couple of bugs related to toggling the quick list, which
were resulting in you needing to refresh again.
   
Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with
mp_windifference.
- Added Engineer to the list of classes that can equip Max's
Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping forever.
- Fixed overhealed particle effect being visible on your
current
view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly bright.
- Improved Steam Web APIs for TF2 items (see
   http://www.teamfortress.com/
)
   
Engine
- Fixed some graphical issues when alt-tabbing during a game.
- Fixed bullet penetration problems with Linux dedicated server.
- Removed an exploit that allowed people to change their names to
something other than their Steam profile name.
   
Jason
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
  
   --
  
   Thanks,
- Saul.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Karl Labrador
What happens to the servers with real 33rd slots? :o

2010/7/2 Spencer 'voogru' MacDonald voo...@voogru.com

 Added a warning dialog that pops up to warn players joining games with
 more
 than the recommended number of players.

 1. The server shows the max player count next to the number of players
 currently on the server.
 2. The servers usually keep the increased_maxplayers tag when they have
 more than 24 players on the server.

 Players know how many players can be on the server when joining, they don't
 need yet another warning. The only thing that this may encourage is some
 malicious server ops to do the exact opposite of what they are doing now,
 show their servers as 23/24 when in fact they are 32/33.

 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 They should just delist servers over 33 slots, they just run fake clients
 to
 fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
 wrote:

  Does anyone know how the warning message works for players connecting to
  server with more than the recommended number? Is this all servers with
 more
  than 24 players, or just servers with more than 32.  Is there some
  arbitrary
  number depending on the type of map?
 
  Thanks
 
  On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Download was pain free. :) I downloaded before I could start my client,
  it
   said the servers were too busy. :P
  
   On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
   wrote:
  
/me passes cookie
   
On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.

 Sent from my mobile.

 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
  
 wrote:

 A required update for Team Fortress 2 is now available.  This is
 also an optional update for Counter-Strike: Source, since it fixes
 a
 bullet penetration problem on Linux servers.  The specific changes
 are:

 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified
 List.
- Mouseover the checkbox now explains the simplified list in
 the
 status bar.
 - Quicklist now shows the number of other servers running each
 map.
 - Fixed a couple of bugs related to toggling the quick list, which
 were resulting in you needing to refresh again.

 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped player is carrying X messages looping forever.
 - Fixed overhealed particle effect being visible on your
 current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
http://www.teamfortress.com/
 )

 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to
 something other than their Steam profile name.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
--
   
Thanks,
 - Saul.
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   ___
   To unsubscribe, edit your 

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Matt Hoffman
I think the other flaw in this warning system besides what Voogru pointed
out is the lack of accounting for SourceTV. (To my knowledge)

On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador karlicio...@gmail.com wrote:

 What happens to the servers with real 33rd slots? :o

 2010/7/2 Spencer 'voogru' MacDonald voo...@voogru.com

  Added a warning dialog that pops up to warn players joining games with
  more
  than the recommended number of players.
 
  1. The server shows the max player count next to the number of players
  currently on the server.
  2. The servers usually keep the increased_maxplayers tag when they have
  more than 24 players on the server.
 
  Players know how many players can be on the server when joining, they
 don't
  need yet another warning. The only thing that this may encourage is some
  malicious server ops to do the exact opposite of what they are doing now,
  show their servers as 23/24 when in fact they are 32/33.
 
  The warning would be far more useful if it warned about impossible
  servers, such as 34/36 etc servers, because those are actually somewhat
  malicious.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  Sent: Thursday, July 01, 2010 9:27 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  They should just delist servers over 33 slots, they just run fake clients
  to
  fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
 
  On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
  wrote:
 
   Does anyone know how the warning message works for players connecting
 to
   server with more than the recommended number? Is this all servers with
  more
   than 24 players, or just servers with more than 32.  Is there some
   arbitrary
   number depending on the type of map?
  
   Thanks
  
   On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
   wrote:
  
Download was pain free. :) I downloaded before I could start my
 client,
   it
said the servers were too busy. :P
   
On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
 saul.renni...@gmail.com
wrote:
   
 /me passes cookie

 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
 wrote:
  Hmm. Looks like the Linux build and the windows build was
  different Cookie please.
 
  Sent from my mobile.
 
  On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
  jas...@valvesoftware.com
   
  wrote:
 
  A required update for Team Fortress 2 is now available.  This is
  also an optional update for Counter-Strike: Source, since it
 fixes
  a
  bullet penetration problem on Linux servers.  The specific
 changes
  are:
 
  Server Browser
  - Server browser now starts centered onscreen when it opens up.
  - Filter panel now starts expanded, instead of hidden.
  - Added a warning dialog that pops up to warn players joining
  games
  with more than the recommended number of players.
  - Added a max player count filter setting.
  - Renamed quick list checkbox from Show Map List to
 Simplified
  List.
 - Mouseover the checkbox now explains the simplified list in
  the
  status bar.
  - Quicklist now shows the number of other servers running each
  map.
  - Fixed a couple of bugs related to toggling the quick list,
 which
  were resulting in you needing to refresh again.
 
  Team Fortress 2
  - Added missing earbud particles for DX8 players.
  - Added new ConVar mp_windifference_min to be used with
  mp_windifference.
  - Added Engineer to the list of classes that can equip Max's
  Pistol.
  - Rebuilt sound cache files that were out of date.
  - Source TV:
  - Fixed unlockable items not being visible.
  - Stopped player is carrying X messages looping forever.
  - Fixed overhealed particle effect being visible on your
  current
  view target when in first-person spectator mode.
  - Changed in-game button colors to be less eyepoppingly bright.
  - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
  )
 
  Engine
  - Fixed some graphical issues when alt-tabbing during a game.
  - Fixed bullet penetration problems with Linux dedicated server.
  - Removed an exploit that allowed people to change their names
 to
  something other than their Steam profile name.
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:
  

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread M33CROB
So this warning is displayed with any server that has more than 24 slots?

On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Added a warning dialog that pops up to warn players joining games with
 more
 than the recommended number of players.

 1. The server shows the max player count next to the number of players
 currently on the server.
 2. The servers usually keep the increased_maxplayers tag when they have
 more than 24 players on the server.

 Players know how many players can be on the server when joining, they don't
 need yet another warning. The only thing that this may encourage is some
 malicious server ops to do the exact opposite of what they are doing now,
 show their servers as 23/24 when in fact they are 32/33.

 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 They should just delist servers over 33 slots, they just run fake clients
 to
 fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
 wrote:

  Does anyone know how the warning message works for players connecting to
  server with more than the recommended number? Is this all servers with
 more
  than 24 players, or just servers with more than 32.  Is there some
  arbitrary
  number depending on the type of map?
 
  Thanks
 
  On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Download was pain free. :) I downloaded before I could start my client,
  it
   said the servers were too busy. :P
  
   On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
   wrote:
  
/me passes cookie
   
On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.

 Sent from my mobile.

 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
  
 wrote:

 A required update for Team Fortress 2 is now available.  This is
 also an optional update for Counter-Strike: Source, since it fixes
 a
 bullet penetration problem on Linux servers.  The specific changes
 are:

 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified
 List.
- Mouseover the checkbox now explains the simplified list in
 the
 status bar.
 - Quicklist now shows the number of other servers running each
 map.
 - Fixed a couple of bugs related to toggling the quick list, which
 were resulting in you needing to refresh again.

 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped player is carrying X messages looping forever.
 - Fixed overhealed particle effect being visible on your
 current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
http://www.teamfortress.com/
 )

 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to
 something other than their Steam profile name.

 Jason


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--
   
Thanks,
 - Saul.
   
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Cevius
The warning has the option to never be displayed again. Only silly users
will ever see the warning more than once.

On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:

 So this warning is displayed with any server that has more than 24 slots?

 On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  Added a warning dialog that pops up to warn players joining games with
  more
  than the recommended number of players.
 
  1. The server shows the max player count next to the number of players
  currently on the server.
  2. The servers usually keep the increased_maxplayers tag when they have
  more than 24 players on the server.
 
  Players know how many players can be on the server when joining, they
 don't
  need yet another warning. The only thing that this may encourage is some
  malicious server ops to do the exact opposite of what they are doing now,
  show their servers as 23/24 when in fact they are 32/33.
 
  The warning would be far more useful if it warned about impossible
  servers, such as 34/36 etc servers, because those are actually somewhat
  malicious.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  Sent: Thursday, July 01, 2010 9:27 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  They should just delist servers over 33 slots, they just run fake clients
  to
  fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
 
  On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
  wrote:
 
   Does anyone know how the warning message works for players connecting
 to
   server with more than the recommended number? Is this all servers with
  more
   than 24 players, or just servers with more than 32.  Is there some
   arbitrary
   number depending on the type of map?
  
   Thanks
  
   On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
   wrote:
  
Download was pain free. :) I downloaded before I could start my
 client,
   it
said the servers were too busy. :P
   
On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
 saul.renni...@gmail.com
wrote:
   
 /me passes cookie

 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
 wrote:
  Hmm. Looks like the Linux build and the windows build was
  different Cookie please.
 
  Sent from my mobile.
 
  On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
  jas...@valvesoftware.com
   
  wrote:
 
  A required update for Team Fortress 2 is now available.  This is
  also an optional update for Counter-Strike: Source, since it
 fixes
  a
  bullet penetration problem on Linux servers.  The specific
 changes
  are:
 
  Server Browser
  - Server browser now starts centered onscreen when it opens up.
  - Filter panel now starts expanded, instead of hidden.
  - Added a warning dialog that pops up to warn players joining
  games
  with more than the recommended number of players.
  - Added a max player count filter setting.
  - Renamed quick list checkbox from Show Map List to
 Simplified
  List.
 - Mouseover the checkbox now explains the simplified list in
  the
  status bar.
  - Quicklist now shows the number of other servers running each
  map.
  - Fixed a couple of bugs related to toggling the quick list,
 which
  were resulting in you needing to refresh again.
 
  Team Fortress 2
  - Added missing earbud particles for DX8 players.
  - Added new ConVar mp_windifference_min to be used with
  mp_windifference.
  - Added Engineer to the list of classes that can equip Max's
  Pistol.
  - Rebuilt sound cache files that were out of date.
  - Source TV:
  - Fixed unlockable items not being visible.
  - Stopped player is carrying X messages looping forever.
  - Fixed overhealed particle effect being visible on your
  current
  view target when in first-person spectator mode.
  - Changed in-game button colors to be less eyepoppingly bright.
  - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
  )
 
  Engine
  - Fixed some graphical issues when alt-tabbing during a game.
  - Fixed bullet penetration problems with Linux dedicated server.
  - Removed an exploit that allowed people to change their names
 to
  something other than their Steam profile name.
 
  Jason
 
 
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  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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   archives,
 please visit:
  

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread HL-SDK Synths
Doesn't this have merit for the 64 player case servers that are unplayable?
Never had too many problems like that in tf2. Anyway, a worthwhile feature.

On Jul 1, 2010 10:19 PM, M33CROB ad...@phoenixrisingtf2.com wrote:

So this warning is displayed with any server that has more than 24 slots?


On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Added a ...
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Lane Eckley
In case anyone is still struggling to get the new files:
http://gs.gamerslifeline.com/team-fortress-2-windows-server/

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cevius
Sent: Thursday, July 01, 2010 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The warning has the option to never be displayed again. Only silly users
will ever see the warning more than once.

On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:

 So this warning is displayed with any server that has more than 24 slots?

 On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  Added a warning dialog that pops up to warn players joining games with
  more
  than the recommended number of players.
 
  1. The server shows the max player count next to the number of players
  currently on the server.
  2. The servers usually keep the increased_maxplayers tag when they
have
  more than 24 players on the server.
 
  Players know how many players can be on the server when joining, they
 don't
  need yet another warning. The only thing that this may encourage is some
  malicious server ops to do the exact opposite of what they are doing
now,
  show their servers as 23/24 when in fact they are 32/33.
 
  The warning would be far more useful if it warned about impossible
  servers, such as 34/36 etc servers, because those are actually somewhat
  malicious.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  Sent: Thursday, July 01, 2010 9:27 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  They should just delist servers over 33 slots, they just run fake
clients
  to
  fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
 
  On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
  wrote:
 
   Does anyone know how the warning message works for players connecting
 to
   server with more than the recommended number? Is this all servers with
  more
   than 24 players, or just servers with more than 32.  Is there some
   arbitrary
   number depending on the type of map?
  
   Thanks
  
   On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
   wrote:
  
Download was pain free. :) I downloaded before I could start my
 client,
   it
said the servers were too busy. :P
   
On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
 saul.renni...@gmail.com
wrote:
   
 /me passes cookie

 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
 wrote:
  Hmm. Looks like the Linux build and the windows build was
  different Cookie please.
 
  Sent from my mobile.
 
  On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
  jas...@valvesoftware.com
   
  wrote:
 
  A required update for Team Fortress 2 is now available.  This
is
  also an optional update for Counter-Strike: Source, since it
 fixes
  a
  bullet penetration problem on Linux servers.  The specific
 changes
  are:
 
  Server Browser
  - Server browser now starts centered onscreen when it opens up.
  - Filter panel now starts expanded, instead of hidden.
  - Added a warning dialog that pops up to warn players joining
  games
  with more than the recommended number of players.
  - Added a max player count filter setting.
  - Renamed quick list checkbox from Show Map List to
 Simplified
  List.
 - Mouseover the checkbox now explains the simplified list in
  the
  status bar.
  - Quicklist now shows the number of other servers running each
  map.
  - Fixed a couple of bugs related to toggling the quick list,
 which
  were resulting in you needing to refresh again.
 
  Team Fortress 2
  - Added missing earbud particles for DX8 players.
  - Added new ConVar mp_windifference_min to be used with
  mp_windifference.
  - Added Engineer to the list of classes that can equip Max's
  Pistol.
  - Rebuilt sound cache files that were out of date.
  - Source TV:
  - Fixed unlockable items not being visible.
  - Stopped player is carrying X messages looping forever.
  - Fixed overhealed particle effect being visible on your
  current
  view target when in first-person spectator mode.
  - Changed in-game button colors to be less eyepoppingly bright.
  - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
  )
 
  Engine
  - Fixed some graphical issues when alt-tabbing during a game.
  - Fixed bullet penetration problems with Linux dedicated
server.
  - Removed an exploit that allowed people to change their names
 to
  something other than their Steam profile name.
 
  

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread k e
anyone else crashing at map change?

On Thu, Jul 1, 2010 at 10:21 PM, Cevius cev...@gmail.com wrote:

 The warning has the option to never be displayed again. Only silly users
 will ever see the warning more than once.

 On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:

  So this warning is displayed with any server that has more than 24 slots?
 
  On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
  voo...@voogru.com wrote:
 
   Added a warning dialog that pops up to warn players joining games with
   more
   than the recommended number of players.
  
   1. The server shows the max player count next to the number of players
   currently on the server.
   2. The servers usually keep the increased_maxplayers tag when they
 have
   more than 24 players on the server.
  
   Players know how many players can be on the server when joining, they
  don't
   need yet another warning. The only thing that this may encourage is
 some
   malicious server ops to do the exact opposite of what they are doing
 now,
   show their servers as 23/24 when in fact they are 32/33.
  
   The warning would be far more useful if it warned about impossible
   servers, such as 34/36 etc servers, because those are actually somewhat
   malicious.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
   Sent: Thursday, July 01, 2010 9:27 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   They should just delist servers over 33 slots, they just run fake
 clients
   to
   fill the extra 4 slots. Stupid and deceiving. Shame on those server
 ops.
  
   On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
   wrote:
  
Does anyone know how the warning message works for players connecting
  to
server with more than the recommended number? Is this all servers
 with
   more
than 24 players, or just servers with more than 32.  Is there some
arbitrary
number depending on the type of map?
   
Thanks
   
On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
 ad...@topnotchclan.com
wrote:
   
 Download was pain free. :) I downloaded before I could start my
  client,
it
 said the servers were too busy. :P

 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
  saul.renni...@gmail.com
 wrote:

  /me passes cookie
 
  On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
  wrote:
   Hmm. Looks like the Linux build and the windows build was
   different Cookie please.
  
   Sent from my mobile.
  
   On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
   jas...@valvesoftware.com

   wrote:
  
   A required update for Team Fortress 2 is now available.  This
 is
   also an optional update for Counter-Strike: Source, since it
  fixes
   a
   bullet penetration problem on Linux servers.  The specific
  changes
   are:
  
   Server Browser
   - Server browser now starts centered onscreen when it opens
 up.
   - Filter panel now starts expanded, instead of hidden.
   - Added a warning dialog that pops up to warn players joining
   games
   with more than the recommended number of players.
   - Added a max player count filter setting.
   - Renamed quick list checkbox from Show Map List to
  Simplified
   List.
  - Mouseover the checkbox now explains the simplified list
 in
   the
   status bar.
   - Quicklist now shows the number of other servers running each
   map.
   - Fixed a couple of bugs related to toggling the quick list,
  which
   were resulting in you needing to refresh again.
  
   Team Fortress 2
   - Added missing earbud particles for DX8 players.
   - Added new ConVar mp_windifference_min to be used with
   mp_windifference.
   - Added Engineer to the list of classes that can equip Max's
   Pistol.
   - Rebuilt sound cache files that were out of date.
   - Source TV:
   - Fixed unlockable items not being visible.
   - Stopped player is carrying X messages looping forever.
   - Fixed overhealed particle effect being visible on your
   current
   view target when in first-person spectator mode.
   - Changed in-game button colors to be less eyepoppingly
 bright.
   - Improved Steam Web APIs for TF2 items (see
  http://www.teamfortress.com/
   )
  
   Engine
   - Fixed some graphical issues when alt-tabbing during a game.
   - Fixed bullet penetration problems with Linux dedicated
 server.
   - Removed an exploit that allowed people to change their names
  to
   something other than their Steam profile name.
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, 

Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread ics
This petty and childish fight is unnecessary. People use what they want 
and what they like.

-ics

2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
 The thing is, he's quite right here. Even the chat triggers can be changed 
 readily, which seems to be the biggest hurdle for ex-Mani users. If your 
 admins aren't confident with chat commands or console commands they can use 
 sm_admin.  If they can't bind a key to sm_admin get better admins

 Obnoxiously Sent from my iPhone

 On 02/07/2010, at 4:58 AM, msleepermslee...@ismsleeperwrong.com  wrote:


 Everything Mani can do, SourceMod can do better.


 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
  
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.

 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.

 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com]
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?

 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.

 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.

 Welcome to the future. It's nice here.


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 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Shawn Somers
Spencer 'voogru' MacDonald wrote:
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious

I'm curious as to why you think this is malicious, Care to expand?

Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Sebastian Staudt
Thanks for finally starting to have real APIs.

Funny thing I just started to integrate TF2 item support into Steam
Condenser (http://koraktor.github.com/steam-condenser) yesterday.

Best regards.

2010/7/2 k e mfnt...@gmail.com

 anyone else crashing at map change?

 On Thu, Jul 1, 2010 at 10:21 PM, Cevius cev...@gmail.com wrote:

  The warning has the option to never be displayed again. Only silly users
  will ever see the warning more than once.
 
  On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:
 
   So this warning is displayed with any server that has more than 24
 slots?
  
   On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
   voo...@voogru.com wrote:
  
Added a warning dialog that pops up to warn players joining games
 with
more
than the recommended number of players.
   
1. The server shows the max player count next to the number of
 players
currently on the server.
2. The servers usually keep the increased_maxplayers tag when they
  have
more than 24 players on the server.
   
Players know how many players can be on the server when joining, they
   don't
need yet another warning. The only thing that this may encourage is
  some
malicious server ops to do the exact opposite of what they are doing
  now,
show their servers as 23/24 when in fact they are 32/33.
   
The warning would be far more useful if it warned about impossible
servers, such as 34/36 etc servers, because those are actually
 somewhat
malicious.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
Sent: Thursday, July 01, 2010 9:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
   
They should just delist servers over 33 slots, they just run fake
  clients
to
fill the extra 4 slots. Stupid and deceiving. Shame on those server
  ops.
   
On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
wrote:
   
 Does anyone know how the warning message works for players
 connecting
   to
 server with more than the recommended number? Is this all servers
  with
more
 than 24 players, or just servers with more than 32.  Is there some
 arbitrary
 number depending on the type of map?

 Thanks

 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
  ad...@topnotchclan.com
 wrote:

  Download was pain free. :) I downloaded before I could start my
   client,
 it
  said the servers were too busy. :P
 
  On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
   saul.renni...@gmail.com
  wrote:
 
   /me passes cookie
  
   On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
   wrote:
Hmm. Looks like the Linux build and the windows build was
different Cookie please.
   
Sent from my mobile.
   
On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
jas...@valvesoftware.com
 
wrote:
   
A required update for Team Fortress 2 is now available.
  This
  is
also an optional update for Counter-Strike: Source, since it
   fixes
a
bullet penetration problem on Linux servers.  The specific
   changes
are:
   
Server Browser
- Server browser now starts centered onscreen when it opens
  up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players
 joining
games
with more than the recommended number of players.
- Added a max player count filter setting.
- Renamed quick list checkbox from Show Map List to
   Simplified
List.
   - Mouseover the checkbox now explains the simplified list
  in
the
status bar.
- Quicklist now shows the number of other servers running
 each
map.
- Fixed a couple of bugs related to toggling the quick list,
   which
were resulting in you needing to refresh again.
   
Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with
mp_windifference.
- Added Engineer to the list of classes that can equip Max's
Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping
 forever.
- Fixed overhealed particle effect being visible on your
current
view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly
  bright.
- Improved Steam Web APIs for TF2 items (see
   http://www.teamfortress.com/
)
   
Engine
- Fixed some graphical issues when alt-tabbing during a