Hi all,
I just bought an HP Proliant Microserver (
http://www.hpshop.ie/products.asp?partno=633724-421) to use as a home
fileserver, shell server, HTPC whatever. I'm curious if it would be able to
run a small (say 12 player) TF2 server reasonably well. The CPU is an AMD
Athlon II Neo, model
1.3 GHz. Unlikely that it will run srcds at even 4 players at a reasonable
performance level. You can try it, but do not expect good results on such a
low-end machine.
On Mon, Sep 5, 2011 at 11:24 AM, Brian br...@doublejump.eu wrote:
Hi all,
I just bought an HP Proliant Microserver (
I agree. Maybe it will work in an acceptable manner on simpler maps such as
duel or bball.
There's only one way to figure it out, and it's pretty quick too: download a
server, add bots and look at net_graph 4. Keep in mind that bots are more
cpu intensive than real players.
On Mon, Sep 5, 2011
We have just released an update for the RO2 Beta server files which fixes
the problem with servers not appearing in the browser after the last update.
It is not a required update (clients can still connect without it), but I
highly recommend everyone update, as people won't join your server if
Were any changes made to the ini's for this update?
Lane Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600
http://www.hypernia.com/ http://www.hypernia.com
mailto:l...@hypernia.com l...@hypernia.com
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No, we only fixed the servers not showing in the browser.
On Mon, Sep 5, 2011 at 1:55 PM, Lane Eckley l...@hypernia.com wrote:
Were any changes made to the ini’s for this update?
** **
*Lane *Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext.
Perfect, thanks!
Lane Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600
http://www.hypernia.com/ http://www.hypernia.com
mailto:l...@hypernia.com l...@hypernia.com
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legally
Well - i am running a 22 Slot-Server with that latest beta and ppl
complain that at 16 - 22 Player the dont hit them like before the Update.
The player dont know that i've installed the update - beside that
binarys i didnt change anything.
It would also be great so see a hltv-update fixing the
Hi John,
Sorry if this is the wrong forum for this, but do you/will you be
releasing a php/python RCON script for end user server admins to use
and automate some admin tasks? DICE released a very useful python RCON
script for their products that we have used to automate several admin
processes.
Chad,
We don't currently have any plans for releasing a php/python RCON script.
The game has a robust web based server administration tool that should do
pretty much whatever an admin needs that we know of. Actually someone could
theoretically extend that system using Unrealscript and the php web
I would love to see a reserve slot system introduced :)
On 5 Sep 2011, at 10:32 PM, John Gibson j...@tripwireinteractive.com wrote:
Chad,
We don't currently have any plans for releasing a php/python RCON script. The
game has a robust web based server administration tool that should do
Yeah that is the exact type of thing people write with Unrealscript for
Unreal engine games. So something like that should totally be doable post
launch.
On Mon, Sep 5, 2011 at 5:34 PM, Grant Whitehead
grant.whitehead1...@ntlworld.com wrote:
I would love to see a reserve slot system introduced
Hi John,
Yes, as Grant mentioned, we use the RCON script to handle a
VIP/Reserve slot system for about 1200 users (somethingawful.com) via
a custom steam chat bot (similar to an IRC bot) and coding wizardry.
If RO2 supports unrealscript then that sounds like a good solution. It
seems that there
We're going to be working on this this week.
Are you running with any mods/plugins? What does your command-line and configs
look like?
-Jon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, September 03, 2011 7:32 AM
Will that be fixed in a later update?
On Sep 5, 2011 9:14 PM, Jon Lippincott j...@valvesoftware.com wrote:
If you want to run SourceTV with Replay on at the same time, lowering
maxplayers to 31 should work.
-Jon
From: hlds-boun...@list.valvesoftware.com [mailto:
I have a problem with 24 player server when a player would spawn it will
crash the server. Running just sourcetv everything work fine just, but
adding replay causes a lot of problems. I had already sent some crash
dumps to Eric last week.
Don't know if anywhere related, but just putting it
Please let me know what your command line and configs look like and I'll see if
I can reproduce.
-Jon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Monday, September 05, 2011 6:27 PM
To: Half-Life dedicated Win32 server
Correct me if I am wrong but shouldn't replay NOT take a server slot?
I finally got around to enabled it and my server dropped from 18/18 to
17/17 as soon as I map changed to bring replay online.
Was this intended? I thought that it was fixed where replay wouldn't eat a
player slot.
-Steve
It does eat a player slot and probably always will - all they are doing
(or trying to) is manipulating the player counts to hide this fact.
On 2011/09/06 03:56, srcds admin wrote:
Correct me if I am wrong but shouldn't replay NOT take a server slot?
I finally got around to enabled it and my
19 matches
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