Re: [hlds] (FPS Related) Core limit, returns fps drop.
I understand, somewhat. But source has the option to host up to 64 slots, which is right at the top of the core on most boxes, if not pushing it. And Garry's mod (I understand this is a CPU heavy game) pushes this limit all the time. I really think rebuilding this part of the engine to work with multiple core processors, would have a positive impact on servers. People are always striving for more performance, whether they're tricked by 1000 and 1 fps servers, or just using standard high precision timers. If valve were to update a setting like this, the standard out-the-box performance would be enough to run multiple servers without your servers getting bottlenecked, or your cores getting overloaded. I'm looking into some sort of automatic tool to switch affinities if the process is noticed running on my machine. But with all the performance changes lately, I figure looking into this, or at least updating portions of it to exist with multiple cores would be for the best. - Original Message - From: Henry Goffin To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Sent: Tuesday, October 18, 2011 11:08 PM Subject: Re: [hlds] (FPS Related) Core limit, returns fps drop. Source was not originally written to take advantage of multiple cores for a single server instance. Over time, we have converted some parts of the engine to use additional threads/cores, but the majority of the engine can only use a single core at a time. That is unlikely to change for any of our currently released games, and the CPU usage of a single core will be the main factor for performance. We have made improvements to performance in the past and we plan to continue making small improvements as we find them, but you should not expect to ever see a single CS:S or TF2 server use 100% of a quad-core system.. On Oct 18, 2011, at 7:53 PM, Nomaan Ahmad n0man@gmail.com wrote: I have this same issue too. It has always bugged me, I had to set affinity to each core manually by an application. And server lags once a srcds instance hits 25%... Is there any solution to this problem? On 18 October 2011 22:30, Calvin Judy rok...@fusionrp.net wrote: With all the fps changes and things going on I figured I'd bring up an issue, if you have a dual core/quad core/etc and you're running an srcds process, you're generally wasting anything over 1 core, unless you have some sort of application that spreads the affinities automatically. (note: I don't know if setting affinities for srcds even handles properly and increases it's ceiling.) The srcds process is only allowed a maximum ceiling of 1 core, on my box once I hit 40 players on my Garry's mod server, the process is at it's top of that core, pushing 25%. Therefore it ends up getting automatically bottlenecked, once it uses that core you experience fps drops in-game to 10, which does effect gameplay. Why is this ceiling in place? Is there a way around it, does setting affinities per srcds process actually fix this issue, or is it still only reading 1 core max? My WS2008 runs the process at a consistent 33.03 fps until that ceiling gets hit. The image below is the core with 27 users online currently, I've also included an rcon stats log so that you can see the current fps. And see how full that core is becoming as more users connect. http://i54.tinypic.com/33az7sg.png 17:24:47 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.00 70.07 269.64 1003033.0327 86 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (FPS Related) Core limit, returns fps drop.
There's not doubt in my mind that as Valve continues with each new iteration of the Soruce engine, we'll eventually see more and more mutli-threaded functionality built into it. This is actually a problem with almost all engines at the moment - they really do nto take advantage of all the horsepower that modern server hardware provides. We're running dual-quad cores across all of our boxes that host Source-based games, and they are rarely truly taxed. Hell, we're about to launch a 12-core beast for BF3, and I'd love to see what a truly mutli-threaded version of Source could do with that kind of hardware, but at the moment I think it would be wasted (but the future is bright, and I look forward to the day when Valve says this version of Source will use as many cores as you can throw at it ;-) On Wed, Oct 19, 2011 at 4:19 AM, Calvin Judy rok...@fusionrp.net wrote: ** I understand, somewhat. But source has the option to host up to 64 slots, which is right at the top of the core on most boxes, if not pushing it. And Garry's mod (I understand this is a CPU heavy game) pushes this limit all the time. I really think rebuilding this part of the engine to work with multiple core processors, would have a positive impact on servers. People are always striving for more performance, whether they're tricked by 1000 and 1 fps servers, or just using standard high precision timers. If valve were to update a setting like this, the standard out-the-box performance would be enough to run multiple servers without your servers getting bottlenecked, or your cores getting overloaded. I'm looking into some sort of automatic tool to switch affinities if the process is noticed running on my machine. But with all the performance changes lately, I figure looking into this, or at least updating portions of it to exist with multiple cores would be for the best. - Original Message - *From:* Henry Goffin hen...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Cc:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Sent:* Tuesday, October 18, 2011 11:08 PM *Subject:* Re: [hlds] (FPS Related) Core limit, returns fps drop. Source was not originally written to take advantage of multiple cores for a single server instance. Over time, we have converted some parts of the engine to use additional threads/cores, but the majority of the engine can only use a single core at a time. That is unlikely to change for any of our currently released games, and the CPU usage of a single core will be the main factor for performance. We have made improvements to performance in the past and we plan to continue making small improvements as we find them, but you should not expect to ever see a single CS:S or TF2 server use 100% of a quad-core system.. On Oct 18, 2011, at 7:53 PM, Nomaan Ahmad n0man@gmail.com wrote: I have this same issue too. It has always bugged me, I had to set affinity to each core manually by an application. And server lags once a srcds instance hits 25%... Is there any solution to this problem? On 18 October 2011 22:30, Calvin Judy rok...@fusionrp.net wrote: ** With all the fps changes and things going on I figured I'd bring up an issue, if you have a dual core/quad core/etc and you're running an srcds process, you're generally wasting anything over 1 core, unless you have some sort of application that spreads the affinities automatically. (note: I don't know if setting affinities for srcds even handles properly and increases it's ceiling.) The srcds process is only allowed a maximum ceiling of 1 core, on my box once I hit 40 players on my Garry's mod server, the process is at it's top of that core, pushing 25%. Therefore it ends up getting automatically bottlenecked, once it uses that core you experience fps drops in-game to 10, which does effect gameplay. Why is this ceiling in place? Is there a way around it, does setting affinities per srcds process actually fix this issue, or is it still only reading 1 core max? My WS2008 runs the process at a consistent 33.03 fps until that ceiling gets hit. The image below is the core with 27 users online currently, I've also included an rcon stats log so that you can see the current fps. And see how full that core is becoming as more users connect. http://i54.tinypic.com/33az7sg.png 17:24:47 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.00 70.07 269.64 1003033.03 27 86 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.comwrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
+1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com mailto:pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com mailto:pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com mailto:hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com mailto:pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com mailto:pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com mailto:eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
So is there going to be a Halloween update this year? -Brian Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric
Re: [hlds] Team Fortress 2 Update Released
Shush, they can't tell us that. Yet. -Jethro On Wed, Oct 19, 2011 at 7:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.comwrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.comwrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'd be more than happy to be blessed with a no more crashing event for Halloween. +1 for the Crash Test Dummy hat idea. That'd be spirituous of them. On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote: I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Zing. On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote: I'd be more than happy to be blessed with a no more crashing event for Halloween. +1 for the Crash Test Dummy hat idea. That'd be spirituous of them. On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote: I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I saw some files being downloaded that mentioned Halloween On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com wrote: Zing. On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote: I'd be more than happy to be blessed with a no more crashing event for Halloween. +1 for the Crash Test Dummy hat idea. That'd be spirituous of them. On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote: I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] (FPS Related) Core limit, returns fps drop.
I hope not! ;) On Wed, Oct 19, 2011 at 05:08, Henry Goffin hen...@valvesoftware.com wrote: We have made improvements to performance in the past and we plan to continue making small improvements as we find them, but you should not expect to ever see a single CS:S or TF2 server use 100% of a quad-core system.. On Oct 18, 2011, at 7:53 PM, Nomaan Ahmad n0man@gmail.com wrote: I have this same issue too. It has always bugged me, I had to set affinity to each core manually by an application. And server lags once a srcds instance hits 25%... Is there any solution to this problem? On 18 October 2011 22:30, Calvin Judy rok...@fusionrp.net wrote: With all the fps changes and things going on I figured I'd bring up an issue, if you have a dual core/quad core/etc and you're running an srcds process, you're generally wasting anything over 1 core, unless you have some sort of application that spreads the affinities automatically. (note: I don't know if setting affinities for srcds even handles properly and increases it's ceiling.) The srcds process is only allowed a maximum ceiling of 1 core, on my box once I hit 40 players on my Garry's mod server, the process is at it's top of that core, pushing 25%. Therefore it ends up getting automatically bottlenecked, once it uses that core you experience fps drops in-game to 10, which does effect gameplay. Why is this ceiling in place? Is there a way around it, does setting affinities per srcds process actually fix this issue, or is it still only reading 1 core max? My WS2008 runs the process at a consistent 33.03 fps until that ceiling gets hit. The image below is the core with 27 users online currently, I've also included an rcon stats log so that you can see the current fps. And see how full that core is becoming as more users connect. http://i54.tinypic.com/33az7sg.png 17:24:47 CPU In (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.00 70.07 269.64 1003 0 33.03 27 86 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Regarding the store items becoming tradeable but not craftable
Also, the newly tradeable items don't show up as tradeable in Steam trading, only in game. I submitted a support ticket about that. Although, for the time being it is a good way to tell if the item is a non-craftable, store bought item. If they can't find it in a Steam trade, then it's probably store bought. On Wed, Oct 19, 2011 at 4:18 PM, pilger pilger...@gmail.com wrote: Hey guys, I'm wondering: since the items bought on the Mann co. Store now become tradeable, but not craftable anymore, after a couple of days, how do we differ a dropped or crafted item from one bought on the store and, therefore, uncraftable? Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Regarding the store items becoming tradeable but not craftable
Ah, glad to know that. I'll make sure to only trade through the Steam System now! Til' a final solution, we wait. I'll try to make contact with the person responsable for the TF2 Trading Post and see if they can make it a hint on their main page. On 19 October 2011 18:27, Jesse Sondheimer jric...@gmail.com wrote: Also, the newly tradeable items don't show up as tradeable in Steam trading, only in game. I submitted a support ticket about that. Although, for the time being it is a good way to tell if the item is a non-craftable, store bought item. If they can't find it in a Steam trade, then it's probably store bought. On Wed, Oct 19, 2011 at 4:18 PM, pilger pilger...@gmail.com wrote: Hey guys, I'm wondering: since the items bought on the Mann co. Store now become tradeable, but not craftable anymore, after a couple of days, how do we differ a dropped or crafted item from one bought on the store and, therefore, uncraftable? Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Oh man it's gonna go down oh wow of man of geez. On Wed, Oct 19, 2011 at 2:47 PM, Cc2iscooL cc2isc...@gmail.com wrote: I saw some files being downloaded that mentioned Halloween On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com wrote: Zing. On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote: I'd be more than happy to be blessed with a no more crashing event for Halloween. +1 for the Crash Test Dummy hat idea. That'd be spirituous of them. On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote: I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Regarding the store items becoming tradeable but not craftable
How does this relate to running a hlds or steam cloud enabled server? I feel that this mailing list is veering too far from its intended purpose. -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. pilger pilger...@gmail.com wrote: Hey guys, I'm wondering: since the items bought on the Mann co. Store now become tradeable, but not craftable anymore, after a couple of days, how do we differ a dropped or crafted item from one bought on the store and, therefore, uncraftable? Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Minimum system requirements for TF2 DS?
Anybody? On Oct 18, 2011 3:34 PM, Wander wander...@gmail.com wrote: In case you werent sarcastic, hes talking about the Dedicated Server On Tue, Oct 18, 2011 at 16:30, T Marler bloodyi...@shaw.ca wrote: TF2 is coming to the DS? Wicked! Thanks VALVe ;D - Original Message - From: Brian br...@doublejump.eu Date: Tuesday, October 18, 2011 8:14 am Subject: [hlds] Minimum system requirements for TF2 DS? To: hlds@list.valvesoftware.com Could anyone give a rough estimate of what's needed for a standard 24 man server with minimal mods? Thanks, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Minimum system requirements for TF2 DS?
2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do On Wed, Oct 19, 2011 at 4:37 PM, Brian br...@doublejump.eu wrote: Anybody? On Oct 18, 2011 3:34 PM, Wander wander...@gmail.com wrote: In case you werent sarcastic, hes talking about the Dedicated Server On Tue, Oct 18, 2011 at 16:30, T Marler bloodyi...@shaw.ca wrote: TF2 is coming to the DS? Wicked! Thanks VALVe ;D - Original Message - From: Brian br...@doublejump.eu Date: Tuesday, October 18, 2011 8:14 am Subject: [hlds] Minimum system requirements for TF2 DS? To: hlds@list.valvesoftware.com Could anyone give a rough estimate of what's needed for a standard 24 man server with minimal mods? Thanks, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Valve, I just picked hammer again after Monday and it will freeze after a few seconds of loading a map. A whole bunch of people at tf2maps.net also have similar problems. I just wanted to be sure you are aware of this. Thanks! Thread 1 http://forums.tf2maps.net/showthread.php?t=18192 Thread 2 http://forums.tf2maps.net/showthread.php?t=18194 On Wed, Oct 19, 2011 at 3:55 PM, Richie Jones richiejonesisawes...@gmail.com wrote: Oh man it's gonna go down oh wow of man of geez. On Wed, Oct 19, 2011 at 2:47 PM, Cc2iscooL cc2isc...@gmail.com wrote: I saw some files being downloaded that mentioned Halloween On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com wrote: Zing. On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote: I'd be more than happy to be blessed with a no more crashing event for Halloween. +1 for the Crash Test Dummy hat idea. That'd be spirituous of them. On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote: I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Regarding the store items becoming tradeable but not craftable
It had something to do with updates. Thought it was more related than some things that get discussed here anyways. I apologize if this had offended someone. On 19 October 2011 21:00, Eli Witt eliw...@gmail.com wrote: No kidding. On a related note that is also entirely topical, can someone help me change the transmission in my car? On Wed, Oct 19, 2011 at 6:18 PM, chad.hedst...@gmail.com chad.hedst...@gmail.com wrote: ** How does this relate to running a hlds or steam cloud enabled server? I feel that this mailing list is veering too far from its intended purpose. -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. pilger pilger...@gmail.com wrote: Hey guys, I'm wondering: since the items bought on the Mann co. Store now become tradeable, but not craftable anymore, after a couple of days, how do we differ a dropped or crafted item from one bought on the store and, therefore, uncraftable? Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Crash Team Fortress 2
Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande possibilidade de ser a versão em português esta com problema, ate a próximo update passe seu Steam para inglês. E teste …. De retorno se funcionou ….!! Gzone BRASIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
br? br? gibe me hats pls English list. Speak English please. 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br: Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande possibilidade de ser a versão em português esta com problema, ate a próximo update passe seu Steam para inglês. E teste …. De retorno se funcionou ….!! Gzone BRASIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
He was assuming the crashes were related to having the game language set to portuguese. That is, of course, incorrect, as this list is reporting the crashes worldwide. Sadly that kind of guy tend to empower the stereotyping behavior seen above. I, frankly, don't know what's worse, the guy who stereotypes or the guy that induces the stereotyping. I'm brazilian and I don't do that. So many other don't. There are stupid people and beggers everywhere, regardless of geographic position. Not that the first guy is stupid, it's just a comment on hasser's uncalled poke. On 20 October 2011 00:26, hasser css hasserva...@gmail.com wrote: br? br? gibe me hats pls English list. Speak English please. 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br: Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande possibilidade de ser a versão em português esta com problema, ate a próximo update passe seu Steam para inglês. E teste …. De retorno se funcionou ….!! Gzone BRASIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
O Relato e o seguinte, Vários usuários estão com travamento no TF2 dentro do sistema operacional Windows 7, alguns me relataram que não ter nenhum travamento, depois de um pequisa entre os mesmos. A única coisa em comum foi apenas que os que não estão sofrendo o Travamento estão usando versão, em inglês do STEAM ... se isso não ajuda paciência... Visto que que já vi este problema acontecendo em outros hls2.exe como Insurgency, não desmerecendo o colega, mas o fato e que este Update foi muito mau sucedido e o fato dele continuar a vários Update demostrar que a VALVE esta perdida nessa Quando a Falta de educação bem... isso e devido a xenofobia que passa o chamado mundo desenvolvido e deve levar os mesmos a queda como já aconteceu pela historia varias vezes. Não me afeta em NADA... e visto que o Mundo não e apenas em Inglês... dia chegará que estes vão falar Mandarim, falta pouco. Quando ao e-mail esta em português e para apenas os que falam esta língua ler e testar. E apenas uma Ideia.. Caso tem alguma ADM que use os Plugins: Aimbot Detection http://forums.alliedmods.net/showthread.php?p=505430 VBAC - Very Basic Anti-Cheat http://forums.alliedmods.net/showthread.php?p=633296 Seu uso destes, depois dos últimos Update esta trazendo mais instabilidade ao servidor, mesmo nas versões do servidor dedicado em Windows e Linux. Abraços... Andre Luis Azevedo Obs: onde esta especificado em Inglês ? Joining a Discussion List Server Operators and MOD programmers are an important part of Half-Life's on-line community. To help them help each other we have set up some mailing lists that provide a forum for server administrators and MOD programmers to discuss issues that pertain to running a Half-Life dedicated server or creating a Half-Life MOD. We have also created a mailing list for Half-Life release announcements, which is where you will hear first about upcoming Half-Life releases and updates. Em 20/10/2011 00:58, pilger escreveu: He was assuming the crashes were related to having the game language set to portuguese. That is, of course, incorrect, as this list is reporting the crashes worldwide. Sadly that kind of guy tend to empower the stereotyping behavior seen above. I, frankly, don't know what's worse, the guy who stereotypes or the guy that induces the stereotyping. I'm brazilian and I don't do that. So many other don't. There are stupid people and beggers everywhere, regardless of geographic position. Not that the first guy is stupid, it's just a comment on hasser's uncalled poke. On 20 October 2011 00:26, hasser css hasserva...@gmail.com mailto:hasserva...@gmail.com wrote: br? br? gibe me hats pls English list. Speak English please. 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br mailto:alfra1...@yahoo.com.br: Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande possibilidade de ser a versão em português esta com problema, ate a próximo update passe seu Steam para inglês. E teste De retorno se funcionou !! Gzone BRASIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
At least make the effort to run your third rate language through google translate before posting on an english mailing list. br br br u gib tech support i report u On , Andre Luis Azevedo alfra1...@yahoo.com.br wrote: O Relato eo seguinte, Vários usuários estão com travamento no TF2 dentro do sistema operacional Windows 7, alguns me relataram que não ter nenhum travamento, depois de um pequisa entre os mesmos. A única coisa em comum foi apenas que os que não estão sofrendo o Travamento estão usando versão, em inglês do STEAM … se isso não ajuda paciência... Visto que que já vi este problema acontecendo em outros “hls2.exe” como Insurgency, não desmerecendo o colega, mas o fato e que este Update foi muito mau sucedido eo fato dele continuar a vários Update demostrar que a VALVE esta perdida nessa …. Quando a Falta de educação bem... isso e devido a xenofobia que passa o chamado mundo desenvolvido e deve levar os mesmos a queda como já aconteceu pela historia varias vezes. Não me afeta em NADA... e visto que o Mundo não e apenas em Inglês... dia chegará que estes vão falar Mandarim, falta pouco. Quando ao e-mail esta em português e para apenas os que falam esta língua ler e testar. E apenas uma Ideia.. Caso tem alguma ADM que use os Plugins: Aimbot Detection http://forums.alliedmods.net/showthread.php?p=505430 VBAC - Very Basic Anti-Cheat http://forums.alliedmods.net/showthread.php?p=633296 Seu uso destes, depois dos últimos Update esta trazendo mais instabilidade ao servidor, mesmo nas versões do servidor dedicado em Windows e Linux. Abraços... Andre Luis Azevedo Obs: onde esta especificado em Inglês ? Joining a Discussion List Server Operators and MOD programmers are an important part of Half-Life's on-line community. To help them help each other we have set up some mailing lists that provide a forum for server administrators and MOD programmers to discuss issues that pertain to running a Half-Life dedicated server or creating a Half-Life MOD. We have also created a mailing list for Half-Life release announcements, which is where you will hear first about upcoming Half-Life releases and updates. Em 20/10/2011 00:58, pilger escreveu: He was assuming the crashes were related to having the game language set to portuguese. That is, of course, incorrect, as this list is reporting the crashes worldwide. Sadly that kind of guy tend to empower the stereotyping behavior seen above. I, frankly, don't know what's worse, the guy who stereotypes or the guy that induces the stereotyping. I'm brazilian and I don't do that. So many other don't. There are stupid people and beggers everywhere, regardless of geographic position. Not that the first guy is stupid, it's just a comment on hasser's uncalled poke. On 20 October 2011 00:26, hasser css hasserva...@gmail.com wrote: br? br? gibe me hats pls English list. Speak English please. 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br: Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande possibilidade de ser a versão em português esta com problema, ate a próximo update passe seu Steam para inglês. E teste …. De retorno se funcionou ….!! Gzone BRASIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
Hey you should pull your head in Rob. As much as you may be correct with the suggestion of a translator, there is no call for calling someone's native tongue a third rate language You natzi From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of chairman...@gmail.com Sent: Thursday, 20 October 2011 2:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crash Team Fortress 2 At least make the effort to run your third rate language through google translate before posting on an english mailing list. br br br u gib tech support i report u On , Andre Luis Azevedo alfra1...@yahoo.com.br wrote: O Relato e o seguinte, Vários usuários estão com travamento no TF2 dentro do sistema operacional Windows 7, alguns me relataram que não ter nenhum travamento, depois de um pequisa entre os mesmos. A única coisa em comum foi apenas que os que não estão sofrendo o Travamento estão usando versão, em inglês do STEAM se isso não ajuda paciência... Visto que que já vi este problema acontecendo em outros hls2.exe como Insurgency, não desmerecendo o colega, mas o fato e que este Update foi muito mau sucedido e o fato dele continuar a vários Update demostrar que a VALVE esta perdida nessa . Quando a Falta de educação bem... isso e devido a xenofobia que passa o chamado mundo desenvolvido e deve levar os mesmos a queda como já aconteceu pela historia varias vezes. Não me afeta em NADA... e visto que o Mundo não e apenas em Inglês... dia chegará que estes vão falar Mandarim, falta pouco. Quando ao e-mail esta em português e para apenas os que falam esta língua ler e testar. E apenas uma Ideia.. Caso tem alguma ADM que use os Plugins: Aimbot Detection http://forums.alliedmods.net/showthread.php?p=505430 VBAC - Very Basic Anti-Cheat http://forums.alliedmods.net/showthread.php?p=633296 Seu uso destes, depois dos últimos Update esta trazendo mais instabilidade ao servidor, mesmo nas versões do servidor dedicado em Windows e Linux. Abraços... Andre Luis Azevedo Obs: onde esta especificado em Inglês ? Joining a Discussion List Server Operators and MOD programmers are an important part of Half-Life's on-line community. To help them help each other we have set up some mailing lists that provide a forum for server administrators and MOD programmers to discuss issues that pertain to running a Half-Life dedicated server or creating a Half-Life MOD. We have also created a mailing list for Half-Life release announcements, which is where you will hear first about upcoming Half-Life releases and updates. Em 20/10/2011 00:58, pilger escreveu: He was assuming the crashes were related to having the game language set to portuguese. That is, of course, incorrect, as this list is reporting the crashes worldwide. Sadly that kind of guy tend to empower the stereotyping behavior seen above. I, frankly, don't know what's worse, the guy who stereotypes or the guy that induces the stereotyping. I'm brazilian and I don't do that. So many other don't. There are stupid people and beggers everywhere, regardless of geographic position. Not that the first guy is stupid, it's just a comment on hasser's uncalled poke. On 20 October 2011 00:26, hasser css hasserva...@gmail.com wrote: br? br? gibe me hats pls English list. Speak English please. 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br: Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande possibilidade de ser a versão em português esta com problema, ate a próximo update passe seu Steam para inglês. E teste . De retorno se funcionou .!! Gzone BRASIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
Man, people say some crazy racist things when they can't play TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
Boredom makes kiddies do and say stupid things. Fact of life. --mauirixxx From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter Sent: Wednesday, October 19, 2011 6:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crash Team Fortress 2 Man, people say some crazy racist things when they can't play TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds