[hlds] CS:S recommended anti-cheat plugins?
Hi All - I'm running a base CS:S server with the Mani Admin Plugin. I was wondering if anyone has a good list of anti-cheat plugins I should add? Thanks in advance and best regards, Todd -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
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Re: [hlds] CS:S recommended anti-cheat plugins?
In General, Mani + Security do not go hand in hand (Just a basic rule of thumb, as of late). Kyle. On Thu, Jul 1, 2010 at 8:16 AM, Todd Ferguson todd.fergu...@gmx.net wrote: Hi All - I'm running a base CS:S server with the Mani Admin Plugin. I was wondering if anyone has a good list of anti-cheat plugins I should add? Thanks in advance and best regards, Todd -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Not because of anything doing with mani. Just a vulnerability in the source engine and es_tools allows culprits to take control of mani. But I would go to the sourcemod forums (http://forums.alliedmods.net/forumdisplay.php?f=52) and look around there. Many people have written scripts/addons for security fixes. Keeper -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, July 01, 2010 2:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? In General, Mani + Security do not go hand in hand (Just a basic rule of thumb, as of late). Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote: Hi All - I'm running a base CS:S server with the Mani Admin Plugin. I was wondering if anyone has a good list of anti-cheat plugins I should add? Thanks in advance and best regards, Todd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Everything Mani can do, SourceMod can do better. On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Welcome to the future. It's nice here. Rofl ;) You just made my day. Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens msleeper Verzonden: donderdag 1 juli 2010 21:16 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote: Hi All - I'm running a base CS:S server with the Mani Admin Plugin. I was wondering if anyone has a good list of anti-cheat plugins I should add? Thanks in advance and best regards, Todd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.830 / Virusdatabase: 271.1.1/2975 - datum van uitgifte: 07/01/10 08:35:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] (no subject)
Did anyone get my email that warned people to change their passwords if its the same as your email... On Thu, Jul 1, 2010 at 1:56 PM, Greg Williams greg_wi...@yahoo.com wrote: http://bontilivo1981.tabletwellnessmeds.net/?camp=777 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote: Everything Mani can do, SourceMod can do better. On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
How dare they remove my ability to be the man with no name! Thx 4 fixin' the GUI On Jul 1, 2010 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
There is a default plungin called vac that does a great jpb, I hear On Jul 1, 2010 5:14 PM, Joshua apos;Dislexsickapos; Bost dislexs...@dislexsick.com wrote: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote: Everything Mani can do... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Har har har. Sent from my mobile. On Jul 1, 2010, at 8:39 PM, HL-SDK Synths syntron...@gmail.com wrote: There is a default plungin called vac that does a great jpb, I hear On Jul 1, 2010 5:14 PM, Joshua apos;Dislexsickapos; Bost dislexs...@dislexsick.com wrote: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote: Everything Mani can do... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Sent from my mobile too!!! On Jul 1, 2010 8:43 PM, Allan Button abut...@netaccess.ca wrote: Har har har. Sent from my mobile. On Jul 1, 2010, at 8:39 PM, HL-SDK Synths syntron...@gmail.com wrote: There is a default plungin called vac that does a great jpb, I hear On Jul 1, 2010 5:14 PM, ... ___ To unsubscribe, edit your list preferences, or v... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Fixed some graphical issues when alt-tabbing during a game. No more recording demos? Or does this really only fix *some* of the issues? Jonah Hirsch --- On Thu, Jul 1, 2010 at 5:38 PM, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
/me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.comwrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
cool, an actual documented api ;) that wiki page needs a bit more info though On Thu, Jul 1, 2010 at 9:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Team Fortress 2 Update Available
What happens to the servers with real 33rd slots? :o 2010/7/2 Spencer 'voogru' MacDonald voo...@voogru.com Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Team Fortress 2 Update Available
I think the other flaw in this warning system besides what Voogru pointed out is the lack of accounting for SourceTV. (To my knowledge) On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador karlicio...@gmail.com wrote: What happens to the servers with real 33rd slots? :o 2010/7/2 Spencer 'voogru' MacDonald voo...@voogru.com Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Available
So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
The warning has the option to never be displayed again. Only silly users will ever see the warning more than once. On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote: So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Available
Doesn't this have merit for the 64 player case servers that are unplayable? Never had too many problems like that in tf2. Anyway, a worthwhile feature. On Jul 1, 2010 10:19 PM, M33CROB ad...@phoenixrisingtf2.com wrote: So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
In case anyone is still struggling to get the new files: http://gs.gamerslifeline.com/team-fortress-2-windows-server/ -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cevius Sent: Thursday, July 01, 2010 10:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The warning has the option to never be displayed again. Only silly users will ever see the warning more than once. On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote: So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name.
Re: [hlds] Team Fortress 2 Update Available
anyone else crashing at map change? On Thu, Jul 1, 2010 at 10:21 PM, Cevius cev...@gmail.com wrote: The warning has the option to never be displayed again. Only silly users will ever see the warning more than once. On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote: So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] CS:S recommended anti-cheat plugins?
This petty and childish fight is unnecessary. People use what they want and what they like. -ics 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleepermslee...@ismsleeperwrong.com wrote: Everything Mani can do, SourceMod can do better. On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Spencer 'voogru' MacDonald wrote: The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious I'm curious as to why you think this is malicious, Care to expand? Shawn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks for finally starting to have real APIs. Funny thing I just started to integrate TF2 item support into Steam Condenser (http://koraktor.github.com/steam-condenser) yesterday. Best regards. 2010/7/2 k e mfnt...@gmail.com anyone else crashing at map change? On Thu, Jul 1, 2010 at 10:21 PM, Cevius cev...@gmail.com wrote: The warning has the option to never be displayed again. Only silly users will ever see the warning more than once. On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote: So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a