[hlds] Improved engine handling of server queries ?

2011-01-31 Thread steve grout
Since valve tried to do this we're still having issues if we do not hide the servers. Where as before the server was under attack it used to timeout for everyone it now, so it seems, just stops responding the the ping (still can be queried using status). That's great in that is doesn't kill

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Saul Rennison
You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote: Since valve tried to do this we're still having issues if we do not hide the servers.  Where as before the server was under

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread steve grout
yeah i see your point but it's not some players that have the problem when the server goes into this mode it's every player until the server instance has been restarted so in short they still succeed in disrupting the server as no one can join it. This only happens to our match servers as

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Harry Strongburg
On Mon, Jan 31, 2011 at 09:20:02AM +, steve grout wrote: when the server goes into this 'mode', if someone should have a network problem and disconnect for any reason, they cannot rejoin the server Does `connect ip:port' in the console work fine? It works fine for me. It just won't work

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread steve grout
Nope, cant connect using the connect string in the console either when it's gone into this mode. Yeah we have to use the connect string to connect to the servers when they are hidden so... On 31/01/2011 14:09, Harry Strongburg wrote: On Mon, Jan 31, 2011 at 09:20:02AM +, steve grout

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Saul Rennison
You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote: Since valve tried to do this we're still having issues if we do not hide the servers.  Where as before the server was under

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Kevin b er
Well if it stays in that mode until restarting, then it IS a denial of service attack. On Mon, Jan 31, 2011 at 9:51 AM, Saul Rennison saul.renni...@gmail.comwrote: You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011,

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Dominik Friedrichs
He should just analyze his darn network traffic to see if there is an attack taking place at all, then try to filter the packets. If that doesnt work then neither wont anything from Valve's side, on which I wouldnt count anyway given the daily crashes on my servers which they are unwilling to

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Alfred Reynolds
Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec, try 10k or more. This will effectively disable apart of the DoS protection (making only the per-ip part work) but it should prevent squelching of the connect packet. - Alfred -Original Message- From:

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread steve grout
many thanks for that Alfred im changing the setting after i send this email.. Regards Steve On 31/01/2011 23:52, Alfred Reynolds wrote: Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec, try 10k or more. This will effectively disable apart of the DoS protection

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread gameadmin
Curious... if this is a per-second thing, how come once this happens the server never recovers? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: 31 January 2011 23:53 To:

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Alfred Reynolds
After sending this I did some digging in the games engine code and found both a bug fix around this (causing the server to stop replying to connects when it shouldn't) and an optimization opportunity, so the next update should improve this behavior so that you won't need to play with that

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Alfred Reynolds
*cough*bugs*cough* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Monday, January 31, 2011 4:54 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Improved