Re: [hlds] (FPS Related) Core limit, returns fps drop.

2011-10-19 Thread Calvin Judy
I understand, somewhat. But source has the option to host up to 64 slots, which 
is right at the top of the core on most boxes, if not pushing it. And Garry's 
mod (I understand this is a CPU heavy game) pushes this limit all the time. I 
really think rebuilding this part of the engine to work with multiple core 
processors, would have a positive impact on servers. People are always striving 
for more performance, whether they're tricked by 1000 and 1 fps servers, or 
just using standard high precision timers. If valve were to update a setting 
like this, the standard out-the-box performance would be enough to run 
multiple servers without your servers getting bottlenecked, or your cores 
getting overloaded. 

I'm looking into some sort of automatic tool to switch affinities if the 
process is noticed running on my machine. But with all the performance changes 
lately, I figure looking into this, or at least updating portions of it to 
exist with multiple cores would be for the best.
  - Original Message - 
  From: Henry Goffin 
  To: Half-Life dedicated Win32 server mailing list 
  Cc: Half-Life dedicated Win32 server mailing list 
  Sent: Tuesday, October 18, 2011 11:08 PM
  Subject: Re: [hlds] (FPS Related) Core limit, returns fps drop.


  Source was not originally written to take advantage of multiple cores for a 
single server instance. Over time, we have converted some parts of the engine 
to use additional threads/cores, but the majority of the engine can only use a 
single core at a time. That is unlikely to change for any of our currently 
released games, and the CPU usage of a single core will be the main factor for 
performance.


  We have made improvements to performance in the past and we plan to continue 
making small improvements as we find them, but you should not expect to ever 
see a single CS:S or TF2 server use 100% of a quad-core system..

  On Oct 18, 2011, at 7:53 PM, Nomaan Ahmad n0man@gmail.com wrote:


I have this same issue too. It has always bugged me, I had to set affinity 
to each core manually by an application. And server lags once a srcds instance 
hits 25%...
Is there any solution to this problem?


On 18 October 2011 22:30, Calvin Judy rok...@fusionrp.net wrote:

  With all the fps changes and things going on I figured I'd bring up an 
issue, if you have a dual core/quad core/etc and you're running an srcds 
process, you're generally wasting anything over 1 core, unless you have some 
sort of application that spreads the affinities automatically. (note: I don't 
know if setting affinities for srcds even handles properly and increases it's 
ceiling.)

  The srcds process is only allowed a maximum ceiling of 1 core, on my box 
once I hit 40 players on my Garry's mod server, the process is at it's top of 
that core, pushing 25%. Therefore it ends up getting automatically 
bottlenecked, once it uses that core you experience fps drops in-game to 10, 
which does effect gameplay. Why is this ceiling in place? Is there a way around 
it, does setting affinities per srcds process actually fix this issue, or is it 
still only reading 1 core max? 

  My WS2008 runs the process at a consistent 33.03 fps until that ceiling 
gets hit. The image below is the core with 27 users online currently, I've also 
included an rcon stats log so that you can see the current fps. And see how 
full that core is becoming as more users connect.

  http://i54.tinypic.com/33az7sg.png

  17:24:47 CPUIn (KB/s)  Out (KB/s)  Uptime  Map changes  FPS  
Players  Connects
   0.00   70.07  269.64  1003033.0327   
86 

  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--


  ___
  To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] (FPS Related) Core limit, returns fps drop.

2011-10-19 Thread E. Olsen
There's not doubt in my mind that as Valve continues with each new iteration
of the Soruce engine, we'll eventually see more and more mutli-threaded
functionality built into it. This is actually a problem with almost all
engines at the moment - they really do nto take advantage of all the
horsepower that modern server hardware provides. We're running dual-quad
cores across all of our boxes that host Source-based games, and they are
rarely truly taxed. Hell, we're about to launch a 12-core beast for BF3, and
I'd love to see what a truly mutli-threaded version of Source could do with
that kind of hardware, but at the moment I think it would be wasted (but the
future is bright, and I look forward to the day when Valve says this
version of Source will use as many cores as you can throw at it ;-)

On Wed, Oct 19, 2011 at 4:19 AM, Calvin Judy rok...@fusionrp.net wrote:

 **
 I understand, somewhat. But source has the option to host up to 64 slots,
 which is right at the top of the core on most boxes, if not pushing it. And
 Garry's mod (I understand this is a CPU heavy game) pushes this limit all
 the time. I really think rebuilding this part of the engine to work with
 multiple core processors, would have a positive impact on servers. People
 are always striving for more performance, whether they're tricked by 1000
 and 1 fps servers, or just using standard high precision timers. If
 valve were to update a setting like this, the standard out-the-box
 performance would be enough to run multiple servers without your servers
 getting bottlenecked, or your cores getting overloaded.

 I'm looking into some sort of automatic tool to switch affinities if the
 process is noticed running on my machine. But with all the performance
 changes lately, I figure looking into this, or at least updating portions of
 it to exist with multiple cores would be for the best.

 - Original Message -
 *From:* Henry Goffin hen...@valvesoftware.com
 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Cc:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Sent:* Tuesday, October 18, 2011 11:08 PM
 *Subject:* Re: [hlds] (FPS Related) Core limit, returns fps drop.

 Source was not originally written to take advantage of multiple cores for a
 single server instance. Over time, we have converted some parts of the
 engine to use additional threads/cores, but the majority of the engine can
 only use a single core at a time. That is unlikely to change for any of our
 currently released games, and the CPU usage of a single core will be the
 main factor for performance.

 We have made improvements to performance in the past and we plan to
 continue making small improvements as we find them, but you should not
 expect to ever see a single CS:S or TF2 server use 100% of a quad-core
 system..

 On Oct 18, 2011, at 7:53 PM, Nomaan Ahmad n0man@gmail.com wrote:

  I have this same issue too. It has always bugged me, I had to set
 affinity to each core manually by an application. And server lags once a
 srcds instance hits 25%...
 Is there any solution to this problem?

 On 18 October 2011 22:30, Calvin Judy rok...@fusionrp.net wrote:

 **
 With all the fps changes and things going on I figured I'd bring up an
 issue, if you have a dual core/quad core/etc and you're running an srcds
 process, you're generally wasting anything over 1 core, unless you have some
 sort of application that spreads the affinities automatically. (note: I
 don't know if setting affinities for srcds even handles properly and
 increases it's ceiling.)

 The srcds process is only allowed a maximum ceiling of 1 core, on my box
 once I hit 40 players on my Garry's mod server, the process is at it's top
 of that core, pushing 25%. Therefore it ends up getting automatically
 bottlenecked, once it uses that core you experience fps drops in-game to 10,
 which does effect gameplay. Why is this ceiling in place? Is there a way
 around it, does setting affinities per srcds process actually fix this
 issue, or is it still only reading 1 core max?

 My WS2008 runs the process at a consistent 33.03 fps until that ceiling
 gets hit. The image below is the core with 27 users online currently, I've
 also included an rcon stats log so that you can see the current fps. And
 see how full that core is becoming as more users connect.

 http://i54.tinypic.com/33az7sg.png

 17:24:47 CPUIn (KB/s)  Out (KB/s)  Uptime  Map changes  FPS
 Players  Connects
  0.00   70.07  269.64  1003033.03
 27   86

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  

Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Eugenio Roman
Reddit's tf2 couldn't put this simpler
http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our regular
 players just don't bother to get the game back running after the third crash
 and just go play something else. Hell, i finally got myself playing those
 Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client crashes
 and it happens in groupsa few at a time.I think it was 7 times for
 me in 90 minsbut, the server was still up.


 On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

 I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are
 still crashing quite frequently. It's still worse than it was 2 updates 
 ago.


 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
Eugenio Motanum Roman

https://sites.google.com/site/motanumproyect/
eugenio.motanu...@gmail.com
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Spencer 'Voogru' MacDonald

+1

On 10/19/2011 11:03 AM, Eugenio Roman wrote:
Reddit's tf2 couldn't put this simpler 
http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/



On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com 
mailto:pilger...@gmail.com wrote:


Glad to know the update wasn't meant to address the client
crashes. At least we know you're working on it and will release as
soon as possible.

I'd just ask you to keep in mind what Jason said there. Most of
our regular players just don't bother to get the game back running
after the third crash and just go play something else. Hell, i
finally got myself playing those Fronzen Synapse Humble Bundle
games i got a month ago.

We're eager for a solution. Best of luck to you and us all.


On 19 October 2011 03:20, Jason pctool...@gmail.com
mailto:pctool...@gmail.com wrote:

Ok, good Henry, as our full server became 1/4 full due to
client crashes and it happens in groupsa few at a
time.I think it was 7 times for me in 90 minsbut, the
server was still up.


On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin
hen...@valvesoftware.com mailto:hen...@valvesoftware.com
wrote:

We are still working on another update for these crashes.
This was primarily server changes to get something stable
that clients can connect to as soon as we push another
client update.


On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com
mailto:pilger...@gmail.com wrote:


I, personally, crashed twice in half an hour.

On 19 October 2011 01:41, pilger pilger...@gmail.com
mailto:pilger...@gmail.com wrote:

My server seems to stay up and running now, although
the clients are still crashing quite frequently. It's
still worse than it was 2 updates ago.


On 19 October 2011 01:12, Eric Smith
er...@valvesoftware.com
mailto:er...@valvesoftware.com wrote:

An optional update for Team Fortress 2 is now
available.  Please run hldsupdatetool to receive
the updates.  The specific changes include:

- Fixed a server error about unprecached models
- Fixed a problem where the Sniper Rifle wouldn't
damage sticky bombs

-Eric


___
To unsubscribe, edit your list preferences, or
view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




--
Eugenio Motanum Roman

https://sites.google.com/site/motanumproyect/
eugenio.motanu...@gmail.com mailto:eugenio.motanu...@gmail.com
http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Brian Cagle

So is there going to be a Halloween update this year?
-Brian

Date: Wed, 19 Oct 2011 13:34:38 -0400
From: voo...@voogru.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Released



  




  
  
+1



On 10/19/2011 11:03 AM, Eugenio Roman wrote:
Reddit's tf2 couldn't put this simpler 
http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/

  

  

  On Wed, Oct 19, 2011 at 12:25 AM, pilger
pilger...@gmail.com
wrote:


  Glad to know the update wasn't meant to address the client
  crashes. At least we know you're working on it and will
  release as soon as possible.

  

  I'd just ask you to keep in mind what Jason said there. Most
  of our regular players just don't bother to get the game back
  running after the third crash and just go play something else.
  Hell, i finally got myself playing those Fronzen Synapse
  Humble Bundle games i got a month ago.

  

  We're eager for a solution. Best of luck to you and us all.
  


  

  On 19 October 2011 03:20, Jason pctool...@gmail.com
wrote:

Ok, good Henry, as our full server
  became 1/4 full due to client crashes and it happens
  in groupsa few at a time.I think it was 7
  times for me in 90 minsbut, the server was still
  up.
  


  

  
On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
hen...@valvesoftware.com
wrote:


  
We are still working on another update
  for these crashes. This was primarily
  server changes to get something stable
  that clients can connect to as soon as we
  push another client update.
  




  

  On Oct 18, 2011, at 9:05 PM, pilger
  pilger...@gmail.com
  wrote:

  


  


  

  I, personally, crashed twice in
half an hour.



On 19
  October 2011 01:41, pilger 
pilger...@gmail.com
  wrote:

  
My server seems to stay up and
running now, although the
clients are still crashing quite
frequently. It's still worse
than it was 2 updates ago.

  



On
  19 October 2011 01:12,
  Eric Smith 
er...@valvesoftware.com
  wrote:

  An optional update
for Team Fortress 2 is
now available.  Please
run hldsupdatetool to
receive the updates. 
The specific changes
include:



- Fixed a server error
about unprecached models

- Fixed a problem where
the Sniper Rifle
wouldn't damage sticky
bombs



-Eric






Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Jethro Seabridge
Shush, they can't tell us that.

Yet.

-Jethro

On Wed, Oct 19, 2011 at 7:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our regular
 players just don't bother to get the game back running after the third crash
 and just go play something else. Hell, i finally got myself playing those
 Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client crashes
 and it happens in groupsa few at a time.I think it was 7 times for
 me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are still
 crashing quite frequently. It's still worse than it was 2 updates ago.


 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Richie Jones
I'd assume so.

On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our regular
 players just don't bother to get the game back running after the third crash
 and just go play something else. Hell, i finally got myself playing those
 Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client crashes
 and it happens in groupsa few at a time.I think it was 7 times for
 me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are still
 crashing quite frequently. It's still worse than it was 2 updates ago.


 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread pilger
I'd be more than happy to be blessed with a no more crashing event for
Halloween.

+1 for the Crash Test Dummy hat idea. That'd be spirituous of them.

On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote:

 I'd assume so.

 On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our
 regular players just don't bother to get the game back running after the
 third crash and just go play something else. Hell, i finally got myself
 playing those Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client crashes
 and it happens in groupsa few at a time.I think it was 7 times for
 me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com
  wrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are still
 crashing quite frequently. It's still worse than it was 2 updates ago.


 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Richie Jones
Zing.

On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote:

 I'd be more than happy to be blessed with a no more crashing event for
 Halloween.

 +1 for the Crash Test Dummy hat idea. That'd be spirituous of them.


 On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote:

 I'd assume so.

 On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our
 regular players just don't bother to get the game back running after the
 third crash and just go play something else. Hell, i finally got myself
 playing those Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client crashes
 and it happens in groupsa few at a time.I think it was 7 times for
 me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.com wrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are
 still crashing quite frequently. It's still worse than it was 2 updates ago.



 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Cc2iscooL
I saw some files being downloaded that mentioned Halloween
On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com
wrote:

 Zing.

 On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote:

 I'd be more than happy to be blessed with a no more crashing event for
 Halloween.

 +1 for the Crash Test Dummy hat idea. That'd be spirituous of them.


 On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote:

 I'd assume so.

 On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our
 regular players just don't bother to get the game back running after the
 third crash and just go play something else. Hell, i finally got myself
 playing those Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client crashes
 and it happens in groupsa few at a time.I think it was 7 times for
 me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.com wrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect 
 to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are
 still crashing quite frequently. It's still worse than it was 2 updates 
 ago.



 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit
 your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list 

Re: [hlds] (FPS Related) Core limit, returns fps drop.

2011-10-19 Thread lwf
I hope not! ;)

On Wed, Oct 19, 2011 at 05:08, Henry Goffin hen...@valvesoftware.com wrote:
 We have made improvements to performance in the past and we plan to continue
 making small improvements as we find them, but you should not expect to ever
 see a single CS:S or TF2 server use 100% of a quad-core system..

 On Oct 18, 2011, at 7:53 PM, Nomaan Ahmad n0man@gmail.com wrote:

 I have this same issue too. It has always bugged me, I had to set affinity
 to each core manually by an application. And server lags once a srcds
 instance hits 25%...
 Is there any solution to this problem?

 On 18 October 2011 22:30, Calvin Judy rok...@fusionrp.net wrote:

 With all the fps changes and things going on I figured I'd bring up an
 issue, if you have a dual core/quad core/etc and you're running an srcds
 process, you're generally wasting anything over 1 core, unless you have some
 sort of application that spreads the affinities automatically. (note: I
 don't know if setting affinities for srcds even handles properly and
 increases it's ceiling.)

 The srcds process is only allowed a maximum ceiling of 1 core, on my box
 once I hit 40 players on my Garry's mod server, the process is at it's top
 of that core, pushing 25%. Therefore it ends up getting automatically
 bottlenecked, once it uses that core you experience fps drops in-game to 10,
 which does effect gameplay. Why is this ceiling in place? Is there a way
 around it, does setting affinities per srcds process actually fix this
 issue, or is it still only reading 1 core max?

 My WS2008 runs the process at a consistent 33.03 fps until that ceiling
 gets hit. The image below is the core with 27 users online currently, I've
 also included an rcon stats log so that you can see the current fps. And
 see how full that core is becoming as more users connect.

 http://i54.tinypic.com/33az7sg.png

 17:24:47 CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS
 Players  Connects
  0.00   70.07  269.64  1003    0    33.03
 27   86
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Regarding the store items becoming tradeable but not craftable

2011-10-19 Thread Jesse Sondheimer
Also, the newly tradeable items don't show up as tradeable in Steam trading,
only in game. I submitted a support ticket about that. Although, for the
time being it is a good way to tell if the item is a non-craftable, store
bought item. If they can't find it in a Steam trade, then it's probably
store bought.

On Wed, Oct 19, 2011 at 4:18 PM, pilger pilger...@gmail.com wrote:

 Hey guys,

 I'm wondering: since the items bought on the Mann co. Store now become
 tradeable, but not craftable anymore, after a couple of days, how do we
 differ a dropped or crafted item from one bought on the store and,
 therefore, uncraftable?

 Thanks in advance.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Regarding the store items becoming tradeable but not craftable

2011-10-19 Thread pilger
Ah, glad to know that. I'll make sure to only trade through the Steam System
now!

Til' a final solution, we wait. I'll try to make contact with the person
responsable for the TF2 Trading Post and see if they can make it a hint on
their main page.

On 19 October 2011 18:27, Jesse Sondheimer jric...@gmail.com wrote:

 Also, the newly tradeable items don't show up as tradeable in Steam
 trading, only in game. I submitted a support ticket about that. Although,
 for the time being it is a good way to tell if the item is a non-craftable,
 store bought item. If they can't find it in a Steam trade, then it's
 probably store bought.

 On Wed, Oct 19, 2011 at 4:18 PM, pilger pilger...@gmail.com wrote:

 Hey guys,

 I'm wondering: since the items bought on the Mann co. Store now become
 tradeable, but not craftable anymore, after a couple of days, how do we
 differ a dropped or crafted item from one bought on the store and,
 therefore, uncraftable?

 Thanks in advance.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Richie Jones
Oh man it's gonna go down oh wow of man of geez.

On Wed, Oct 19, 2011 at 2:47 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 I saw some files being downloaded that mentioned Halloween
 On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com
 wrote:

 Zing.

 On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote:

 I'd be more than happy to be blessed with a no more crashing event for
 Halloween.

 +1 for the Crash Test Dummy hat idea. That'd be spirituous of them.


 On 19 October 2011 16:09, Richie Jones 
 richiejonesisawes...@gmail.comwrote:

 I'd assume so.

 On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our
 regular players just don't bother to get the game back running after the
 third crash and just go play something else. Hell, i finally got myself
 playing those Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client
 crashes and it happens in groupsa few at a time.I think it was 7
 times for me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.com wrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can connect 
 to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are
 still crashing quite frequently. It's still worse than it was 2 updates 
 ago.



 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit
 your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] Regarding the store items becoming tradeable but not craftable

2011-10-19 Thread chad.hedst...@gmail.com
How does this relate to running a hlds or steam cloud enabled server? I feel 
that this mailing list is veering too far from its intended purpose. 
-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

pilger pilger...@gmail.com wrote:

Hey guys,

I'm wondering: since the items bought on the Mann co. Store now become 
tradeable, but not craftable anymore, after a couple of days, how do we differ 
a dropped or crafted item from one bought on the store and, therefore, 
uncraftable?

Thanks in advance.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-19 Thread Brian
Anybody?
On Oct 18, 2011 3:34 PM, Wander wander...@gmail.com wrote:

 In case you werent sarcastic, hes talking about the Dedicated Server

 On Tue, Oct 18, 2011 at 16:30, T Marler bloodyi...@shaw.ca wrote:
  TF2 is coming to the DS? Wicked!
 
  Thanks VALVe ;D
 
  - Original Message -
  From: Brian br...@doublejump.eu
  Date: Tuesday, October 18, 2011 8:14 am
  Subject: [hlds] Minimum system requirements for TF2 DS?
  To: hlds@list.valvesoftware.com
 
  Could anyone give a rough estimate of what's needed for a
  standard 24 man
  server with minimal mods?
 
  Thanks,
  Brian
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-19 Thread Dave Rosca
2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do

On Wed, Oct 19, 2011 at 4:37 PM, Brian br...@doublejump.eu wrote:

 Anybody?
 On Oct 18, 2011 3:34 PM, Wander wander...@gmail.com wrote:

 In case you werent sarcastic, hes talking about the Dedicated Server

 On Tue, Oct 18, 2011 at 16:30, T Marler bloodyi...@shaw.ca wrote:
  TF2 is coming to the DS? Wicked!
 
  Thanks VALVe ;D
 
  - Original Message -
  From: Brian br...@doublejump.eu
  Date: Tuesday, October 18, 2011 8:14 am
  Subject: [hlds] Minimum system requirements for TF2 DS?
  To: hlds@list.valvesoftware.com
 
  Could anyone give a rough estimate of what's needed for a
  standard 24 man
  server with minimal mods?
 
  Thanks,
  Brian
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Eugenio Roman
Valve, I just picked hammer again after Monday and it will freeze after a
few seconds of loading a map.

A whole bunch of people at tf2maps.net also have similar problems. I just
wanted to be sure you are aware of this.

Thanks!

Thread 1 http://forums.tf2maps.net/showthread.php?t=18192
Thread 2 http://forums.tf2maps.net/showthread.php?t=18194

On Wed, Oct 19, 2011 at 3:55 PM, Richie Jones 
richiejonesisawes...@gmail.com wrote:

 Oh man it's gonna go down oh wow of man of geez.


 On Wed, Oct 19, 2011 at 2:47 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 I saw some files being downloaded that mentioned Halloween
 On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com
 wrote:

 Zing.

 On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote:

 I'd be more than happy to be blessed with a no more crashing event for
 Halloween.

 +1 for the Crash Test Dummy hat idea. That'd be spirituous of them.


 On 19 October 2011 16:09, Richie Jones 
 richiejonesisawes...@gmail.comwrote:

 I'd assume so.

 On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote:

  So is there going to be a Halloween update this year?

 -Brian

 --
 Date: Wed, 19 Oct 2011 13:34:38 -0400
 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released


 +1

 On 10/19/2011 11:03 AM, Eugenio Roman wrote:

 Reddit's tf2 couldn't put this simpler
 http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/


 On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote:

 Glad to know the update wasn't meant to address the client crashes. At
 least we know you're working on it and will release as soon as possible.

 I'd just ask you to keep in mind what Jason said there. Most of our
 regular players just don't bother to get the game back running after the
 third crash and just go play something else. Hell, i finally got myself
 playing those Fronzen Synapse Humble Bundle games i got a month ago.

 We're eager for a solution. Best of luck to you and us all.


 On 19 October 2011 03:20, Jason pctool...@gmail.com wrote:

 Ok, good Henry, as our full server became 1/4 full due to client
 crashes and it happens in groupsa few at a time.I think it was 7
 times for me in 90 minsbut, the server was still up.


  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
 hen...@valvesoftware.com wrote:

  We are still working on another update for these crashes. This was
 primarily server changes to get something stable that clients can 
 connect to
 as soon as we push another client update.


 On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote:

I, personally, crashed twice in half an hour.

 On 19 October 2011 01:41, pilger pilger...@gmail.com wrote:

 My server seems to stay up and running now, although the clients are
 still crashing quite frequently. It's still worse than it was 2 updates 
 ago.



 On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed a server error about unprecached models
 - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



   ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




  --
 Eugenio Motanum Roman

  https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___ To unsubscribe, edit
 your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please 

Re: [hlds] Regarding the store items becoming tradeable but not craftable

2011-10-19 Thread pilger
It had something to do with updates. Thought it was more related than some
things that get discussed here anyways.

I apologize if this had offended someone.

On 19 October 2011 21:00, Eli Witt eliw...@gmail.com wrote:

 No kidding. On a related note that is also entirely topical, can someone
 help me change the transmission in my car?

 On Wed, Oct 19, 2011 at 6:18 PM, chad.hedst...@gmail.com 
 chad.hedst...@gmail.com wrote:

 ** How does this relate to running a hlds or steam cloud enabled server?
 I feel that this mailing list is veering too far from its intended purpose.
 --
 Sent from my Android phone with K-9 Mail. Please excuse my brevity.


 pilger pilger...@gmail.com wrote:

 Hey guys,

 I'm wondering: since the items bought on the Mann co. Store now become
 tradeable, but not craftable anymore, after a couple of days, how do we
 differ a dropped or crafted item from one bought on the store and,
 therefore, uncraftable?

 Thanks in advance.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Crash Team Fortress 2

2011-10-19 Thread Andre Luis Azevedo
Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande 
possibilidade de ser a versão em português esta com problema, ate a 
próximo update passe seu Steam para inglês.

E teste …. De retorno se funcionou ….!!

Gzone BRASIL

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread hasser css
br? br? gibe me hats pls

English list. Speak English please.

2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br:
 Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande
 possibilidade de ser a versão em português esta com problema, ate a próximo
 update passe seu Steam para inglês.
 E teste …. De retorno se funcionou ….!!

 Gzone BRASIL

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread pilger
He was assuming the crashes were related to having the game language set to
portuguese. That is, of course, incorrect, as this list is reporting the
crashes worldwide.

Sadly that kind of guy tend to empower the stereotyping behavior seen above.
I, frankly, don't know what's worse, the guy who stereotypes or the guy that
induces the stereotyping. I'm brazilian and I don't do that. So many other
don't. There are stupid people and beggers everywhere, regardless of
geographic position. Not that the first guy is stupid, it's just a comment
on hasser's uncalled poke.

On 20 October 2011 00:26, hasser css hasserva...@gmail.com wrote:

 br? br? gibe me hats pls

 English list. Speak English please.

 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br:
  Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande
  possibilidade de ser a versão em português esta com problema, ate a
 próximo
  update passe seu Steam para inglês.
  E teste …. De retorno se funcionou ….!!
 
  Gzone BRASIL
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread Andre Luis Azevedo

O Relato e o seguinte,

Vários usuários estão com travamento no TF2 dentro do sistema 
operacional Windows 7,  alguns me relataram que não ter nenhum 
travamento, depois de um pequisa entre os mesmos. A única coisa em comum 
foi apenas que os que não estão sofrendo o Travamento estão usando 
versão, em inglês do STEAM ... se isso não ajuda paciência...


Visto que que já vi este problema acontecendo em outros hls2.exe como 
Insurgency, não desmerecendo o colega, mas o fato e que este Update foi 
muito mau sucedido e o fato dele continuar a vários Update demostrar que 
a VALVE esta perdida nessa 


Quando a Falta de educação bem... isso e devido a xenofobia que passa o 
chamado mundo desenvolvido e deve levar os mesmos a queda como já 
aconteceu pela historia varias vezes. Não me afeta em NADA... e visto 
que o Mundo não e apenas em Inglês... dia chegará que estes vão falar 
Mandarim, falta pouco.


Quando ao e-mail esta em português e para apenas os que falam esta 
língua ler e testar.  E apenas uma Ideia..

Caso tem alguma ADM que use os Plugins:
Aimbot Detection
http://forums.alliedmods.net/showthread.php?p=505430
VBAC - Very Basic Anti-Cheat
http://forums.alliedmods.net/showthread.php?p=633296
Seu uso destes, depois dos últimos Update esta trazendo mais 
instabilidade ao servidor, mesmo nas versões do servidor dedicado em 
Windows e Linux.


Abraços...
Andre Luis Azevedo

Obs: onde esta especificado em Inglês ?
Joining a Discussion List
Server Operators and MOD programmers are an important part of 
Half-Life's on-line community. To help them help each other we have set 
up some mailing lists that provide a forum for server administrators and 
MOD programmers to discuss issues that pertain to running a Half-Life 
dedicated server or creating a Half-Life MOD. We have also created a 
mailing list for Half-Life release announcements, which is where you 
will hear first about upcoming Half-Life releases and updates.



Em 20/10/2011 00:58, pilger escreveu:
He was assuming the crashes were related to having the game language 
set to portuguese. That is, of course, incorrect, as this list is 
reporting the crashes worldwide.


Sadly that kind of guy tend to empower the stereotyping behavior seen 
above. I, frankly, don't know what's worse, the guy who stereotypes or 
the guy that induces the stereotyping. I'm brazilian and I don't do 
that. So many other don't. There are stupid people and beggers 
everywhere, regardless of geographic position. Not that the first guy 
is stupid, it's just a comment on hasser's uncalled poke.


On 20 October 2011 00:26, hasser css hasserva...@gmail.com 
mailto:hasserva...@gmail.com wrote:


br? br? gibe me hats pls

English list. Speak English please.

2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br
mailto:alfra1...@yahoo.com.br:
 Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma
grande
 possibilidade de ser a versão em português esta com problema,
ate a próximo
 update passe seu Steam para inglês.
 E teste  De retorno se funcionou !!

 Gzone BRASIL

 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread chairmanRob
At least make the effort to run your third rate language through google  
translate before posting on an english mailing list. br br br u gib tech  
support i report u


On , Andre Luis Azevedo alfra1...@yahoo.com.br wrote:






O Relato eo seguinte,





Vários usuários estão com travamento no TF2 dentro do sistema
operacional Windows 7, alguns me relataram que não ter nenhum
travamento, depois de um pequisa entre os mesmos. A única coisa em
comum foi apenas que os que não estão sofrendo o Travamento estão
usando versão, em inglês do STEAM … se isso não ajuda paciência...





Visto que que já vi este problema acontecendo em outros “hls2.exe”
como Insurgency, não desmerecendo o colega, mas o fato e que este
Update foi muito mau sucedido eo fato dele continuar a vários
Update demostrar que a VALVE esta perdida nessa ….





Quando a Falta de educação bem... isso e devido a xenofobia que
passa o chamado mundo desenvolvido e deve levar os mesmos a queda
como já aconteceu pela historia varias vezes. Não me afeta em
NADA... e visto que o Mundo não e apenas em Inglês... dia chegará
que estes vão falar Mandarim, falta pouco.





Quando ao e-mail esta em português e para apenas os que falam esta
língua ler e testar. E apenas uma Ideia..



Caso tem alguma ADM que use os Plugins:



Aimbot Detection



http://forums.alliedmods.net/showthread.php?p=505430



VBAC - Very Basic Anti-Cheat



http://forums.alliedmods.net/showthread.php?p=633296



Seu uso destes, depois dos últimos Update esta trazendo mais
instabilidade ao servidor, mesmo nas versões do servidor dedicado em
Windows e Linux.





Abraços...



Andre Luis Azevedo





Obs: onde esta especificado em Inglês ?



Joining a Discussion List



Server Operators and MOD programmers are an important part of
Half-Life's on-line community. To help them help each other we have
set up some mailing lists that provide a forum for server
administrators and MOD programmers to discuss issues that pertain to
running a Half-Life dedicated server or creating a Half-Life MOD. We
have also created a mailing list for Half-Life release
announcements, which is where you will hear first about upcoming
Half-Life releases and updates.







Em 20/10/2011 00:58, pilger escreveu:
He was assuming the crashes were related to having the
game language set to portuguese. That is, of course, incorrect, as
this list is reporting the crashes worldwide.





Sadly that kind of guy tend to empower the stereotyping behavior
seen above. I, frankly, don't know what's worse, the guy who
stereotypes or the guy that induces the stereotyping. I'm
brazilian and I don't do that. So many other don't. There are
stupid people and beggers everywhere, regardless of geographic
position. Not that the first guy is stupid, it's just a comment on
hasser's uncalled poke.





On 20 October 2011 00:26, hasser css hasserva...@gmail.com
wrote:




br? br? gibe me hats pls





English list. Speak English please.





2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br:




 Nos últimos dias os Clientes do TF2
estão sofrendo crash, a uma grande



 possibilidade de ser a versão em português esta com
problema, ate a próximo



 update passe seu Steam para inglês.



 E teste …. De retorno se funcionou ….!!







 Gzone BRASIL







 ___



 To unsubscribe, edit your list preferences, or view
the list archives,



 please visit:



 http://list.valvesoftware.com/mailman/listinfo/hlds









___



To unsubscribe, edit your list preferences, or view the
list archives, please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds

















___
To unsubscribe, edit your list preferences, or view the list archives,  
please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds









___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread Ant
Hey you should pull your head in Rob. As much as you may be correct with the
suggestion of a translator, there is no call for calling someone's native
tongue a  third rate language You natzi

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
chairman...@gmail.com
Sent: Thursday, 20 October 2011 2:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Crash Team Fortress 2

 

At least make the effort to run your third rate language through google
translate before posting on an english mailing list. br br br u gib tech
support i report u

On , Andre Luis Azevedo alfra1...@yahoo.com.br wrote:
 
 
 
 
 
 O Relato e o seguinte,
 
 
 
 Vários usuários estão com travamento no TF2 dentro do sistema
 operacional Windows 7,  alguns me relataram que não ter nenhum
 travamento, depois de um pequisa entre os mesmos. A única coisa em
 comum foi apenas que os que não estão sofrendo o Travamento estão
 usando versão, em inglês do STEAM … se isso não ajuda paciência...
 
 
 
 Visto que que já vi este problema acontecendo em outros “hls2.exe”
 como Insurgency, não desmerecendo o colega, mas o fato e que este
 Update foi muito mau sucedido e o fato dele continuar a vários
 Update demostrar que a VALVE esta perdida nessa …. 
 
 
 
 Quando a Falta de educação bem... isso e devido a xenofobia que
 passa o chamado mundo desenvolvido e deve levar os mesmos a queda
 como já aconteceu pela historia varias vezes. Não me afeta em
 NADA... e visto que o Mundo não e apenas em Inglês... dia chegará
 que estes vão falar Mandarim, falta pouco.
 
 
 
 Quando ao e-mail esta em português e para apenas os que falam esta
 língua ler e testar.  E apenas uma Ideia..
 
 Caso tem alguma ADM que use os Plugins:
 
 Aimbot Detection 
 
 http://forums.alliedmods.net/showthread.php?p=505430
 
 VBAC - Very Basic Anti-Cheat
 
 http://forums.alliedmods.net/showthread.php?p=633296
 
 Seu uso destes, depois dos últimos Update esta trazendo mais
 instabilidade ao servidor, mesmo nas versões do servidor dedicado em
 Windows e Linux. 
 
 
 
 Abraços...
 
 Andre Luis Azevedo
 
 
 
 Obs: onde esta especificado em Inglês ?
 
 Joining a Discussion List
 
 Server Operators and MOD programmers are an important part of
 Half-Life's on-line community. To help them help each other we have
 set up some mailing lists that provide a forum for server
 administrators and MOD programmers to discuss issues that pertain to
 running a Half-Life dedicated server or creating a Half-Life MOD. We
 have also created a mailing list for Half-Life release
 announcements, which is where you will hear first about upcoming
 Half-Life releases and updates. 
 
 
 
 
 
 Em 20/10/2011 00:58, pilger escreveu:
 He was assuming the crashes were related to having the
 game language set to portuguese. That is, of course, incorrect, as
 this list is reporting the crashes worldwide.
 
 
 
 Sadly that kind of guy tend to empower the stereotyping behavior
 seen above. I, frankly, don't know what's worse, the guy who
 stereotypes or the guy that induces the stereotyping. I'm
 brazilian and I don't do that. So many other don't. There are
 stupid people and beggers everywhere, regardless of geographic
 position. Not that the first guy is stupid, it's just a comment on
 hasser's uncalled poke.
 
 
 
 On 20 October 2011 00:26, hasser css hasserva...@gmail.com
 wrote:
 
 
 br? br? gibe me hats pls
 
 
 
 English list. Speak English please.
 
 
 
 2011/10/19 Andre Luis Azevedo alfra1...@yahoo.com.br:
 
 
  Nos últimos dias os Clientes do TF2
 estão sofrendo crash, a uma grande
 
  possibilidade de ser a versão em português esta com
 problema, ate a próximo
 
  update passe seu Steam para inglês.
 
  E teste …. De retorno se funcionou ….!!
 
 
 
  Gzone BRASIL
 
 
 
  ___
 
  To unsubscribe, edit your list preferences, or view
 the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 ___
 
 To unsubscribe, edit your list preferences, or view the
 list archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread Jesse Porter
Man, people say some crazy racist things when they can't play TF2.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread Rick Payton
Boredom makes kiddies do and say stupid things. Fact of life.

--mauirixxx

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter
Sent: Wednesday, October 19, 2011 6:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Crash Team Fortress 2

Man, people say some crazy racist things when they can't play TF2.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds