[hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Joeri van der Velden
Ever since around the replay update I've noticed a very annoying trend with
my TF2 servers. When they start and are fully running, they take up about
400MB of RAM. However, over several hours with lots of activity, the memory
use steadily grows over 700MB, some even reach 900MB before I forcefully
shut them down because they affect overal server performance. Our Garry's
Mod and Counter-Strike: Source servers (both on the same engine, and running
the same versions of Sourcemod) do not have this issue.

Is this memory use a common problem for TF2 servers? Can anyone else share
some numbers?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Eli Witt
Look at the difference in the amount of models and textures a TF2 server has
versus a CS:S or a GM server. There's simply more to load and deal with.



On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden 
joerivdvel...@gmail.com wrote:

 Ever since around the replay update I've noticed a very annoying trend with
 my TF2 servers. When they start and are fully running, they take up about
 400MB of RAM. However, over several hours with lots of activity, the memory
 use steadily grows over 700MB, some even reach 900MB before I forcefully
 shut them down because they affect overal server performance. Our Garry's
 Mod and Counter-Strike: Source servers (both on the same engine, and running
 the same versions of Sourcemod) do not have this issue.

 Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Spencer 'Voogru' MacDonald

I've been noticing this since TF2 was released to be honest.

It seems that as the map changes and it loads new resources, those 
resources don't get dropped when the map changes. If you only run one 
map I don't think this happens, but I could be mistaken.


I've noticed that my dodgeball servers (which are very basic maps) are 
able to run for significantly longer times before they start taking up a 
bunch of memory than my standard rotation servers.


- Spencer.

On 8/14/2011 7:46 AM, Joeri van der Velden wrote:
Ever since around the replay update I've noticed a very annoying trend 
with my TF2 servers. When they start and are fully running, they take 
up about 400MB of RAM. However, over several hours with lots of 
activity, the memory use steadily grows over 700MB, some even reach 
900MB before I forcefully shut them down because they affect overal 
server performance. Our Garry's Mod and Counter-Strike: Source servers 
(both on the same engine, and running the same versions of Sourcemod) 
do not have this issue.


Is this memory use a common problem for TF2 servers? Can anyone else 
share some numbers?



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Michael Tharp

On 08/14/2011 07:46 AM, Joeri van der Velden wrote:

Is this memory use a common problem for TF2 servers? Can anyone else
share some numbers?


I have a 24-man TF2 server with replay that has been up for 4 days. It 
currently shows 465 MiB resident. It runs normal and custom maps 
including large ones like cashworks and swiftwater, so it isn't an 
unusual case.


-- m. tharp

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Kameron Gasso
On 8/14/2011 11:20 AM, Michael Tharp wrote:
 I have a 24-man TF2 server with replay that has been up for 4 days. It
 currently shows 465 MiB resident. It runs normal and custom maps
 including large ones like cashworks and swiftwater, so it isn't an
 unusual case.

I'm running a 27 player (24 + 2 admin slots + replay) SRCDS instance on
a Server 2008 R2 SP1 host here (an ESXi 4.1 VM) and seeing about the
same when it's full - between 450 - 500 MB.

Cheers,
-- 
Kameron Gasso | kame...@gasso.org

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Mart-Jan Reeuwijk
Think you'd have to account the environment as well... linux/windows servers, 
what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, 
ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, 
plugins, etc. 

The general trend is that there is memory growth, you not having such only 
would only feed my curiosity what you did disable/are using for environment.



From: Michael Tharp g...@partiallystapled.com
To: hlds@list.valvesoftware.com
Sent: Sunday, 14 August 2011, 20:20
Subject: Re: [hlds] TF2 server memory usage - need some answers

On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
 Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?

I have a 24-man TF2 server with replay that has been up for 4 days. It 
currently shows 465 MiB resident. It runs normal and custom maps including 
large ones like cashworks and swiftwater, so it isn't an unusual case.

-- m. tharp

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread srcds admin
you forgot dos 6.22

On Sun, 14 Aug 2011 12:29:20 -0700 (PDT), Mart-Jan Reeuwijk
mreeu...@yahoo.com wrote:
 Think you'd have to account the environment as well... linux/windows
 servers, what specific version(windows 3.11, XP, Vista, 2000, centos,
 beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah
 etc)/kernel of it, plugins, etc. 
 
 The general trend is that there is memory growth, you not having such
 only would only feed my curiosity what you did disable/are using for
 environment.
 
 -
 FROM: Michael Tharp 
 TO: hlds@list.valvesoftware.com
 SENT: Sunday, 14 August 2011, 20:20
 SUBJECT: Re: [hlds] TF2 server memory usage - need some answers
 
 On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
 Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?
 
 I have a 24-man TF2 server with replay that has been up for 4 days. It
 currently shows 465 MiB resident. It runs normal and custom maps
 including large ones like cashworks and swiftwater, so it isn't an
 unusual case.
 
 -- m. tharp
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds [1]
 
 
 
 Links:
 --
 [1] http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread m33crob
Voogru might be on to something. I haven't noticed this problem and I do run
a 24/7 map server. The sharp drops are automatic daily server restarts.



On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 **
 I've been noticing this since TF2 was released to be honest.

 It seems that as the map changes and it loads new resources, those
 resources don't get dropped when the map changes. If you only run one map I
 don't think this happens, but I could be mistaken.

 I've noticed that my dodgeball servers (which are very basic maps) are able
 to run for significantly longer times before they start taking up a bunch of
 memory than my standard rotation servers.

 - Spencer.


 On 8/14/2011 7:46 AM, Joeri van der Velden wrote:

 Ever since around the replay update I've noticed a very annoying trend with
 my TF2 servers. When they start and are fully running, they take up about
 400MB of RAM. However, over several hours with lots of activity, the memory
 use steadily grows over 700MB, some even reach 900MB before I forcefully
 shut them down because they affect overal server performance. Our Garry's
 Mod and Counter-Strike: Source servers (both on the same engine, and running
 the same versions of Sourcemod) do not have this issue.

 Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread hlds
I have a busy server restarted 11 days ago (with more than 15835 minutes 
uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a 
classic one, running only stock maps, with replay enabled. The OS is Debian, 32 
bits.


  - Original Message -
  From: Joeri van der Velden
  Sent: 08/14/11 02:46 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] TF2 server memory usage - need some answers
 
   Ever since around the replay update I've noticed a very annoying trend with 
my TF2 servers. When they start and are fully running, they take up about 400MB 
of RAM. However, over several hours with lots of activity, the memory use 
steadily grows over 700MB, some even reach 900MB before I forcefully shut them 
down because they affect overal server performance. Our Garry's Mod and 
Counter-Strike: Source servers (both on the same engine, and running the same 
versions of Sourcemod) do not have this issue.
 
 Is this memory use a common problem for TF2 servers? Can anyone else share 
some numbers?
 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds